Ahzi Dahaka

Ahzi Dahaka

Joined Member # 1978900
0 Posts 0 Replies 796 Reputation

Those are some nice charts and all that you've made, but let me ask you this: What do you think of the actual gameplay ? Unless you can tell me how this is having a negative effect upon the game experience, I don't see what the problem is. Regardless of that, though, you very well can't reach a real conclusion until you factor in all the factors; the cost to build the weapons on a ship, sizemods, the nano-ripper, psionic weapons, as well as how all of it co

22 Replies 46,587 Views

The Arceans, Altarians, and Torians always spread like the plague. The Drengin often do pretty good, and the Iconians and the Yor are overall average; but the Korx almost always get taken over early on, the Terrans always end up struggling, and the Drath and the Thalans might as well be minor races.

19 Replies 23,208 Views

There is a problem that would come with that, unfortunately. Imagine this scenario: The Drengin and the Torians are at war, and the Drengin are about to win; thus, the Torians surrender, and it happens to be to you. That's nice and all, except you now find yourself with a number of loaded troop transports that are sitting in the middle of Drengin space--and you're not ready for a war yet.

11 Replies 14,955 Views

You can, but who wants to go around and rename every single planet in a gigantic-size galaxy with abundant planets? I used to name the worlds that I would colonize, but I stopped because it would get time-consuming; when coming up with names as you go along, you tend to want the planets around a star to have a theme in their names or something, and you end up wasting time thinking up names when you could be actually playing the game. I suppose it would be possib

6 Replies 12,142 Views

Well, I've gotten kinda tired of living with this, and I haven't found any information regarding it, so I've decided to go ahead and post this. Sometimes, for no apparent reason, many of the textures, thumbnails, menu text, and other images in the game will end up scrambled-looking, resembling nothing like what they're supposed to be. Just look at the following picture, really: <img src="http://img.photobucket.com/albums/v186/Ahzi_Dahaka/GalCiv%20II%20Screens

2 Replies 3,176 Views

In one game, the Arceans kept sending freighters to my homeworld and just leaving them there, because they had already maxed out their number of trade routes (that's the only possible explanation, anyway). It got so annoying--having several freighters clogging up my space for no reason--that I started buying them all up, and then used them to establish my own trade routes, or upgraded them to constructors. They never did stop building freighters and sending them over, either. Hopefu

7 Replies 16,094 Views

I have yet to see a minor race go on a military offensive, but I do get random events where a minor race's spies steal all of a major race's technology at once, and indicate their willingness to sell it to you for the right price.

19 Replies 20,129 Views

It's unquestionable that carriers would add a new dimension to gameplay, to the point that it's arguable that they should have been in GCII in the first place. There's just no denying the sheer impact carriers have made in naval warfare ever since WWII, and there's no real reason to believe it would be any different in space. The problem is that the game mechanics of GCII were not designed with carriers in mind; as such, finding a way to implement carriers into the game as seamlessly

45 Replies 21,628 Views

It's called Civilization--and while it certainly doesn't have the components system, Civ IV is definitely moddable enough for someone to make one.

6 Replies 13,413 Views

First, my Uncle Bob introduced me to Civilization. Not too long after that, he got me hooked on Colonization. I found Master of Magic by accident years later, and it's the most addictive one of them all. I also played both Civ: Call to Power games (which were neat, due to the Public Works system and the futuristic stuff), but they soon started collecting dust when I got my hands on Civ III. Today, I've got Civ IV, and--of course--GalCiv II. They're still nowhere near as

81 Replies 78,260 Views

My computer's 2.1GHz with 1.5GB DDR RAM and a 256MB Radeon 9600. I play abundant everything in a gigantic galaxy with 9 opponents. Saved games take pretty long to load; but once things get running, it's pretty much smoothe sailing. I can't say I really need or want anything larger, though. Not yet, anyway...

35 Replies 40,457 Views

While I believe that carriers would be a load and a half of fun, I don't believe that they're really very feasible for GalCiv II, given the gameplay mechanics. It's probably best to have them in GalCiv III, so that a new combat engine can be built that's capable of giving them a viable strategic and/or tactical significance. ...Oh yeah, as for auto-naming ships: heck yes! The current naming method does literally nothing to differenciate one ship from another, and it's annoying to h

27 Replies 12,951 Views

Sometimes, when I start up the game, the music plays very, very softly. When that happens, I just quit and start playing again--then I am properly greeted by that flare of brass when the main menu comes up, and the rest of the music is fine, too.

10 Replies 6,969 Views

I always go for the whole invasion branch at once--the techs are pretty cheap to research (except for that very first one, of course), and the soldiering bonuses you accumulate give you a pretty sizeable advantage. As for tactics, I usually go for Information Warfare--since it weakens the enemy, strengthens you, and leaves you with more population on the planet when you win--but when morale on the target world is high, I go for Mini Soldiers.

17 Replies 27,151 Views

The Arceans and Altarians are the big spreader-outers for me, although recently I think the Iconians have started swapping places with the Altarians in that regard. The Yor, Drath, and Thalans seem to be less intent on spreading out as much as possible, although the latest game I started is seeing the Drath acquire a good amount of territory. Really, though, all I know is that I hate the Arceans and Altarians/Iconians with a passion.

21 Replies 13,229 Views

It will certainly surprise some people to hear me say this, but this is one letter that cheese doesn't want you to read. Before I begin, let me point out that I want to give people more information about cheese, help them digest and assimilate and understand that information, and help them draw responsible conclusions from it. Here's one conclusion I honestly hope people draw: Cheese can't attack my ideas, so it attacks me. It could be worse, I suppose. It could shift blame from those who benefi

23 Replies 61,857 Views

...At any rate, it is indeed impossible to give add Starport functionality to any planetary improvement, due to the fact that, as was earlier stated, the game code looks for a specific internal name (specifically, the Starport's). This is unfortunately also true of the Orbital Fleet Manager, so there's messing with that either. Thus, the only way to give any improvement such functionality is to have it use the internal name; and you can't have two of anything with the same internal n

23 Replies 21,116 Views

I'd just like to know the rationale behind "conquering" a planet by killing every last one of its inhabitants and having your surviving troops take up residence in the now-empty homes. I mean, really--you might as well just toast the planet's inhabitants from orbit, and then send in your own people.

32 Replies 30,340 Views

You don't fire a tank turret half-way around the world, either; you use ICBMs for that. Why can't we have ISBMs--Interstellar Ballistic Missiles--on our military starbases? Why not have "Warp Cannons" that fold the space that they fire into? Heck, why can't we have artillery-class ships equipped with similar long-range weaponry? It'd add a whole new strategic and tactical level to the game's combat, for sure.

24 Replies 26,180 Views