Agree with most of the rebuttal, this is very surprising coming from Gamespot. However, this: "I guess if you only played one game on a desert map I suppose. What about on a Terran map or alien world map or an ice world? You could level this same complaint (about the terrain textures) at any game. " At SupCom, yes (worse than AotS); but not at any other RTS I can think of; Grey Goo, Starcraft 2, any of the C&Cs, or even much older titles that had much more p
DrAsik
Well, perhaps I overstate my case, but ultimately I'm not playing this game I bought and this is the reason why. About the campaigns, I think all criticism is entirely warranted. If the game includes campaigns, some people are going to buy the game for the campaigns. In this case it would have been better to ship without altogether IMO, perhaps introduce them as DLC later. My gripe with the floating unit design is really the utter absurdity of it. Basic newtonian ph
I realize that every RTS I bought, it was initially because there was something cool about the unit design and I wanted to try them out. Grey Goo (who doesn't want to try the Goo?), Starcraft 1 and 2 (just moving hydralisks around is joy in itself - the game even devotes a significant chunk of its UI for animated portraits that serve no purpose other than to make you care about the units), SupCom, etc. Every RTS except AotS; that one I bought because it kinda looked like SupCom and SupCom
[quote who="tatsujb" reply="28" id="3599769"]supcom tier 2 unit are not upgrades from the tier one unit. (there's a reason the zthuee remains useful well into tier 3 even though it's a tier one unit, there's no replacement)[/quote]For the most part, T1 units get annihilated by their T2 counterparts and so on for T3 vs T2, so they're largely upgrades. This is a simplification, but the point remains that in SupCom you advance in technology by unlocking new, more powerful and vis
[quote who="devdev463" reply="22" id="3599532"] I think comparing sc2 (a game people loved for its visual distinctiveness) to sup com (a game that some might claim lacked visual distinctiveness) on the same level seems odd to me, when sc2 clearly does better in that regard. It's not just different, more people enjoyed that aspect of the game. I think that by having units look samey (even if they make good gameplay distinctions) just makes it harder for people that aren't hardcore
Stat tweak upgrades should be used sparingly IMO. They're of course cheap to implement, but they make it harder to grasp the ratio of forces at a glance. In Starcraft 2, a hydralisk loses to a battlecruiser. If you could have 100 dps hydras with 50 times the HP after enough stat tweak upgrades, now a hydralisk beats a battlecruiser; that would make the game very confusing. If you have to click on units to see their current stats and run some math in your head I don't think that's
The Civilization series is a good example of infinite research yet most techs are unique. When you reach the last tech you just repeat it over and over ("Future research" or something).
When Blizzard designed StarCraft 2, one of their objectives was to make it good as an e-sport, so it was important that the presentation communicates information effectively, for players, commentators and spectators. Some principles StarCraft 2 seems to follow are: 1) Favor putting stuff on the map rather than in menus 2) Unit upgrades should be discernible just by looking at the unit 3) Everything a unit or building does should be visible. Powerful o
About unit simplicity: agree they should be simple, disagree that micro shouldn't have a place, disagree that it makes the game harder to understand. What makes the game hard to understand are non-visual abstract bonuses like +25% damage. An extra attack, blue lasers, longer range, faster speed, forcefields, those are things you see on the battlefield and immediately grasp their tactical importance. StarCraft 2 is a good example, but of course that requires more thought than generic bonus
Some background about me: been playing RTS games for 15 years, starting with Starcraft 1, Age of Empires 2, all the C&Cs, SupCom, Sins of a Solar Empire, Grey Goo. Reached Master level at SC2 on the NA ladder. So far just played 2 games, beat the easy computer. These are my impressions so far - mainly negative things, but what I don't mention you can assume I like :) - Don't like the "Empire Tree" anymore than in SoaSE. Just a wall of icons, gi