[quote who="Ryat" reply="3" id="3423236"] Except Stardock is currently working on GalCiv III.[/quote] And you think they can't work on both? They still got money to burn as needed.
XATHOS
[quote who="kryo" reply="1" id="3423139"] along with the actual obstacles to a viable Sins II Ironclad doesn't have enough people to develop two games at once.[/quote] Vs. you guys "co-developing" Rebellion with them. I've said it before, and I'll say it again, whatever sequel to Rebellion we'll get will be co-developed by you guys (and by proxy, a Stardock Entertainment title vs. a IC one).
[quote who="jk_bonn" reply="1581" id="3420129"] Still no update?[/quote]He just did an update not even a month ago. He usually ties in his normal updates when new content is available for the mod.
[quote who="ZombiesRus5" reply="22" id="3419645"] More like- people don't thing your serious when you tell them they can't run mods on HIGHEST/HIGHEST/HIGHEST... Well technically they could- I could reduce the -da and -nm maps down to low resolution and let them feel better about running effects on all highest. [/quote] I, for one, would support some good trolling.
[quote who="SinfulStudios" reply="2039" id="3419355"] Does anyone know where to find the files dictating Triggers are? (No, it's not the "Trigger.entity" file, we already checked) We've downloaded the Stellar Phenomena DLC, and we think it's great! However, the already infamous Open Rebellion bug is majorly getting on our nerves. We are trying to make an unofficial patch for it. However, we cannot seem to find w
[quote who="ZombiesRus5" reply="2034" id="3419312"] Ok, please stay the fuck out of the modding threads if you have nothing useful to give.[/quote] [img]http://imgon.net/di-YUYK.gif[/img]
Like Myfist0 said, best to incorporate TSOP into whatever you're working on, and work out from there. Do you have all the DLCs?
Sounds interesting, but how much difference is there between the TSOP release and yours (along the lines of graphics size)? Most mods try to use .dds format as much as possible, anyway.
[quote who="Rovert10" reply="1578" id="3416862"] Wow talk about ruthless... [/quote] I want both companies to succeed (in whatever form is best), but Ironclad should have learned from Stardock's mistake with Demigod, and they were even early to the MOBA genre with only DOTA being the only thing about. I believe there is a reason why Stardock isn't publishing Sins of a Dark Age...
[quote who="UnleashedElf" reply="1573" id="3415848"] Still, it's pretty good that Ironclad/Stardock are updating still. At least it means that there's ample development going on. [/quote] Eh.. far moreso Stardock than IC. IC has been too busy making their upcoming failed endeavor (it will in a MOBA market flooded with LOL and DOTA) Sins of a Dark Age. Rebellion has been primarily a Stardock Entertainment game then, and will be in the future. I wish the
[quote who="DoktorvonWer" reply="8415" id="3416565"] Itching to try this mod - finally sat down and started to get into Sins Rebellion, and this mod is highly acclaimed. As a modder of other games, I'm really keen to try... Hoping that the update for 1.8 compatibility arrives soon! Just my luck that I'd go looking for a mod like this just as it's waiting on compatibility updates, damn! (literally bookmarked this page and occasionally hit f5 in the hopes of getting
[quote who="rjhughes67" reply="8411" id="3415972"] Oh Really?.....I played Distant Stars mod for Rebellion v1.80+DLC's yesterday for about 45 minuets. Got to hunt down 1 more error coming from a particle file and I will have a Beta release this weekend... [/quote] Many of them still don't know you're updating the game.
[quote who="anhpphaha" reply="2" id="3415876"] i played yesterday and no new planets such as barren and version info is just 1.80 forbidden world ignored? [/quote] Is posting confusing yourself? If so, stop while you're ahead. All you're doing is posting incoherent nonsense.
[quote who="Star Dragon" reply="8408" id="3415701"] Glad it found a home, and looking forward to the update whenever it may come.[/quote] Cry a little bit inside now. It'll save you the heartache later.
[quote who="soase-maelstrom" reply="1570" id="3415776"] The Replicators are busy programming the updates ... [/quote] IE: one lazy Aussie. [e digicons]B)[/e]
For some older games on steam, you can drop some no cd cracks into it to remove the steam dependency. I have plenty that I do that to if I know they won't be updated anymore. It's always subjective depending on which title.
That was great to know that almost none of my work on SupCom stuck. HOORAY FOR WASTED TIME. [e digicons]:thumbsup:[/e] Probable going to shove that aside, and get my ass in gear on Sins. I've been neglecting it like a deadbeat dad for the last 4 months. Barely put any work into it. It'll be worse once the Starbound beta drops. Oh God, the horror that'll do to my free time. [e digicons]:(O[/e] [quote who="rjhughes67" re
If SteamOS takes off, you could very well see a splint in the OS community between Linux and Windows users.
[quote who="GoaFan77" reply="57" id="3410164"] Quoting XATHOS, reply 56On a side note, my birthday is tomorrow, and I just got a 3DS XL and Pokemon X. Might end up eating up most of my free time. You won't be doing much else for at least a week, maybe 2. [/quote] That's why I'm trying to wrap up my SupCom mod work tonight.
http://www.tomshardware.com/news/mouse-lag-windows-8.1-dpi-framework-call-of-duty,24789.html Yet another reason why I will wait for 9. They already are moving up development on it. [quote who="Anthony R" reply="127" id="3407988"] About as popular as New Coke or Obamacare.[/quote] A lot of that is because of spin doctoring. If you ask people wh
I know they're cambering for an updated version of DS, but I'd just focus on your expansion, first. I'd work on rebuilding DS afterward. [quote who="rjhughes67" reply="51" id="3407293"] Anyone intrested in helping let me know..... "Just trying to do what I can to keep mod options available."[/quote] I'll give it some thought. I've been out of Sins modding for too long (aside from the occasional poke around). I did a core rebuil
There really is no point in owning the originals anymore.
This is so stupid. You're bitching for them to remove a component of the game engine. Won't be done. Deal with it.
[quote who="ARESIV" reply="2" id="3399952"] That is not entirely true. Staying at game speed of 1 helps lag.[/quote] Well, of course. This applies to any games, really. I figured that was a self evident fact.
It doesn't matter, and you're understanding the problem wrong. The game design is overambitious for the Iron Engine (game engine). The game is constantly becoming cluttered up to the 2 gig limit, and creating instability, crashes, and slowdowns. Aside from that, the game is only capable of utilizing one core of a processor. The game engine was written in the mid 2000's when multicore processors weren't the norm for PCs (they were still separ