scifi1950

scifi1950

Joined Last seen Member # 1860429
18 Posts 363 Replies 4,995 Reputation

I'm trying out a custom civ (built in .90, now using in .92) to see if it plays ok. I have a question about Factions. I thought the assigned factions would be determined by the base civ you choose, but this doesn't seem to be the case. I used Human & didn't get the same as the Terrans. So I'm wondering if there is something that controls this or is it just random for Custom Civs? Also wondering if we'll be able to eventually mod a totally custom civ in the

35 Replies 82,983 Views

I'm trying out a custom civ (built in .90, now using in .91) to see if it plays ok. I have a question about Factions. I thought the assigned factions would be determined by the base civ you choose, but this doesn't seem to be the case. I used Human & didn't get the same as the Terrans. So I'm wondering if there is something that controls this or is it just random for Custom Civs? Also

2 Replies 2,432 Views

Ran into a glitch with drones (nice to see them & nanobots back in the game btw). When selecting "collector drones" to research which needs 1 drone to complete, the game would not return to the main screen. I tried pressing done several times and even alt-tabbed out of the game. I finally selected another tech to research & the game released to the main screen. There I was faced with this screen: <img src="https://cdn.stardock.us/forums/18/60/1860

39 Replies 79,963 Views

[quote who="PaulLach" reply="2" id="3844543"] I just started a new game using version 0.9 and the first thing that I noticed that was different was that the constructors no longer have the circle around them that indicates their range. When you get close enough to a resource the graphic indicating that you are close enough to mine the resource appears, but the circle was also very useful in determining the radius of effect before approaching the resource. For example, if I wan

39 Replies 79,963 Views