Hykin

Hykin

Joined Member # 1965251
0 Posts 0 Replies 199 Reputation

My experience has been slightly different. I suspect that the AIs can see what I can see. In my most recent game, twice, towards the middle of the game, I found a resource on the other side of the galaxy (huge galaxy). In each case, there was a mass rush of construction vehicles to the resource directly after that (the first one I was beat, the second one was closer to my colonies). I doubt multiple AIs simultaneously discovered the resource when I

147 Replies 100,781 Views

Many of these are not new, but they remain. Nothing dramatic. 1. The minor civ AIs seem to really like influence. They build lots of embassies and take over influence resources. Unfortunately, it does them no good, to my knowledge. 2. When I took over a planet this morning, the governor, to my surprise, had auto-upgraded an enhanced factory to a manufacturing center. This was surprising because I did not have the technology.

1 Replies 2,253 Views

1. Name mining starbases after the resource they are mining. (Morale Mining SB 3784 v Mining Starbase 3784) Both player and AI. 2. Simple way to select all the ships at a square once I've selected one. (I may just not know it) 3. In governor's screen, way to say "All ships producing Foo, set your rally point to Bar". (this probably exceeds the one-hour rule) 4. Sort planets by orbitting ships (sort by total attack+defence of orbitting ships). Would help both

894 Replies 390,831 Views

From GC2_Conversations.xml, there are 4 surrender text types, based on surrender to player or non-player and a peaceful surrender v. "longwar". Each surrender text types varies by morality (i believe the surrendering race's morality). Surrender to player after long war varies also varies by race (drengin surrendering to humans and anyone else(?) surrendering to humans have special text).

9 Replies 9,712 Views

An alternative to submitting a proposal directly would be to vote on the question to be asked at the next meeting (maybe at the last UP meeting, maybe a few weeks before). This gives influence without eliminating the randomness. I particularly like the idea of knowing the proposal to be put forward (independent of voting on the proposal). You could lobby for particular votes or negotiate influence for voting a particular way. Cheaper than

11 Replies 15,461 Views

Delete does not appear to permanently erase designs. At least, I always delete obsolete ship designs, and I have ships coming back from old games all the time.

6 Replies 10,360 Views

Agreed, Phoenix. It's easier in the beginning when I don't have defenders on the planets, so the new ships pop out. Later in the game, however, most planets have defenders (at least, of the ones developed enough to be useful to build ships), which makes that not so useful, making that technique not so useful. Regarding another item, my thought from last night regarding the research display was the ability to display only techs of a give

3 Replies 3,823 Views

Most of these have probably already been fixed, but here goes: When I click on the last "next" in "new game" (when it starts creating the universe), I get six (6) click sounds. Minor races which have been eliminated are phantomed in the diplomatic pages. There is an icon (the "unknown" icon) for the race, but clicking on it goes back to the first minor race. Loading a game eliminates these phantoms. Minor races begin with all tech

3 Replies 3,823 Views

I've had this happen as well. The problem, Phoenix, is that you get new planets to supervise, but no notice. When a AI surrenders to another AI, you should be told as well. This case, howver, is more problematic: "Leto I builds 0 Freighter Foo? Where'd that come from?"

13 Replies 10,467 Views

Out of curiousity, have you gotten the "conventional" method to work yet? Every time I try it, I get attacks and defenders with attack 0 weapons. This combat takes, um, awhile (i.e., no change in troop counts in ~1 min. Obviously, this is wrong behavior for the program (should recognize this as a tie), but have you gotten troops with non-zero attack ratings or are you using a different method?

7 Replies 6,648 Views

I have an nVidia GeForce2 MX/MX 400 with 32MB that runs the game successfully. Well, it can start a game. Oddities do happen, especially on the ship design screen, but even that's useable (sometimes takes a few tries for it not to interpret "save" as "remove life support module"). Had not even considered the video card as a possible cause. Hmm....

5 Replies 5,605 Views

I tried switching to full-screen mode to get rid of the turn missing problem (did not work). However, I noticed some weird things with graphics while crying over the lost game. I can't figure out if this falls into the "too early" camp or not, but too early seems better than too late. Firstly, the boundary can look odd close-up: Note how curves in the boundary cause un-even fill (appears to on

40 Replies 34,270 Views

No, Lucky Jack, I haven't really played GC1. I've played the demo version a long time ago, but I recall little (other than the demo was too short to get a good sense of funness). If "planet management" == "colony screen", the screen looks fine as an information display (information about pop growth might be helpful, although it's unclear how population helps at this point), but I wanted to make certain they knew the screen as an interface currently, um, su

40 Replies 34,270 Views

I realize that the UI is not done, but the planet build screen is painful (I presume this is "new colony screen"). Queueing up which buildings to place on a planet is time consuming (esp when class is high). To order an entire planet of class 20 can take 60 clicks (select square, select building, press build x # of squares). Suggestions of alternates: 1) Make the square ordering more sane. A square needing soil enrichment, once it gets to the top, remains at

40 Replies 34,270 Views

It is better. Now, it crashes immediately, instead of consuming all my resources and THEN deciding to crash. Now all you have to do is get rid of the "crashing" part and it'll be great.

4 Replies 5,678 Views

On startup: Title Screen: 25.3 - 26.0 Main Map: 11.5 - 12.5 Ship Design: 15.1 - 18.0 DirectX Version: DirectX 9.0c (4.09.0000.0904) Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 System Manufacturer: VIA Technologies, Inc. System Model: KM400-8237 BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) XP 2600+, MMX, 3DNow, ~1.9GHz Physical Memory: 448MB RAM Display Info Displ

49 Replies 23,965 Views