scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

A couple of others are - 4. Discover Universal Translater tech 5. Colonize a planet and have one of the event choices give you a point Don't be afraid to hold Culture points in reserve until you unlock an ideology you really can really get a benefit out of, because as TheNightman36 said, they're pretty rare. I'm on turn 351 and have gotten 11. The actual Ideology traits that you need to unlock to use your Culture points are obtained in basical

4 Replies 26,135 Views

I asked the question on the Q&A & the Devs did promise to add the ability to assign factions to Custom Civs. They did not say how they are currently assigned. Someone told me on an earlier post they thought they were linked to the base civ you copy, but that was not true for my custom civ., so I still have no idea how the factions are currently assigned.

3 Replies 10,283 Views

[quote who="DerekPaxton" reply="6" id="3850084"] This is great feedback. I wonder if it's worth making all citizens of a specific race have the same stats? Derek - Please do not do this!! If I have a planet that is pumping out Research I want to be able to find a couple of geniuses to really enhance it. Soldiers need high resolve to make planet invasion faster. Food planets need farmers with high diligence. If players

35 Replies 114,846 Views

Welcome to the "I didn't know random numbers could be so evil" club [e digicons]}:)[/e] Just for kicks I loaded the game, colonized the planet, and assigned a Governor. It had "zero" tiles with food bonus. It couldn't feed even a starving Mimot!

4 Replies 5,699 Views

Left click on Civilization management Icon (far left) on control panel at bottom of screen. Tax settings choices (not a slider) top left under Civilization Overview.

2 Replies 7,505 Views

Freighter ships are used to establish trade routes with other Civs (as Basilisk83 said - as long as you're not at war with them). Establishing trade with other Civs helps with their positive view of your Civ. You can only send them to Core worlds. I usually target capital worlds (esp. Minor Civ capital if close). I've always assumed the higher the output values of the world I pick will yield a better result, not really sure if that's true [e digicons]}:)[/e] &nbs

10 Replies 27,184 Views

[quote who="cayenne_spicy240" reply="5" id="3849584"] This was an issue reported during the beta after custom civs were added. In some cases custom civs lacked "template" ships of certain types, and so the default ships which spawn when researching certain techs (such as asteroid mining), "mission" ships, and/or prototype ships were not appearing correctly for the custom civ. It seems to have not been resolved. [/quote] It was resolved for my custom civ [e digicons]}:)[

8 Replies 12,642 Views

Not sure how familiar you are with the GalCiv games, but if you're new, you can easily verify if the game is actually sending out the tiny mission ships. Click on the red ship icon in the upper right hand corner. Scroll down the list. If you see a Scavenger mission ship then it worked. If not then there's an issue.

8 Replies 12,642 Views

There was a problem with that but they fixed it (at least their fix worked for me) in 1.0. By any chance are you using a Custom Civ created prior to 1.01 or 1.0? You might need to recopy your Civ & reset your fleet so that you pick up the little mission ships.

8 Replies 12,642 Views

Please add "Support Field Stabilization" module to Mining Starbases so that we can reach that resource on the far side of Blackholes. I just noticed that there's one hex which picks up all 3 resources on a black hole, but this feature would still be useful when 2 different resources are very close or a relic is just out or reach.

18 Replies 17,699 Views