James009D

James009D

Joined Member # 1823222
2 Posts 150 Replies 957 Reputation

Yes, this mod hasn't been updated for a while now (nothing new to add). The FixHeads.XML file IS broken. I only left it in there to see if someone else could possibly fix it. I'll just remove that from the next update. And there should be a ModEyes.XML file... I think. This should contain all the eye fixes and allow Amerian Female to see things in more then one eye color. You no longer need to overwrite the CoreEyes.xml (that was from beta).

32 Replies 77,920 Views

[quote who="thisisretarded" reply="18" id="2765800"]criticism is healthy. learning how to deal with criticism is an important life skill. i criticize because i care. now quit being such big babies. now if this thread asked "how can i alter the values of the AI so that they can arrange their own marriages later in the game rather than from the start?" I would have replied, "the AI was not designed to do that and therefore code would have to b

26 Replies 18,518 Views

They could and should just have advice coming from your main champions (highest level or class based). If there is advice about farming then it could come from a "Farmer" champion instead of a "Warrior". Yes, we don't really need Janusk.

15 Replies 13,158 Views

Thirded this idea. Would make the dynasty system more meaningful and powerful. I don't believe anyone has discovered how to modify this. I don't believe that it's in the XML, I certainly haven't found it.

4 Replies 9,496 Views

[quote who="Iamretarded" reply="6" id="2765374"] i certainly never accused anyone of cheating. i just implied that it was stupid. also that accusing the AI of "cheating" was stupid. and that any concern of these incredibly weak units giving the ai any sort of advantage is stupid. now i can add that claiming that it makes no sense is...stupid. because it is an entirely needed component for the whole "dynasty" thingy. ... <

26 Replies 18,518 Views

Believe me, I've tried using durations. There should be a whole section of code that is commented out with all the variations (unless it got deleted) I tried for implementing experimental stuff. I spoke to a dev about that and they said that currently only works with items and spells, both temporary things. However, they said this should change in the future because of it's possibilities. I'm not going to hold my breath. They also said there may be a way to "trick" t

65 Replies 190,035 Views

wth, the reviewer's game has RIVERS ! Probably an old screenshot. Read the review and it was fair. I think he did his best to give credit where credit was due, explain the enjoyability of the game, but also hit on the negatives. The closing comments were also pretty thoughtful and I think he's right. <span style="font-size: xx-

40 Replies 119,844 Views

[quote who="wnmnkh" reply="131" id="2763176"] Quoting James009D, reply 121 Quoting wnmnkh, reply 116... At least for me, initial release of Elemental was very solid . Maybe crashed after 30 min or so, which is perfectly acceptable compared to other lame releases from those so called AAA titles. ... You guys are really selective at criticizing someone.[/quote] wnmnkh, You said it was "very solid" and "perfectly accep

173 Replies 579,148 Views

The thing is that I'm trying to bulk up champions altogether. An early merchant champion SHOULD be able to kill a peasant and it shouldn't be a problem for him. He should, however, have trouble against a group of peasants or a trained swordsman. Late game, however, a Merchant champion should probably not be able to stand up to a cave troll all alone. You'll need to group the champions mid to late game if they want to survive against monsters. At least, this is what I'm envisioning. I

65 Replies 190,035 Views

I think they are; either gold or a resource bonus between the trading cities. Unfortunately, they are acting as a food multiplier... which doesn't make any sense to me. I mean, food and roads are nice... but I'd rather see gold and resources being trades. That'd make them more worthwhile, especially for cities without any food production.

35 Replies 34,242 Views

[quote who="solidsmooky" reply="3" id="2762162"]There are no more patches. They've abandoned the game to play Halo:Reach.[/quote] That's not out for ten more days. Stardock didn't have time to sign up for the beta either. We're guaranteed at least one more patch.

7 Replies 11,555 Views

The only alternative I could think of would be to add a cooldown effect to the teleport spell. I don't think you should raise the mana requirement because some of us don't play casters. I have, for example, never had above 15 mana in any of my games. I also don't really want to have to wait 25 turns to cast it once and then be out of mana... for a quarter of my child's early life.

28 Replies 24,679 Views

Hmmm? Next week sometime. EDIT : I forgot, it kinda is next week now. So, maybe this week. Hopefully the 9th, maybe. Who knows! I'm going with late night on the 9th. They seem to regularly release these patches.

7 Replies 11,555 Views

[quote who="wnmnkh" reply="116" id="2761850"]... At least for me, initial release of Elemental was very solid. Maybe crashed after 30 min or so, which is perfectly acceptable compared to other lame releases from those so called AAA titles. And after day 0 patch, I heve not experienced a single crash yet. You just can't blame Stardock because they don't have enough money to bribe many review sites to create hype.[/quote] I think you are the luckiest guy here!

173 Replies 579,148 Views

[quote who="joasoze" reply="21" id="2761414"]My daughter (5 years old) keep asking me similar questions[/quote] I certainly wouldn't show her THIS thread, lol.

25 Replies 16,385 Views

[quote who="falconne2" reply="12" id="2761420"]You can always just go up to turn 2 with the option on, hire him, then turn the option off to keep him quiet.[/quote] Precisely! Tbh, Janusk is just a HUGE and unfair player advantage. We don't need that jerk anyways. Look what he said to me one time!

13 Replies 9,243 Views

Now, I don't know if we can limit the number of champions in a city or anything like that but I've modded it so that stationed champions do produce bonuses while stationed (like in OP). Please, if your interested, check out the " Abilities and Traits Mod " in the modding section and let me know what you think. I believe this makes champions more interesting and useful. I've been wanting to implement this mod since... July 25, lol.</p

5 Replies 7,123 Views

I look at it in a similar way to the Civilization 4 fortification bonus. You "fortify" your units and they slowly get stronger up to +15%. It doesn't instantly happen because they have to dig in. I don't think it's a bug because what if you put an almost dead unit inside a city. They'd go from 1/5 HP to 15/15 HP or 5/15 HP, that's probably not how it's intended to work.

6 Replies 4,626 Views