James009D

James009D

Joined Member # 1823222
2 Posts 150 Replies 957 Reputation

[quote who="ZehDon" reply="92" id="2761291"]I did not mis-quote, quote out of context, nor did I segment your quote in order to better allow myself to address a particular point you made. You made a statement, I quoted it and made the necessary amendments to it to allow it to read correctly and used the correct methods for doing so to ensure anyone reading would understand that I have done this.[/quote] Quote looked fine to me. They make these sort of [INPUT WORD

402 Replies 1,307,983 Views

[quote who="toyboyrobot" reply="105" id="2761381"]... [/quote] There are two things you can do in this world: 1) Roll over and let things just happen. 2) Do something about it. I posted this thread to start a dialogue and now it's five pages of discussion regarding this topic. I do believe that this is something which needs to be addressed and people are discussing it. I don't know if this is going to lead to anythi

173 Replies 579,032 Views

If they could implement a system similar to Colonization then I might consider localized resources. I kinda enjoyed micro-managing Colonization's resources and the logistics of it all. Perhaps this could be a game option? Otherwise, I really don't mind the global resources.

111 Replies 345,171 Views

I certainly like the idea of capturing an enemy hero and holding them for ransom. I always liked that in Mount and Blade and HATED how they'd always die in Total War.

22 Replies 14,990 Views

You may want to check out the " Abilities and Histories Mod " which does a lot of what your suggesting. Improving the abilities, histories, and traits not only make the game more interesting but also more valuable. Unfortunately, there are some limits to what we can currently do right now with modding. For example, we cannot tie the Merchant's income with city size because there is no way to code it. We can, however, tie his income w

9 Replies 81,959 Views

Precisely, but this world of "instant gratification" is to a fault and, frankly, it just doesn't have to be that way if people use some restraint and respect. Secondly, the community didn't used to be like this and it doesn't have to continue. [quote who="Kardiophylax" reply="2" id="2760399"]... As a patient owner of the Elemental War of Magic Limited Edition, my advice to Stardock and to Brad is to back off from doing dev journals and forum posts until they have concrete chan

173 Replies 579,032 Views

This is one of those: This isn't a bug, it's a "feature". Each city hub increases the max HP by a certain amount . Immediately, this isn't filled but it gradually increases... probably to represent "digging in". Eventually, your units WILL have full health while in the city but, your right, it does seem off and weird. I'd just assume that cities give a solid defense bonus, however, I actually kind of like the HP bonus and think, if you really

6 Replies 4,620 Views

E lemental used to be fun . And no, I'm not talking about the game. I still find the game fun and enjoyable and look forward to it's future. Unfortunately, I'm talking about the forums and this community. Recently they've just de-evolved into a community of hostility, second guessing, and whining. This community used to be fun, collaborative, enjoyable, and friendly. We also used to t

173 Replies 579,032 Views

While I agree, perhaps an Avatar reference kinda put me at edge (not an anime fan) I'm not going to hold it against them. Brad and the devs still need to have some fun making this game and programming it. Don't take that away from them because it'll be at the expense of the game no matter what they do. Anyways, Brad and team, check out some of the recently released mods for a direction to head on item balancing. You guys should also implement some of the "hidden" armors that are unuse

28 Replies 125,739 Views

haha, excellent gameplay summary there stax77 . That's how I play the game too. If you just go turn to turn clicking the button and doing the first thing that comes to mind... maybe TBS strategy gaming and especially Elemental isn't your cup of tea. A lot of thought should be going into the game, thats where it becomes a challenge, an

42 Replies 86,743 Views

[quote who="nicko02ra" reply="126" id="2759330"]Quick question: Will modders be able to add new weapons/armor/items to the game? Because that would fix this problem, really.[/quote] They already have.

244 Replies 871,243 Views

1) It's unique 2) Can create my own lore (sovereigns, heroes, kingdoms...) 3) I find the whole gameplay fun (scouting, settling, building, mobilizing) 4) Modding It needs work (tactical battles, AI, more complexity) but it feels like a fantasy Civ game where I have more control then I would in... say, FFH. But, just like any other game out there, you're either gonna like it or your not going to like it.

