Roguedeus

Roguedeus

Joined Member # 1969936
0 Posts 1 Replies 254 Reputation

It seems random, but every so often when my Sov is exiting a city, SHIT+S shows he is standing where he exited, but his icon graphic is standing in the middle of the city. Screen: http://screencast.com/t/YjlmYThi DxDiag : http://dl.dropbox.com/u/6018081/Win7_PC%20DxDiag.txt Save: <a href="http://dl.dropbox.com/u/6018081/Win7_PC%20displaced_so

3 Replies 1,846 Views

According to 1Z change log, this quest was fixed. [quote]+ the way units were being stationed inside cities had been changed such that it was no longer sending an event for each unit that entered a city, only for the leader of an army. If you attempted to complete the “Damsel in Distress” quest by moving an army with the damsel in it (but not as it’s leader), an event would not be dispatched, and the quest would never complete. I’ve c

18 Replies 5,904 Views

[quote who="BIZKeT" reply="4" id="2589070"]Not a fix, a workaround. I won't disable my second monitor and have to reset all of my icons and other things that rely on my having a dual monitor setup just to play a game.[/quote] Suit yourself. But you are better off saving your indignation for when you are not beta testing a product. Oh, and you're welcome. [e digicons]:|[/e]

11 Replies 3,577 Views

My sov was pushed out of enemy territory when I tried to enter it and declared war in diplomacy screen. Only my unit ended up getting pushed back seemingly randomly, and into the middle of the nearby mountain range. save game: http://dl.dropbox.com/u/6018081/Win7_PC%20bug%20declare%20war%20pushed%20out.EleSav Screen: http://screencast.co

0 Replies 508 Views

Twice in a row, the same game hangs on the autosave turn. I have it set to 5 turns. There was no memory dump file to find. I will link the .EleSav file later. Here it is: http://dl.dropbox.com/u/6018081/Vista32_LapTop%20AutoSave%20-%2010-0409a.EleSav Debug: http://pastebin.com/Ak8rD

0 Replies 870 Views

Beta Feedback 062605 This is the first feedback for me sense beta 2. First, things that are "still" an issue for me: - Still no way to lock a ship design "as" you are designing it. Removal of an extra part by accident still kills whatever modules placed on it. Having to re-do it is a pain. - Still no way to determine the actual ship sensor range "as" you build it. Nor is their any way to determine what rank of sensors has w

2 Replies 3,951 Views

Beta Version = 0.11b[b].002 These are from notes of beta 1. I have not had time to test beta 2 much yet. - General UI Ergonomics Suggestion 040605 The UI needs a few slight adjustments to lessen the distance the mouse needs to travel for often repeated tasks. After only a few hours of testing my wrist begins to feel it…. 1 – Please move the news items so they drop down from the right hand side of the screen and not the left. This way the lowest item is very close to the

19 Replies 16,975 Views

I think the option to refit existing ships should be available... Woes be to the empire that pulls out front line troops in order to "refit" them, but such a choice "should" be available... For the sake of numbers… I think refitting should be relatively “simple”. Subtract the “cost” of the hull build, and any non-changed equipment, from the new design and add a surcharge depending on the empires technology level. Anywhere from 5-15% would suffice for balance reasons.

37 Replies 31,693 Views

I like your idea on a number of points, and it has potential. However I still think there should be wider-galactic impacts to your empire for the use of a weapon of mass destruction such as that. Be it influence loss, deterioration of political relations as a result... whatever. Think of it as comparable to a nation today launching an ICBM agai

19 Replies 16,975 Views

Now that I have time I will take Zoomba’s queue as evidence that I need to clarify a few things before more people misunderstand what I am suggesting IGBM’s be in GC2, as opposed to how other games may have done it… and done it “wrong”. What IGBM’s would “NOT” be: - IGBM’s would not be “Ultra-Weapons”, “Uber-Weapons”, “Super-Weapons”, or in any way the most powerful weapon in the game… They would only be the “other arm” of a well planned mili

19 Replies 16,975 Views

First, you are making several assumptions that are incorrect... Why you have made them instead of asking me for details first, I think, has to do more with the fact that you have some bad experiences in other games that have done it wrong in the past, and because of that you are unwilling to even consider the idea in the present. Second, instead of assuming that the idea will fail outright, and write yet another vague bitter reply about it, try asking me how I suggest fixing the issues

19 Replies 16,975 Views

Zoomba... I don't mean to be rude... But every one of the points you have made I addressed. If after re-analyzing my post, you still have concerns. Feel free to ask me direct questions that I can answer and I will be more then happy to. Thanks.

19 Replies 16,975 Views

General Game Suggestion 040505 (big suggestion) IGBM’s Idea: This suggestion is rather large change to the theatre of conflict in the game… If not in the original launch, then perhaps in an expansion pack. In one word (or acronym) what I suggest is the implementation of IGBM’s. Inter-Galactic-Ballistic-Missiles. (Galaxy spanning versions of existing ICBM’s, or Inter-C

19 Replies 16,975 Views

Can we get a screenshot of this please? - The sandwich effect is very slight… Only really noticeable when you look at the portraits from the race selection and then immediately see a portrait at the beginning turn, usually in gibberish requiring a universal translator. I am not sure how to host pictures or I would give an example screen shot.

19 Replies 16,975 Views