StealthCat

StealthCat

Joined Member # 1954449
1 Posts 3 Replies 356 Reputation

The most annoying thing about regular Windows 10 for me is how slow the start menu search is. If I've been doing a lot of work, it seems to push the start menu out of RAM, so when I push the windows key and start typing, it takes a moment for the start menu to render, then it takes up to 10 seconds for the search results to actually populate. So if I type 'Remote Desktop' for example, it tells me 'no results' for up to 10 seconds, then suddenly the RDP app appears in the l

1 Replies 2,051 Views

You can download the XSI Mod Tool version for free, it has everything you need to create new ships. For importing Sins ships, I think the only way is to use 3ds Max with Stannum's script: [link="https://forums.sinsofasolarempire.com/?forumid=443&aid=176051"]SOASE 3dsmax importer and exporter tool[/link]

6 Replies 4,177 Views

Here you go Major: [img]http://i224.photobucket.com/albums/dd248/PantherAttacks/Sins_XSI_Material_Setup.jpg[/img] The XSI converter expects the textures to be linked up to 3 specific channels of the Phong's illumination section. The color texture goes to diffuse, data texture to specular and the normal map to ambient.

15 Replies 9,399 Views

Derbal, you should look into make it an area of effect weapon. I'm pretty sure that's possible, since there are other AoE abilities. That would make it behave more like an Interdictor and you'd also have to consider some strategy as it would affect your ships too.

1,324 Replies 1,501,290 Views

I found a post by Tristan saying "There needs to be a hirarchy for your nulls, as well as a naming convention. I'll put that up in a few days". I don't think he's posted anything yet though. I looked at ConvertXSI.exe in a hex editor and found some strings that provide clues, so here's a rough way to do it: 1) Create a null called "rootpoint". 2) Create more nulls, one for each attachment point. These should be children of the rootpoint (click the Explorer icon at the top

6 Replies 4,296 Views

When you apply scales and other operations they get put on a stack. Before exporting you need to freeze the transforms. Presuming you're using the mod tool: Left click the "Transform" header on the right and select "Freeze All Transforms". That'll freeze any scaling/rotation/etc. You'll notice the numbers in the transform box become 1s, since the scale operation has been applied to the model's vertices now. Click on the "Modeling" and "Object" buttons under the "Freeze Hist

4 Replies 3,590 Views

You shouldn't be able to quit to avoid a loss on your record. People will obviously just quit everytime. Quits/disconnects should either count as a loss, or add another stat showing number of disconnects.

25 Replies 40,242 Views

[quote]Hey folks, I'm happy to report that the excessive frame-rate dive specifically caused by the chat messages (which seems to be the worst for most people) will be fixed in the next patch.[/quote] Hey Psugar, would that also happen to fix the mass slowdown some people are experiencing on the research screen? There's a thread about that here: https://forums.sinsofasolarempire.com/?forumid=408&aid=175396

67 Replies 34,810 Views

It'd be great if the distance before things turned into icons were configurable in an .ini file or something. I'd like to see the 3D fighting from further out too. Also, there are people with lower spec machines who'd like it stay as icons for longer, e.g. https://forums.sinsofasolarempire.com/?forumid=408&aid=178064 What'd you say Ironclad? Replace a constant with an ini variable? :)

2 Replies 2,278 Views

Hey, could someone explain to me what culture actually does in the game? I played a game against the computer where I spent all my money on Harmony research and the media centres, but it didn't do anything. I ended up with some green lines on the map, but nothing really happened? Can you influence a planet with your culture so much that they change sides and join you? Or does the culture affect their productivity in some way?

21 Replies 32,024 Views

I'll add my feedback on the ship design screen also. I've only played GalCiv 1 briefly. It all seemed intuitive and easy to understand, apart from a few things: 1) Some items you click the 'place' button and some you click on the actual model, wasn't clear why the difference. 2) Some items have insufficient descriptions to work out what they do like "Support system" or "Colony pod". 3) The remove button doesn't do anything, wh

12 Replies 12,456 Views

When installing GC2 from Stardock Central, it fails to install, with this error message in the log: Extract: C:\DOCUME~1\StealthCat\LOCALS~1\Temp\sdcentral\Base\Gfx\Soldiering01.png_ 0 (file not found) Result: Installation failed (27)

1 Replies 3,512 Views