la, or some other plausible, game balanced way, then I'm starting to lean toward the motion that the whole idea be scrapped in favor of refining the already-planned functionality.
VagabondNomad
more sense as there's tons of material lying around just aspring to collapse into a star system. Just my two cents.
that it would visually shield both the star and any ship traffic from prying eyes Just the thing for a secret base...
, then I think this idea could be very fun in the game.
ther word for "star that hasn't had a chance to form yet". But to me, this makes sense. Thoughts?
gy, which I think would be very cool - from a geeky point of view
Hi all, This question may only be answerable by the developers, but I couldn't help but notice that the GC2 website references many ASPX pages - which is Microsoft's ASP.NET technology. Myself having quite a bit of experience developing with .NET, I was curious about the technology used to develop these games. Is it C#? C++.NET? Or perhaps something else? I know this isn't a "fun" game-related question, but the technical side of me was curious
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Very cool - I'm thinking a race of Ithorians
ably do away with any refit fees and attribute it to fun factor
ll be significantly lower than building an entirely new ship. Has this been cofirmed? Thanks for your reply.
Hello all. There doesn't seem to be a "search" function to these forums - at least that I can find - so please forgive me if this has already been discussed. Now that we know Gal Civ 2 will make it possible to design our own ships, which I'm totally jazzed about, I would like to submit for consideration the inclusion of a related feature - that being the ability to refit an older ship with a newer design for the same size / class of ship, as in Master of