In the third level of the engineering tree, I was researching "Hyperdrive specialization", while doing so, I was gifted "Advanced Recirculation". These are mutually exclusive, to my understanding. The game allowed me to continue researching "Hyperdrive specialization" though, so I did until its completion. I now have both specializations, however only the first acquired, the gifted "Advanced Recirculation" seems to apply. I feel like gifting specializations should no
Abraxis-
The games mechanics are way too simplistic to be a good 4X, it's a massively simplified CivV, which was a simplified Civ4 so... not good. This wouldn't matter of course if it had RPG elements similar to Elemental, Master of Magic, or even Heroes of might and magic or Disciples. It has none of these things however, bland character-less units with no customization (aside from the Civ4/5 promotion system), no player character or heroes to enjoy... basically none of what makes
I am glad you guys honored this, I was always a little skeptical you might conveniently forget or find a reason to justify no longer offering it. That and Toady's consistent honesty with the community really set you apart from most other companies out there and I appreciate it.
Thank you Heyhello. The Progress, I was pointing out the betrayal of yours and our interest in suggesting adding this as DLC. It's a dishonest trend in the market and should not be encouraged by anyone. An alternate argument you could have made would have been to suggest that they dedicate a team to making a proper multiplayer side so as to encourage competative play. It could be argued that this would increase word of mouth sales and
[quote who="Black-Knight" reply="7" id="2899111"] Characters die of old age in the Total War series and it is became a multimillionaire series that spawn sequel after sequel, you may say you don't like it, but I CAN imagine how it would be and it would be succesful.[/quote] Yeah, I'd love it if characters could die of old age, it gives more meaning to what they do I think, makes for a better story. Children inheriting strengths of their parents would maintain
[quote who="Pantasd" reply="12" id="2899464"] FE isn't going to just be War of magic + better stuff. It's significantly different. I'm cautiously optimistic [/quote] me too, I really hope Kael manages to bring over some of his FFH gameplay, or at least come up with new ideas equaly as awesome. So much talent on the team between him and stardock.
Do you really have so much money that you have to beg to give it away OP?
[quote who="gyrate" reply="8" id="2861992"]I don't see how Civ fanboyz couldn't be the worst. They are backed by 2k which I believe stacks the deck using shills. These people are there 24-7 to post immediately if you post a dissenting remark. Most aspire to work there, are beta testers, or other types of coders. I found one guy who was actually a beta tester there. His name is Dale. He can say whatever he wants to you in response to your post, but when you reply back even briefly it is t
[quote who="LightofAbraxas" reply="15" id="2892528"] Quoting RogueCaptain, reply 14The two games are polar opposites although EWoM did try to include some of those features like the diplomacy tree units. Yeah, they're quite different, but I wouldn't say polar opposites, exactly. The polar opposite of FfH2 would be me sitting in the real world, not fighting with anyone, and not having much fun. Sounds suspiciously like most of my Mondays.[/quote] There yo
[quote who="gmot" reply="20" id="2878299"] Quoting shadowtongue, reply 15I love these threads... I would only be able to voice one potential concern. And that is if you get the game now, understanding it's not 'finished', and wind up being extremely dissatisfied with it in it's current form, will that hurt your appreciation or enjoyment of later iterations? I went through this with Distant Worlds (which is different, but the idea is the same), got it early, thought it wo
There is enough genetic diversity between first cousins to keep marrying cousins together for 10 generations before even the slightest defects start to emerge. It's only really a problem for immediate family. Or, like the European Aristocracy, when you do it for 200 years.
Sometimes, early in the morning, before my coffee, I'll just forget to breath for a little bit. But then i realize it and start breathing again and all is well
[quote] Late game Stuck Turn-buttons <li style="background-color: transparent; list-style-type: lower-al
err no, xeno business raises culture (influence) rather, not majesty, but those help too for the diplomacy
i'd research the federation government to get a bonus to economy and the extra diplomacy it gives would keep the other's off your back for a while, you could get the technology line under that too, all the trade techs, all the diplomacy --> majesty ---> total majesty and so on will increase your influence quite a bit, set up as many trade routes as possible, and set up economy bases all along the trade routes, and a bunch around your two plants to increase social production, with that done you s
I like both ideas too, but especially number one! immense maps pretty much feel like a smaller map with slower ships and more planets to micromanage, as you still end up with the same percentage of the map after the colony rush than you do on smaller maps. it's just nine immense civ territories covering the immense map instead of the nine large civ territories covering a large map, and everything else scales accordingly. if it were actually difficult to get from one system to the next (and take
Does anyone know if adding more engines to a freighter before sending it off to make a trade lane changes anything other than how quickly it get's there the first time? like, can faster freighters make more money?? and if not, is there anything else you can do to milk a few more BCs out of them?! (other than the economy bases)