I mostly play Rook and not communicating pisses me off so much I can't even begin to describe it. I don't think the word has been invented yet, actually. On the other hand, what pisses me off is people who start screaming at me when I communicate. "I'll hold Mana, you guys take HP" gets met with "STFU noob, stop telling me what to do!", stat reports like "tp out", "omw", "oom", "no pots" and the like often illicit responses such as "u talk 2 much". People are such idiots somet
The_Regicide
wrastler, go die in a fire.
It's... a mix and match, roughly going tower>archer>hammer>tower>bowl>light>tower>hammer>... Cata only sometimes. The DGs that prance around my picket fence are Sedna, Erebus, Oak and UB. I've no trouble against the others.
By not scale I meant most demigods can wade into my tower farm, kill me, get up, go to the toilet, get some juice out of the fridge and get back to get out of the farm with no trouble at all.
But towers scale for shit. They are almost worthless once generals hit 1500 armor or assassins get 2k.... On average, this is level 10.
Good. The more money it costs them, the more likely they are to fix it.
It started before the pretty bad notes thing.
But a lot of games in a closed selection of people is a far cry from a good prediction of a meta shift... I'm a fan of baby steps. Or baby er .
No, don't touch the items. Once Demis have more health, items will provide less of a benefit automatically. Make the priesthood heal 250/350/450/550 health, fixed, not relative to the Demigod. Make tower upgrades actually do something other than waste your gold. There, 70% of the problem is fixed.
I said it before, it's a real easy fix. Increase the base HP and HP/level of all demigods by 20%. Health items are now less of an increase, but they still provide the same bang for buck. Upside is, new players don't get raped with sharp rusty iron bars any more.
But you can get the info about their gold...
I got hard reading about tower splash.
Waaaay too expensive for my taste.
I get Banded and tele+ lock too, and usually grab the archer tower as my 2nd skill point, just to lessen the annoyance of ranged characters. I normally stand just in front of my farm, and move back and forth. Depending on the resistance I meet, I will either be pushed out and head back to buy scalemail or scaled helm, or just wait it out and hold until 2300, when I lock, port and buy Vlemish. The rook I play is a tower/hammerbowl hybrid though, and has some variance in playstyle. Sometimes I'
Also, Atomic Rocket .
To the above: WHAT THE ****!? Anyway, I'd gladly play you if I had a teammate.
Especially since you have fourty five seconds to reapply it at your leisure.
The main problem of the P2P here is not the huge amount of traffic generated, or anything like that, although those are problematic. The main issue is the current configuration on how to resolve bad connections. Rather than checking for each connection between each player, the system just axes the game completely, and declares it invalid. Unless it declares the dropping player the winner. Why doesn't it declare the war rank leader team the winner? Why does it have a three minute conce
A level 20 Erebus can take the tower out of the ground, walk around to the nearest Rook, and violate his nether regions with it.
You failed to prepare explosive runes today.
Bishops>Sieges>Highlanders. Not going down the list until I have the max rank minion.
No, it's a bad mechanic. What I'd really like for it to do is function like an additional demigod, so two demis can outcap a single lock, but not a lock and a keeper.
I like it. I like the general idea of every option being viable. Hell, maybe Sedna's Yetis will become viable sometime soon!
The dude above speaketh the truthe.