GC1 does the same thing. I asked Cari about it once, and she said they wanted to give players a reminder of what research they were doing and where their home planet was. Sometimes I found it annoying, sometimes I found it helpful.
Lucky_Jack
I've always wondered how Dell got away with such low prices. I guess this is one of the reasons.
Are you saying that the ship is traveling to ad exploring anomalies, but the graphic doesnt show any movement? Yes. The ship's graphic does not move, but the other affects of ship movement occur. The fog of war gets pushed out, the ship reaches and explores anomalies, etc. <TABLE cellpadding=8 width="95%" ali
You are going to hear a lot of theories about how to win at GC1, because everyone has their own techniques. That is what makes this game so good. So here is my pet theory, basically known as the "Ferengi" method (as in Star Trek: Next Generation and Deep Space Nine), or, acquire, acquire, acquire. 1). First is the colony rush. Get as many good ones as fast as you can. To do this, crank up the tax rate to 50% and the spending rate to 100%. Watch your treasury
Once again GC2 crashed and SE failed to collect a complete set of data about the failure. Here is all I got: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000005 ACCESS_VIOLATION
While trying to post a new thread on the GC2 beta forum SDC timed out (after pressing the "submit" button). Is there a separate forum for reporting this? If not, here is what SDC gave on the timeout: ---------------- Server Error in '/' Application. -------------------------------------------------------------------------------- Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding.
And the survey ship continues to show at its game start position, but I can't select it. It continues to be selected after surveying anomalies and I can auto pilot it to the next anomaly. Now I have more things to try to see what the extent of this problem is. 1. What happens when I manually move the ship? 2). Can I send the ship to a spot in space on auto pilot that is not an anomaly?
I tried to survey an anomaly that was within range of the initial survey ship in the first turn. The anomaly got surveyed but the ship did not move.
2) Make sure you are using the California server (you shouldn't have to worry about this but..). From SDC that's tools->settings->Internet After downloading I found this thread. Then I checked to see what server my SDC was set to. Even though it was set to "Chicago", it seems to have downloaded GC2B2 without complaint
I would say that music is very important to a games overall feel Definintly. The main background music in MOO2 tends to put me to sleep.
We will also be ending the open beta until Fall shortly after Beta 2's release This is an unusual departure from Stardock's normal procedures. Did something we did precipitate this? Glad to hear about the new building. I remember what your quarters looked like in 2002 and it seemed rather closed in. The exte
I've "been there" on a visit, and I don't know how more relaxed it could get. These guys and gals really do love the work they do. Slow down when the "cat's away"? Not a chance.
Just a thought on the FOW, there is really a big difference between 1) what you can see at a particular point in time, 2) what you remember being at a particular spot and 3) what other races are willing to tell you about what they have. If we are in peaceful communications with another race, shouldn't you expect to exchange data freely (or somewhat freely) about what planets you own and what star bases you have constructed (maybe not of ships or terror stars)? And on
I would hope 512 MB would be enough. Different problem. Sorry. Now, how do I delete this post???
It may be too big for my dial up connection. Are you in a location like mine? My DSL connection is cheaper now than my old dial up was. 'Course, I had two phone lines to support the dial-up without interfering with other phone calls, but it still comes out cheaper now than one line and a dial-up ISP.
There have been a lot of colonization crashes reported on the Beta 1 level, some related to drivers, some related to GC2 code. The GC2 code fixes have been promised in Beta 2. The crashes also seem to be related to the method of sending colony ships to colonize a planet. I have found that I can avoid the current set of colonization crashes related to GC2 code by sending colony ships to a tile next to a planet (on autopilot), then moving the ship onto the pl
Also, can we get a button to buy the rest of an unfinished colony structure? I think you discovered a bug. When you select an available buildable tile you get a list of projects that can be built on that tile. With that list two buttons show up, "buy" and "build". I suspect the buy button gets unhid at the wrong time,
FrogBoy used to talk about Imperium Galactica. IMO, MOO2 is good but old, and MOO3 is not worth the spit it takes to say its name.
Vicious. What about defenses against such a weapon?
Don't sweat the names in beta 1. In the beta for GC1 there were many names for many things that were just "place holders" that were rather "cheesy".. Stardock dressed GC1 up for release. Stardock has already said that the emphasis for Beta 1 is the code, not the names of things.
I have the idea the weapons we see in Beta 1 are simply conceptual, to prove out the concept of different weapon types and matching defenses - to see if they can make the multi-type weapon vs multi-type defense code work. Once they are satisfied with that, I suspect we will see some changes in weapon names and characteristic sizes, potencies, cost/bang, etc. This is all a typical approach for Stardock - Work the bugs out of the basics, then dress it up.
"Judge me by my size, do you?" Yoda from Star Wars "The Empire strikes back".
I just checked with CariElf on Stardock's chat facility for GalCiv. She says that we will see pre-assigned default names for the first solar system of each and every race re-introduced in a later beta.
I for one would not want to try to come up with names for 300+ planets. So I like the idea that solar systems have default names and the planet names have the roman numeral name extensions. BTW, did you notice that the default names for the planets of the first terran solar system are "Earth", "Venus", "Mars", etc.? OOPPPSSS. That was in GC1. So why is the name of the first solar system for Terrans randomly generated in GC2? Not that it matters, I'm just cu
At this point I think I am going to withdraw my objections to what I have seen in this thread as inconsistant and conflicting concepts. My objections were from a fear that, if such conflicting concepts were made part of the game, it would stretch the credibility of the game and detract from the game's enjoyability. I am sure Stardock will not permit that to happen. I am not a debator. I do not enjoy debate for its own sake. I can not take a stand that is co