scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

There is actually a good side to the limited survey ships. You pretty much get to keep all the goodies in your home system and even have some left in the unexplored systems. Remember if you can spam survey ships the AI Civs can do it faster.

22 Replies 49,879 Views

That's exactly it Divine Wrath. Also, the Population Caps are not hard caps. You can exceed them, but the other citizens get unhappy. I usually ship them off in a constructor or colony ship, but while I'm waiting I'd like to be able to have access to them.

6 Replies 1,957 Views

That's a nice colony planet. I had this event twice so far in my current game, same version as you. I'll have to send a probe around to find them. I'm really pleased with the changes to Artifacts rewards with this version. No longer getting 75% Diablo Catalyst and Extension Module. They've added back most of the old artifacts that you can save if you want to. Much more interesting hunting them down.

9 Replies 15,958 Views

Okay - I can understand if you thought that the old Science Artifact value of completing current research was OP and wanted to make the impact the same +50 as the control research (wording change from pressure to inspire), but why not keep the old symbol? Using the symbol from the control tab is stylistically offsetting IMHO. Personally, I think you should just change the science Artifact back to the way it was - impact and symbol. <img src="https://cdn.stardock.us/

1 Replies 1,322 Views

Okay this is just plain bad [e digicons]8C[/e] Using the fire in the slums picture for the Shark scenario. Now I just had the slum fire scenario come up in a Planet report prior to this so maybe the pictures aren't hard linked? They probably should be & if they are then this one needs to be fixed. Something is definite

4 Replies 2,330 Views

Wording issue - we didn't "Harvest the artifact's energy" if we're getting Durantium. "Harvest the artifact" or "Recycle the artifact" would be more appropriate wording. Also I thought we had moved on from these trivial rewards for Artifacts - +1 Durantium doesn't seem appropriate for the artifact depicted here. Wording goes better wit

4 Replies 2,330 Views

When I established a trade route with Minor Civ, a trader ship appeared and started heading towards the same planet. I cannot control it. When it gets there the game goes into an unbreakable loop with the following message. Game save just before this happens attached. <img src="https://cdn.stardock.us/forums/18/60/1

1 Replies 3,094 Views

Well, you sure made picking traits a tougher decision by upping the base cost and then upping the cost of remaining picks dramatically with each new pick. I think it would help if you added culture points to the info at the top of the main screen and let us see how they're accumulating as with Control and Wealth.

18 Replies 14,229 Views

New game on SuperNova Insider build 1.51.375185.1 on Steam. I tried using fewer Civs on an huge Galaxy with Far & I still have them starting right next door and getting into my home system. Definitely more aggressive. Have older saves if you want another. https://www.dropbox.com/s/ptaszxh6yfq3nwl/Supernova%20Insider%201.51.375185.7043.GC4Sav?dl=0

24 Replies 36,047 Views

As with everything else, I urge you to think of a way to make Culture a useful feature of the mid to late game mechanics. Once you get things rolling it's pretty easy to use up all the really useful Culture traits. Some triggering mechanism that unlocks additional traits latter in the game. You could even have the choice of which extended path the player picks block other extended paths for being opened.

6 Replies 35,985 Views

You need to use a program to create a secure link to your file. I use Dropbox. The base program is free and trusted. Once you have a secure link use the "Insert Link" button in the control panel - middle of 2nd row to the left of the + sign.

4 Replies 7,269 Views

I like this idea. Definitely link it to a new hard to research technology that unlocks a few paths to previously unexplored sectors. You could even have it that ships traveling these hazardous routes have a 10-25% chance of being lost forever.

7 Replies 48,743 Views

[quote who="KarlEngler" reply="12" id="3888859"] How do you change difficulty on the fly? I didn't think that was possible. [/quote] , Options, Gameplay, middle bottom is "Change Difficulty" for Galaxy and Opponent. Not sure if Galaxy changes your difficulty but I always assumed that's what it meant.

24 Replies 36,047 Views