scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

Strange - I'm playing a new 1.03 game and got a very normal looking setup. Distribution of everything looks fine, but I play on abundant everything settings. Got this one on first try so haven't tested the RNG in this version at all.

83 Replies 245,037 Views

This is the 3rd time I've gotten the Praxis in 192 turns, I think you need to have the game do a check to see if the player has already gotten that prototype ship as the result of an event. It's a total waste of a valuable turn since you can only have one of each prototype.

83 Replies 245,037 Views

MrStarTrek - Wondered about that duplicate Tyvom post when I saw it. I agree with you. If someone wants to remod a mod & just change some setting to their personal preferences, then it shouldn't get listed. Oh & congrats on the "Moderator" tag. Good luck on your quest for truth & justice. [e digicons]}:)[/e]

140 Replies 651,091 Views

I tried launching from desktop and the Mod button is a no go for me also. I went onto Steam, added the game, and launched from the Steam app and the Mod button doesn't work there either. Sounds like you're in for another round of complaints from the die hard Steam users.

23 Replies 14,939 Views

In the 1.03 update thread, https://forums.galciv4.com/511962/galactic-civilizations-iv-103 , someone with the same issue was launching from desktop instead of Epic & when they launched game from Epic the Mod button worked.

23 Replies 14,939 Views

Not saying that might not be an issue, but Frogboy & Derek did say that mod access would work across all platforms since it was imbedded into the game and therefore not dependant on the Epic laucher.

23 Replies 14,939 Views

Did you try verifying files from the Epic launch screen dropdown for the test version (1.02)? There is also an uninstall button below that which should let you totally reset your game files. Other than that I think you'll need to wait for a Dev to notice this post. Publius - I checked that in my setup and that Option doesn't shut down the Mod button on the main screen (I turned it off & reloaded). I think it just allows the game to use Mods you've downloade

23 Replies 14,939 Views

I have no issues accessing the mods in 1.01 or 1.02. The Civ mods are not available in 1.01, but they show up in 1.02 for me. Did you try verifying files from the Epic launch screen dropdown for the test version (1.02)? There is also an uninstall button below that which should let you totally reset your game files. Other than that I think you'll need to wait for a Dev to notice this post.

83 Replies 245,037 Views

Ok, think I see what you're getting at now. If you click the Economic Stimulus button multiple times you can queue up production for mutiple turns. I just did 10, but looked like it'll take some more. Pretty sure that's the only way to do what you need.

8 Replies 29,513 Views

If you're asking if there's a way to assign the same production to multiple worlds with one button, there is nothing like that in the current game that I have seen. If you have 97 core worlds, even in a larger universe, you might want to rethink that strategy unless you really want to have 97 shipyards, since colonies can't have them. I think most posts I have seen here agree that having fewer core planets with multiple feeder colonies actually builds stronger core planets faste

8 Replies 29,513 Views

IMHO the conquered planets should auto convert back to colonies once a player recaptures them and boots the enemy governor off the planet. I really don't think the AI should be able to supply enough Governors to convert all the colonies they take if the majority of my planets are colonies.

3 Replies 29,668 Views

The red things should be pirates. It was reported in previous versions, but you're right, this feature remains broken. That's why I set this slider to none until it gets some TLC. [e digicons]}:)[/e]

4 Replies 6,793 Views