Good ideas. This would tie well with the idea recently posted about only having an available pool of soldiers per pop. The leftover conquered people could fall into this category. Rather than actually track race demographics, they could simply be lumped into a catch-all category labeled subjects or something. I like this idea to if the subjects could expand as well and perhaps cause social infrastructure problems if they werent dealt with in some way (slavery, citizenship). And the
GoodGame
It wouldnt have to. Itd be a function of the species breeding pattern which might be decidely unlike humans. Overall I like the idea of an available pool of soldiers. The exact percentage of available should be another racial trait percentage, and raisable by techs or anomalies. Hi! Any problems I didn't see? I like the idea. The only thing I can see going wrong is it wou
The GC2 policy on used copies is still pretty much win-win though, since the person that got the used copy really shouldnt have expected support anyway, so its a lot like buying a shareware copy. Since GC2 gets updated and improved all the time (been like 18 months now) it pretty much fits a shareware model. The thing that sucks is that someone buying a used copy complete with box, as a common storefront like EBgames will be pretty pissed but they can still return it. Itd be nice if the CD fro
How about: 1. An emergency UFP vote is called. All agree that the UFP needs a president. A vote for who the president is carried out by normal influence, with the condition that the top 3 most powerful civs can't be the President. The president then has the special power of deciding exactly what law is voted on at the next meeting, and can veto any law that wins by a small minority. The President is president for the entire game, or until this event pops up again. 2
The Conquest victory still eludes me. So I have to ask: Ignoring the Arceans, Korath, and Drengin, what's your best custom race for a swift Conquest victory, say on a Tiny map?
I've seen the minor race's pull a "steal every tech that Race X knows" event, but that's about it. Even minor race's that are not of my ethic tend to be placid if they fall within my influence. They never expand.
A modest dead horse proposal: Carriers and fighters would be cool because: 1. Fighters would have more space for weapons and armor if they didn't have to carry high speed engines, life support, etc... 2. Fighter duels and 'air' patrols would liven up the fleet combat and combat in general (look to the aged VGA Planet 'VCR' for what I mean.
I'd rather not see a pure MOO-type tactical sub-game in GalCiv. At least make it optional, and not at all needed to win battles. I would like to see tactics chosen and applied in the fleet battle view though.
Peaceful is hard without Alliances, and even then you'll find that the races that don't share your ethic will turn against your alliance if they ever become stronger than you. Trying to play galactic peacekeeper is suicidal as only the very weak will like you. Playing too neutral and just researching/trading, on the other hand usually backfires too, with someone else taking over the ga
In greatest to Least order of interest: Text scripting for a single scenario. Basically triggers--turn, event, etc.. to advance a plot / story like the Good vs. Evil vs. Neutral events, rather than linked scenarios in a campaign. Heroes / Characters like the MOO series (Ship Officers, Governors, Spies, Scientists, Heroes, etc..). Have them be assignable to specific ships, planets, missions, etc.. This also suggests Master of Magic's 'Famous' ability to acquire offer
Yea, pretty much don't lease anything if the cost will put your debt below -$500 BC since then everything shuts down AND morale gets crappy. I only lease if I'm sure the payoff is worth it in 100 turns (like grabbing a resource or planet) and even then never below -$500.
The VisionTek that CoReD mentioned looks like a great buy. At ~40 FPS, that's still pretty good for most gaming, though you might experience some lag in a first person shooter game. I think 2 GB Ram is probably more important for a strategy game like CIV4 / GALCIV2 to reduce lag. I have that plus a Radeon 9200 equivalent (an IGP) (definitely not a high end card). The catch is that the system in this Dell system so pedestrian that you will need to sink extra cash (I guess about $400
Didn't auto-recognize my account from Stardock / Total Gaming Network spontaneously. Have to look up the reg info, so can't test tonight.
Averaged about 100 - 120 kb/sec
Is downloading ok now
Along the lines of taking concepts/subsystems from MOO3 design: 1. Totatly agree on research as being excellent. The only thing I might drop is the 'overruns'. 2. Armies. The organic design made a lot of sense---build a Battalion, Army, etc... whatever scale you want, with whatever special features. It should be abridged some for GalCiv. Just pick Scale, Type, and the attached Special Unit types (as On or Off). 3. Varieties of space c
Can mess up the mouse royally by clicking "Hardware Mouse" in the video options if you're system card isn't supporting it, or has it turned off. Result: no mouse. The video options should have an 'auto-revert' like some other games. A safety menu gives you 15 seconds or so to approve the changes, or else it auto-reverts to the way it was before. Else you have to re-load.
How about like MOO3, with the interface being nested, so it only expands open with a click if you want to see it (to several levels)? I was thinking that the 'radial menu' that a lot of RPGs use (like Neverwinter Nights) would be a more intuitive control menu. Just point to things on the map and call up the radial menu for a choice of related menus. FYI, it's just a circle of linked options that pops up with context-sensitve menu icons where/what you