James009D

James009D

Joined Member # 1823222
2 Posts 150 Replies 957 Reputation

Are they retreating from combat in auto-battle? I've seen units retreat occassionally. Also, your sovereign respawns if you have cities and enough essence. Otherwise, I've never seen this happen. Odd little bug you've got. Is this a savegame from before the patch, perhaps?

5 Replies 3,221 Views

Regarding some of the oddness in the images: Some of the poses they give us mess up all the displays. For example, that last one of him bending over will mess up normal armor and clothing too. And, I second the whole rotation thing. Excellent work Raven!

39 Replies 32,597 Views

Try and realize how long it took to upload each one of these, lol. Apologies for the wait time but I hadn't heard of box.net before now. I use depositfiles because of the administrative functions I have over the files. Helps me stay organized in this time of anarchy and chaos. I could upload most of the smaller ones into one big file if that'd be easier. The major mods, however, are remaining separated. If these forums had [spoiler] tags I could put the sm

25 Replies 24,422 Views

I've created a number of small mods and decided I'd share them with you all. I figure this is enough mods that I can just put them all in one big thread. Mega Modpack 0.2 : This includes a collection of the small mods below. Updated buildings mod to provide: Harbors gain +2 food, watchtowers add

25 Replies 24,422 Views

I've mad a mod that does a number of things. First, it fixes all the doubles of buildings, cleans the code, and fixes some abilities (granary, war college). It also adds +1 trade route for each market (might be unbalanced lategame). http://depositfiles.com/files/mr9gdp5xq NOTE: This is a CORE MODIFICATION, not a normal mod. Maybe it can be used as a normal mod but it's intended to replace

8 Replies 12,824 Views

Alright, here is my ModCityHubsNew.XML file which increases city size to 75 and grants a little gold to larger cities. http://depositfiles.com/files/jnk9fcze0 I had to fix a duplication error before uploading it, works now. BTW, this also includes an EXPERIMENTAL "Small Hamlet" that enables conquered minor race cities to expand beyond level 1. Lemme know if this works, havent really had t

29 Replies 20,040 Views

You don't have enough heroes in your game? Sometimes I have too many heroes. If you want more variety of heroes check out my " Characters Mod " where you can get new ones. You can also create your own heroes. You may also want to mod the game to spawn more heroes if you find it still lacking. btw, expect a patch to require a new game, most games do. If you have a game you don't want to lose, don't update until y

2 Replies 2,907 Views

Building Function Problems I've noticed many buildings are not getting their intended functions. The War College, for example, is functioning more like the Monestary (using same graphics too). [quote] ... K_Armory_InfoCard_01.png &

1 Replies 2,970 Views

Yeah, that was originally set to be a "Children" trait but I've decided to move "Attractive" to a "Charisma" trait. I might scrap that and have a "Beauty" section of traits (and move Ugly to that). The conflict has been with the Ugly trait as I don't want change the default settings for things too much. What do you think? Also, I'm hoping to release a rather major update today but the Warlord trait doesn't seem to be working correctly.

65 Replies 190,164 Views

This isn't a difficult fix. I can upload my ModCityHubs.XML once I return home from dinner. The limit is certainly not hard-coded though.

29 Replies 20,040 Views

You guys got them to spawn as champions? How? I'm trying to implement this (the spawning) as a trait but... it ain't working for me. I think what I'm going to have to do is spawn the character with a special unit or a "quest" building. Also, I'm trying to avoid making this mod into a spell. Can the spell be something that can only be used once and then disappears? Can it work like an abilities? Are abilities spells?

9 Replies 5,782 Views

[quote who="Barranoid" reply="14" id="2737577"]That helps...I really could have thought of this myself -.- ...but why is the value 0 instead of 1? Thats weird. EDIT : Phew...it will take a while but right now I'm putting it all together to be actually "useable". Values, balance and stuff...Some textures seem to be missing so I'll draw a few new ones. Can't do anything against broken models tho, so I'll spend some time with debuging Heh this actua

17 Replies 60,751 Views