42 Replies 86,743 Views

Historically speaking this is somewhat realistic unless the smaller nation has something up their sleeves. A nation's number one resource is people, if you don't have enough people then you can't field as many soldiers, scientists, or merchants. You'll naturally be behind the larger ones because of this. Smaller nations need to be able to specialize in such a way that they can better compete. However, I don't think a smaller nation should be able to compete with a larger one militaril

37 Replies 70,786 Views

[quote who="fatindian" reply="14" id="2759009"] You don't care if a company starts disclosing their users' purchases and history on a public forum? Are you seriously defending that? Just because a company's game has seen an unsuccessful launch doesn't mean it somehow becomes okay for them to do that. Anyway, clearly it was a faux-pas because my post was deleted and the post I was quoting has now been edited by the employee, and that happened like 15 minutes ago, I don't

402 Replies 1,307,983 Views

Holy crap your mailbox must suck. I'd like to meet some of the people who mailed you that stuff and beat the $^&* out of them for that. Honestly, who tells someone they should "kill themselves" because of something like this? Who says they should "bleed out of ..." because of a game? If I meet you on the street, your in trouble. I just think the whole anti-social gamer mentality has gone WAY overboard to the point of blatant hostility. Also, these forums NEED mode

323 Replies 1,274,738 Views

C'mon. Just call it? Elemental is not without it's faults but inside there is a good game. It needs some fixes, patches, and expansion for certain but this is not something that should be given up on. It needs the support of Stardock and from us. We cannot all just throw in the towel and give up because it had a bad launch. I think Brad made some mistakes, for sure. I do hope that he wont repeat them again. But we also need to understand what kind of a volatile market this is right no

3 Replies 183 Views

I'm enjoying it too. REALLY enjoying it now that I used a player mod to make the game run better (the 4GB allocation). It's a blast! Brad, stick with it and Elemental will come out a success in the end. Don't give up on it no matter what anyone says!

42 Replies 86,743 Views

Agreed completely, Raven. The core mechanics of Elemental are good, they might need some explaining and retooling but certainly NOT a re-design of any sorts. I'd even go so far as to say that they need to be a little more complex. Honestly, this game isn't too complex to begin with. You need food to grow, money and materials to build, iron for troops, crystal for magic, shards for magical power, research for research and development, and elementaium for BA equipment. Buildings usually

49 Replies 37,113 Views

[quote who="fatindian" reply="10" id="2758954"] Nice, now Stardock employees are disclosing what is and isn't registered on your Impulse account. Smart business move, imo.[/quote] C'mon, who here really cares? I don't. "Business move"? Lets just harass Stardock when they're down on the ground, shall we? That guy asked for it. Anyways, I'm saving up for Civ V because... I have a degree in Political Science and Civilization got me there, lol. I'm s

402 Replies 1,307,983 Views

I couldn't find it. I'd love for caravans to either trade gold or, better yet, share resources between cities. IMO, this would really make caravans more important, meaningful, and make more sense. Like they say in Alabama, "It just makes sense. Does it to you?".

7 Replies 6,293 Views

I think you're off to a good start, I'd certainly upload them as this game is always going to be in need of more variety. Two small comments though, the 2nd lady, her nose looks REALLY bright and everyone's mouths look unnaturally high.

9 Replies 38,558 Views

I like the idea and have wanted to make my own unique "Camp, Castle, and Trade Center" improvements. Here is what I have pondered on what it'd take... You'd need to make your city tile a custom "city hub" and somehow make it so it can't build any structures (build distance = 0). POSSIBLE RIGHT NOW You could make a minor race that uses your tile for their capital... but that doesn't help us much. We

6 Replies 5,683 Views

[quote who="Cronocke" reply="110" id="2758382"] Joking aside, I don't even care what sort of armor my male and female sovereigns, units, and champions can wear. All I want is the ability to tell that the women are women and the men are men, even when they're wearing armor . Right now, a woman in armor looks like an effeminate boy. And while that sort of thing might have been okay with the Greeks, I'm kinda trying to do gender equality in my army. So it sucks that I have t

244 Replies 871,243 Views