t isn't.
VagabondNomad
tle survey cards you fill out at many fast food restaurants, so I don't think there's any danger of frightening people
f" border=0 ALIGN="absmiddle"> Is there any hope for having the tiled planetary system be an option that can be turned off?
desired feature. Whereas if people were allowed to vote for every choice by ranking, then people would be able to express their feature-priority for all the choices listed. Just something to consider. Thanks again for this information.
For whatever it's worth, I plan on buying GalCiv 2 at a local store - I like having the game on CD, even if it does eventually get patched. It's easier for me to keep track of in my library of games.
implement any technology upgrades on your planets - it was abstracted, which was fine for me. Speaking for myself, I would much rather micromanage my starfleet than my colonies. That's just my two cents.
t necessary to point out some obvious logic flaws to your repeated assertions of the demand for singleplay over multiplay. And for the record, I can't stand RTS games.
A feature I hope to have - it's a very small thing, and would be super easy to do: a way to name my governors, instead of just accepting the default, "Mr. Ford", etc.
ready made up the tech tree. I could see such a feature being useful in both single- and multi-play.
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I'm looking forward to the ship design. I've always loved that part of 4x games.
t there is a significant, quiet, and growing fan-base for GalCiv2 that would play multiplayer, were such a feature to be implemented into the game. (Cue to the "I have a dream speech"...)
As an addendum to the previous post, one can use Ventrilo or Roger Wilco to communicate with your buddy, which makes the game all the better as you coordinate against the computer.
ose who presume to know exactly how many people would and would not play multiplayer: Respectfully, speak for yourselves , but not the rest of us.
sition to everyone. Again, I don't advocate having only 12 ships per empire . But I would be interested in each empire having fewer numbers of ships so that each individual ship takes on more importance.
view my ships' histories. I guess the lesson here might be to not judge others based on our own perceptions of what is fun
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e. Having said all this, I agree with the principle that ship management should be less tedious. At the same time, our ships shouldn't become insignificant grains of sands in the beaches of our fleets.
ct of the game were push behind the scenes.
resting game element on conquered worlds.
(double post)
earlier, if there were fewer ships, that would help alleviate any perceived tediousness.
so refitting a specific ship should be no different.
be tweaked so that the time to travel to a facility, get refitted, and travel back to where you were, is not longer than it would take to just build a new ship at the same facility and fly it out there.