Wow - you really changed the star system density settings
scifi1950
Stared a game on Steam using Insiders Build, v1.51. Noticed that custom Civs I created in 1.50 were gone. Will they come back when the normal 1.51 build is released or will they be lost? I also noticed that the Civs I created in 1.51 are also available in 1.50 both on EPIC and Steam.
I think we may have to go back to allowing constructors to setup space stations in an opposing Civ's ZOC.
SDU0001 - Welcome to the community. Reading posts is a great source of info. Lots of questions/answers and interesting dialogs. Discord is where all the really hardcore players hang out to talk with the Devs, so check that out too!
Check out Frogboy's update here: https://forums.galciv4.com/518715/galciv-iv-supernova-preview-for-may-11
Wealth indicator also won't move past $1,000,000
I'll see that +$90 and raise you $415. I've got the tile bonus plus a huge Tourism bonus. Certainly seems like something is broken with income. Even so I'm still only #2 in income, #1 Corporate Sec
Wow, talk about pulling back the curtain. Can't wait to see this in action.
[quote who="Frogboy" reply="3" id="3888072"] Quoting Old-Spider, reply 2 I like everything here, especially this. We’ve even brought in a veteran game industry editor to finally deal with the tipoes. Will that person be starting with y
Paul - Frogboy said they had that fixed for the next release on my post last week.
[quote who="Frogboy" reply="12" id="3887959"] Gotcha. yea I'm playing around with that save but for a different reason: MORE WAR needed. [/quote] When you figure out what's going on maybe you could add a toggle for those players who want to play in a totally non-violent Galaxy [e digicons]}:)[/e]
Capital Mainframe and Think Tank use the same picture also.
[quote who="Frogboy" reply="9" id="3887939"] Can you post your save? [/quote] Same one you're seeing on your "Post your saves" post. Unless you want an earlier or later one. I keep them all back to start my current game.
[quote who="Frogboy" reply="8" id="3887938"] Ok I fixed all these other than the diligence one. There are traits that lower diligence such as Prejudice. [/quote] Didn't use it. Looks like it was sent to Dev's on another thread: https://forums.galciv4.com/518688/leader-bait-and-switch-issue
I have also reported this. Definitely started with new build. Didn't get a response as to why it was happening - BUG or WAD.
Here are some links to comments I've posted on current build: https://forums.galciv4.com/518643/supernova-epic-build-150374227 https://forums.galciv4.com/518619/galciv-iv-post-your-saves https://forums.galciv4.com/518556/supernova-factions <a hr
Playing Epic version 1.50374227.1 Custom Game turn 329. 1. Also seeing a total lack of aggression from other Civs. In previous versions anyone with a stronger Military would be a candidate for declaring war. I checked the Diplomacy Graphs and nobody's at war. Again, by now, the stronger Civs should be picking off the weaker ones. Not sure if I
[quote who="Old-Spider" reply="5" id="3887685"] Quoting , quoting post Why would I be blocked from this choice? If I remember correct
[quote who="gypsy2299" reply="2" id="3887680"] How is the bad Gov bad if it is just stats other than loyalty might not be worth it as the new one will lose 20 loyalty. If it is loyalty and the old one is less than 21 loyalty lower you lose by doing it as the "good" gov is going to lose 20. [/quote] Gypsy - I agree, but he might have picked a leader with really bad base loyalty (<50) not knowing any better, so if he now finds one with 85 loyalty, the swap would
1. Left click on area below Governor picture to bring up Icon Bar on right. (see Kristin Safeit below) 2. Left click 3rd icon (orange) to fire Governor and send them back to your leader pool. note - This will reduce their loyalty by 10. <img src="https://cdn.stardock.us/forums/18/60/1860429/52e13099-e501-4791-8c8f-6e37026aa52a.png" a
Need to fix wording of second sentence - maybe "They are creating havoc in their wake."
Shouldn't it say +1 Colony ship?
You can please most of the people some of the time, some of the people all of the time, but you can't please all of the people all of the time [e digicons]}:)[/e]
I know not allowing Civs to spend money in a trade that made them go negative was fixed in the basic game, but it seems that you need to look at this in Supernova.
Why is the Diligence value of recruited Leaders dropping by 50%?