How much of the keyboard interface of GC2 are you using now? (Or on GC1?). The number pad allows you to move your ships, the tab key lets you find your next unmoved ship, the "a" key sets a survey ship on auto servey, the "g" key sets a ship in "guard" status, the "s" key puts a ship in "sentry" status, and much more (and this is just when in the main view). And this is just the beta 1 level. In the GC1 beta extensive accelerator keys were added in one of th
Lucky_Jack
get around normal physics Star Pilot, I assume when you say "get around normal physics" that you are just using a metaphore for the ever changing knowledge base we have for physics. That is, it is not "getting around" physical rules that will enable FTL, but learning more about the the rules we already have some knowl
Star Pilot, you present some interesting arguements about interstellar travel. First you call it folding of space, then you talk about spheres and tunnels. Just what is your idea of FTL travel?
Guess what. That same request was made in the beta of GC/OS2. I believe it came very close to happening before it shipped.
Actually, I think the cultural defection is more metaphoric. It is the cultures and ideas that they switch to, hence, it is the other race's economy and culture that gains, until the loosing race's economy and culture dwindle to nothing.
This post is strictly IMHO. I am not a Stardock employee. In looking at the reviews pointed to by this forum I have to wonder how detailed our control of battles will be. With only three types of weapons and three types of defense mentioned in the reviews it looks like adding something like carriers and fighters would require a considerable design change. Also, it sounds like battles would have to be micromanaged, and may become beyond the AIs abil
Has anyone mentioned yet that fighters are a reusable resource while missles are one shot weapons? Or that fighters can be loaded with many different weapons; guns, missles, torpedos, ...? And that missles shot from capital ships need more range than those loosed from fighters? No, fighters are not invincible (regardless of what fighter jocks think today), but they have some very distinct advantages (and weaknesses) in battle. For some good example
Most of the windows generated by GC1 (such as the events window, the GNN news, and others) could be closed just by hitting the ESC key.
For a neat web site about hyperspace theory, take a look at http://www.deoxy.org/hs_phys.htm But be careful about using the link directly from here. This forum doesn't seem to construct the link correctly.
Oh Bother!!! This discussion is getting very convoluted. I found the statement from Brad that travel using hyperdrive was 10x faster than star gates, but the idea that you could take a hyper drive trip from the vicinity of one star gate to another star gate faster than traveling the same route using the star gates just seems to be beyond my sense of what is credible. That is to say: It seems to me that any theory that applied to hyper drives w
To go from the full screen mode of GC2 to the desktop use Alt-Tab. This also works on GC1 and many other full screen applications I have tried it on.
LDiCesare since you are from France I have to assume it is a French keyboard that you have. My quess is that the GC2 beta, just like the GC1 beta was, is not yet set up for languages other than English. The English keyboard is the QWERTY keyboard that ForesterGC speaks of. IIRC, the GC1 beta did not contain multilinqual support until the very last build, and since English is the language the developers know best that is the language in which they are best s
Thanks. Hadn't seen that.
Right you are, Star Pilot. However, I am a bit leary of what the future will show as the future betas come down the link. It is something to watch (and dread?). If what I fear fails to come to pass, I will be happy. BTW, I built a ship on a cargo hull with attack = 16, defence = 11, speed = 7, range = 31, and hp = 10, the cost to build was 1287bc (or 1287 shields), but the maintenance was 0bc. Perhaps when they get to balancing the game they will add mainte
I just can't see a colony ship as a capitalistic entity. There is no way for them to engage in commerce with other societies. It has always looked more like a commune to me, with everyone working to produce the basic needs of their community (food, clothing, water purification and recycling, health, etc. etc. etc.) each to his/her needs and by their abilities until they reach their destination. There is no commerce in that kind of life. It is a pure swap of work for
When Imtotalin says big squares I suspect he is refering to sectors.
It did on GC1. Is it slated for a later Beta? I am finding it very tiresome trying to find that last flaming planet I colonized and which I haven't set up a build queue. At a minimum, when governors are added I will want to at least select a governor for the planet when I colonize it. (It already does this for captured planets.)
On GC1 it was unusual for me to construct my last star base for less than 8,000 bc.
Along with the other problems I have seen with the ship design UI (things get removed when trying to shift angle of view), I now have caused a crash while adding decorative structures to make my ship look really mean. ----- SE report ------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000
Did you know you could upgrade star ports without destroying them? As to the rest, ??? And I think the "destroy building foo" could become too frustrating, no matter good an idea I think it is. If it saved me from a mistake just once I would think it was the greatest thing since the ENIAC, but I think I would get into the habit of just ignoring the foo so quickly that it would not save me even once.
I clicked on a ship to be built and got a CTD. I was changing from a ship I had designed earlier to a ship I had just designed. I have done this many times before so I think this is an intermittant case. ----- SE Report ------------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000005 ACCES
GC2 does a good job of managing the music when it looses the focus (in windowed mode) with the exception of minimizing the game window by clicking on the window title in the desktop's task bar. So far, I have heard the music stop (consistant with any other method of shifting the focus away from the game window), stop and start with a fraction of a second of delay, and not stop at all (wich could also be a start and stop without a discernible delay).
is there any way to change the size of the window itself? I am not sure I understand this question. If you have used GCConfig, then you know about changing the resolution of the game, which translates do the size of the window in the windowed mode, which is somewhat similar to re-sizing the window, but with the dissad
This is a rather rare occurance that I have been trying to find some pattern to, but since I have yet to get anything definitive to show what might be causing this, I thought I should at least report having observed it happening. As best as I can tell, the designated target remains, the ship simply goes passed it. NOTE: Sometimes a ship will continue beyyond its designated destination clear to the edge of tha galaxy.
With all of the tilage you want to put on star bases it sounds like you want artificial planets. Building artificial planets (and artificial moon sized satalites) should take much more material than is ultimately contained in them. So where would you get all of that material?