Janusk has been attempting to avoid authorities by changing his name and impersonating other people. However, we look right through his deceit and lies. Isn't it obvious?
James009D
I wish it was just that simple. I've tried almost everything I could think of. Here is an example of the code I've been testing to spawn a spouse for the player (ie. a champion who is marryable): [quote] ... Map Summo
You can only have ONE history. This also applies to a number of the ability traits. For example, you couldn't be organized and clumsy or rich and poor. THERE CAN BE ONLY ONE!
Here is "Doggy" giving me some information about Adventurers deeds. I thought it was pretty hilarious. What a nice pet! I doubt you'll find him doing this in your game as he is from testing my " Abilities and Traits Mod</
You guys going to release a quick fix for that building glitch ? That alone should significantly increase game performance.
I agree, however, it's difficult to implement something like this right now. My best idea was to add bonus income to larger city hubs but how much should that bonus be? What is acceptable?
One thing I've noticed, which may be related, is that if champions retreat from combat they can be missing in future combat situaitons. Perhaps one of your ladies retreated in combat and you didn't notice? Maybe that is causing this effect? Otherwise, look for a man stealing your womens. Perhaps it is a charismatic bard or a dashing thief.
Most mods are self-descriptive. For example, you mentioned boots was something you downloaded and wanted to mod then go look into CoreBoots.XML. Most the core files are quite organized. It just takes a little detective work on your part.
Oh lord, be careful that these dresses don't randomly show up on... all the men. That'd be a disturbing, but hilarious, find. There is a code for all the clothing that sets the randomness of displaying all the clothing on random units. So, if your intent on giving men dresses, might want to make that a 0%. Imagine this: DOWNLOAD THE CLOTHING EXPAN
I think your missing the " UnitTypes >" at the very beginning and " UnitTypes >" at the end . Also a typo in NPCSpawnLikelihood > (so character wont show up) and spelled "scrifice" wrong (sacrifice :P).
Anyone really know what "use local data" actually does? I don't really have a clue.
Nope. No idea how the work which is, I believe, how they'd be implemented.
Yes, you can do this. However, I don't think anybody has discovered how to make them champions yet. I've implemented a dog and a bodyguard as special traits you can select if you are interested: Abilities and Traits Mod .
I haven't found out where the wives are declared (for the AI, the units are an easy find as they are "sovereigns"). Try the " Abilities and Traits Mod " and see if you like the new stuff. You don't get more points but there are new abilities and traits.
It happened. I was there. BTW, DO NOT delete that Data.zip file in your "Data" directory. I just spent the past two or three hours trying to "fix" my mods (which were not updating) before I made this discovery . Spread the word, lol.
[quote who="surlybob" reply="2" id="2740392"]I just wish they'd add a "start game already married" option so i don't have to spend years I should be building up my kingdom scouring the wastes for a wife! Maybe at least let me propose on the spot so i don't have to immediately after paying her for her "services"! I feel like a dirty old man! [/quote] [quote who="seung-kyu" reply="4" id="2740403"]I think this could be solved if every kingdom/empire could start with a custom sidekick (Cu
Should be fixed now. Actually fixed it when I posted that.
No to my knowledge. If you can figure out how, that'd be a cool discovery.
There are a couple good modding guides in the forums but you need to search for them and they are not being read or posted in. I've tried placing up two or three guides but either nobody reads them or they get lost in the boards. I'm trying to help people as much as possible but with little feedback and guidance it's difficult. The best way to learn is to just get out there and start messing around with things. See what other people are doing and learn. Modding isn't easy. My
Prestige is how many people are attracted to your city a turn. 5 Prestige = 5 people = Your city grows by 5 per turn.
Which race did you use? Perhaps that race has no dresses. If its a custom race you'll need to define all their dresses.
No, it's not just you. For some unknown reason the link is directing to my Abilities Mod. I kinda need to fix that... apologies.
[quote who="Dekent" reply="19" id="2742506"]Have you confirmed the caravan mod is working? I see the code copied into the market place but it doesn't seem to actually have an affect (yes have files in the main directories and not mod)[/quote] I got carried away in the description... the Markets are NOT the buildings that add to the caravan bonus, it was actually the "Trade Center". You should see a "Trading Bonus" listed in it's hergememnon file. I need to test and see if it
[quote who="Akitoscorpio" reply="18" id="2742486"]Yeah it was definitely the head fix thing, everything fine now, the various races are no longer on the cusp of dying out due to the hideous women.[/quote] Good to hear. I looked over all the skin code and everything looked fine. Don't really understand why that stupid head fix would do that anyways. I guess I coded in the wrong head model somewhere for women? idk. Anyways, glad to hear your population is growing again... unlike
[quote who="Simsum" reply="4" id="2742574"] I don't think so. Granted, everything needs a balance pass and that can be done by anyone. But the way the game applies modifiers and calculate outcomes means the various improvements of stuff in the game can't really be gradual enough. Every step up is a giant & game-breakingly unbalanced leap ahead of previous generations. Almost everything in the game is handled the same way, so almost everything is fubar. The only exception I can think