Lucky_Jack

Lucky_Jack

Joined Member # 180465
26 Posts 680 Replies 1,866 Reputation

I selected the lower level PQ charactoristic when I started my current game (which gave me +20 PQ - I checked my stats). I colonized a class 14 planet, got the worms event, offering +47PQ for the evil option, which I took. I only got a class 16 planet. By my calculations, I should have ended up with a class 23 planet.

4 Replies 3,753 Views

Its ironic because normally bombardment would INCREASE casualites rather than traditnal warfare.... Depends on which view point you choose, yours or the enemies. Since the use of orbital bombardment would preceed the landing of troops, orbital bombardment increases enemy (and, perhaps, colateral) casualties and decrea

16 Replies 12,310 Views

Twice now, I have had the "ship loading" window appear for the launching of one transport. The first time I had completed two transports of a custom design, saw only one ship completion icon drop-down, selected the planet from the planet list (single click) selected the transport and clicked "launch" from the planet data window on the main screen, filled the transport and clicked "launch" on the loading window. The ship loading window came up again, so I fi

1 Replies 2,608 Views

I completed two transports of the same custom design in a turn. Only one ship completion icon showed (on the right side). I checked which planets completed ships by using the planet list with the sort set on military turns (I also have "Build same ship until canceled" off). I selected one of the two planets that had just completed ships (single click) and used the starport button at the bottom of the main screen (shows up only when a planet is selected) to go directl

0 Replies 1,811 Views

Well, I figured I would not need any more sensors (they are too limited to be of any value at this stage of the beta, having a range of 0), so I obsoleted the design. Now I want that design back so I can test something out. This brings up the question, why wouldn't someone need a feature to reclaim an obsoleted design? Can such a feature be added?

3 Replies 3,314 Views

Something else with this problem. If you have all but one ship (I only have 4 at the moment) on auto pilot, if you deselect the ship on manual without having moved it (mine has 6 moves left), then find will not find it. It finds no ships at all. I have to select the ship on manual in order to move it if I have deselected it. With at least two of many ships on manual the find button works ok.

8 Replies 5,411 Views

I think I am beginning to see a pattern here. No guarentees, but it might, just might, have something to do with the target location. It may be that sending a ship on auto pilot to space in an edge sector is when this happens. Not sure yet, not enough times to be conclusive.

4 Replies 3,609 Views

Another pattern is beginning to emerge on this problem. It only happens if all of your ships are in an automatic function (auto pilot, auto survey, etc.). Another pattern that seems to be developing is the ship that is being selected when it shouldn't be. It is the last ship put into an automatic function.

8 Replies 5,411 Views

I don't know how complete the planet list fieature is yet, but I spotted this and thought I should ask. On GC1 if you clicked on the sort type ("Military turns", "class", etc) the sort order was reversed (assending to desending or vice versa). Is this just not yet in for Beta 2 or is the failure I see a bug?

2 Replies 2,756 Views

It happened again and this time I noticed that it was trying to autosave the game. I have seen a report where someone could not save a game without a CTD, but they did not report having a reloaded game crash while being saved. Perhaps this is the same problem (or not)?

5 Replies 4,362 Views

This access violation happened a few turns after saving and reloading a game. I am sending the saved game, debug file, and SE report to Scott. -------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004CAEA2 01:000C9EA2 C:\My stuff\Stardock\GalCiv2\GalCiv2.

5 Replies 4,362 Views

I have just made an interesting observation on this; if you move the pointer cursor over the highlighted planets the highlighting goes away (no clicking necessary, just move slow enough for it to sense the pointer over the entry). After unhighlighting all planets, closing the planet list and re-opening it again still causes incorrect highlighting of planets.

3 Replies 3,301 Views

Here is another observation that may be associated with this problem. An impression that the turn button is gone could be due to the long processing times that develops after playing for many hours. My current game was developing very long processing times during the end of turn period, but saving and reloading the game reduced the time very significantly.

26 Replies 17,284 Views