James009D

James009D

Joined Member # 1823222
2 Posts 150 Replies 957 Reputation

Definitely don't do a more closed application based beta. I pre-ordered Elemental JUST to have access to the beta and to try out this amazing game. I'd hate for them to suddenly say, "You can pre-order and just wait until the game comes out to try it". It's something unique with Stardock beta's that I love and I go into it KNOWING that this is a beta and not a demo. More people just need to understand what that means and be less ignorant of that fact. I believe that the beta went well

14 Replies 13,607 Views

Maybe it's just me but has anyone played Elemental multiplayer yet? How would we know what will make it better? I also don't think a "co-op" ruling of an empire is going to work in a TBS/RPG game. Heck, it never worked in something as simple as Age of Empires unless you were playing with your wife or partner or clone who thinks exactly like you do.

3 Replies 5,935 Views

I didn't know Middle Earth was... such a boring looking map (the Elven island) :P Anyways, I wanted to ask if it seems like the Empire factions have quite a bit more usable land then the Kingdoms. Umber and Magnar both seem really large compared to something like Gilden or New Pariden (Capitar seems decent sized). Seems like they'd have more resources and room for expansion which would be a nice benefit. I wander whats in that unknown area to the North... ;)

35 Replies 138,247 Views

Each race has the possibility of having unique tech trees, however, I think there are only two or three (since beta 4). Basically, the Empire has different techs then the Kingdoms. Perhaps there will be more at launch? I like the way research works in this game because it does give you options. You can focus on "Civilization" techs and really get an industrial or commercial giant out of your Kingdom but then you might lack a stronger military or magic abilities. Focus on "Magic" and y

56 Replies 210,353 Views

Frogboy reported that they'd caught the memory leak (with our help) and squashed the major stability bugs. We have his word on this so I think it's safe to say it'll be stable. The beta was probably intended to be unstable due to debug stuff and trying to discover errors/bugs. Agreeing with Paradoxical, beta was not a demo. The intent was to correct errors, bugs, and problems. I think that it was successful too.

25 Replies 19,928 Views

Maybe it'll be released as a flash game or something. Honestly, I really don't care at this point. It's better just to make fun of it, I think they would ruin the joke if someone released it.

34 Replies 71,168 Views

[quote who="Raven X" reply="23" id="2711254"] Quoting awuffleablehedgie, reply 3will there be an early release for beta players? Seconded!!! Bring on that wimpy AI. I'm ready. I'll be happy if can even reach me if I close myself on an island by lowering the land around me. Found a way around that one yet, Frogster? Will it build boats and come after me or will it raise the land back up and make a land-bridge?[/quote] In retail they'll invent airships... your screwed.</

59 Replies 116,578 Views

Frogboy, he sure knows how to treat us loyal human customers :P Nobody wins in AI vs. AI fights. Hasn't GalCiv2 taught you anything? Which, btw, after hearing about that games AI I did think it was something like the beginning of Skynet AI because they "learned" and adapted to what was going on. Down right annoying when they put shields on their worthless ships because I used lasers. Pffff!

59 Replies 116,578 Views

1- I've been successful adding any mods I have (.XML) buy placing them in any folder already created in "My Documents/Elemental" (ie. Units, Race...). 2- I think we're gonna have to restart a new game to reload XML. No idea why that is though... 3- I do hope they document more. Luckily, they did a lot of internal documentation within individual files. 4- I agree with Cromcrom about modding. However, I love my XML modding.

5 Replies 7,239 Views

I have to agree with onomastikon , an interesting loading screen or one with some helpful information can make up for longer loading times. The play will forgive a developer if they plan ahead a little and do this. APB, for example, has some LONG loading times but I find the loading "movie" pretty interesting so I can forgive the load

85 Replies 236,376 Views

Whatever you do, don't reduce content or cut things out of the game ! I'd much rather have more content that loads slower then less content that loads faster. Someone can always "mod away" all the extra crap if he/she wants to streamline the game because it's loading slowly. And, for the record, I like what you and TheProgress are discussing. Sounds like a solid plan and I, for one, would be willing to have that added wait in the beginning for overall faster loading.</

85 Replies 236,376 Views

[quote who="TheProgress" reply="14" id="2710211"] Now for your hourly update here is Rebecca Brock, of International Galactic News: "Thanks Jim, breaking news this hour: Notorious space criminal 'TheProgress' has made a daring escape today from an Intergalactic Prison located in orbit around Uranus. Sources say that it was his buttplug that allowed him to escape. Apparently it was composed of an explosive compound, allowing the prisoner to breach his cell, kill several g

33 Replies 37,414 Views

I wouldn't mind seeing an option for world population, especially in games where the "champion" population is quickly eliminated or recruited never to be seen again. I'd especially like seeing more heroes in the world population because then people will think "I need to download more heroes" and they'll go and find my Heroes Mod , hehe. *Selfless advertising*

1 Replies 1,469 Views

If you remember both Civilization and Fallout's mod communities started small and grew because of the popularity of their modding productions. Oblivion had countless mods that REALLY improved upon the game and Fallout has it's own assortment of major mods but also started with an established modding website (Nexus, taken from Oblivion). If Elemental is a great game, it is easy to mod, and we get some good mod talent who can produce spectacular mods then you'll see Elemental living a l

136 Replies 74,718 Views

Tactical battles are clunky... that'll probably take some major work. I'm not expecting them to be that fantastic at launch unless we get a miracle. They reported that they fixed the memory leak due to the feedback they were receiving. Personally, I don't mind zooming or scrolling. They work fine, except when I lose my selection.

3 Replies 1,806 Views

EnvironmentTerrainTypes : 1- Fallen 2- Grass 3- Desert 4- Arctic ... I think that's it, it's all I've tested. you can make your sovereign and then past his XML data into the faction so he or she is included with it. GenericUnitType_Male > seems to define the characters in the Faction selection screen. But, I've noticed they are stripped up th

21 Replies 75,642 Views