XATHOS

XATHOS

Joined Last seen Member # 206277
1 Posts 64 Replies 11,540 Reputation

[quote who="Ryat" reply="3" id="3423236"] Except Stardock is currently working on GalCiv III.[/quote] And you think they can't work on both? They still got money to burn as needed.

47 Replies 101,681 Views

[quote who="kryo" reply="1" id="3423139"] along with the actual obstacles to a viable Sins II Ironclad doesn't have enough people to develop two games at once.[/quote] Vs. you guys "co-developing" Rebellion with them. I've said it before, and I'll say it again, whatever sequel to Rebellion we'll get will be co-developed by you guys (and by proxy, a Stardock Entertainment title vs. a IC one).

47 Replies 101,681 Views

[quote who="jk_bonn" reply="1581" id="3420129"] Still no update?[/quote]He just did an update not even a month ago. He usually ties in his normal updates when new content is available for the mod.

1,681 Replies 4,230,033 Views

[quote who="ZombiesRus5" reply="22" id="3419645"] More like- people don't thing your serious when you tell them they can't run mods on HIGHEST/HIGHEST/HIGHEST... Well technically they could- I could reduce the -da and -nm maps down to low resolution and let them feel better about running effects on all highest. [/quote] I, for one, would support some good trolling.

28 Replies 34,664 Views

[quote who="SinfulStudios" reply="2039" id="3419355"] Does anyone know where to find the files dictating Triggers are? (No, it's not the "Trigger.entity" file, we already checked) We've downloaded the Stellar Phenomena DLC, and we think it's great! However, the already infamous Open Rebellion bug is majorly getting on our nerves. We are trying to make an unofficial patch for it. However, we cannot seem to find w

2,761 Replies 7,652,625 Views

[quote who="ZombiesRus5" reply="2034" id="3419312"] Ok, please stay the fuck out of the modding threads if you have nothing useful to give.[/quote] [img]http://imgon.net/di-YUYK.gif[/img]

2,761 Replies 7,652,625 Views

[quote who="Rovert10" reply="1578" id="3416862"] Wow talk about ruthless... [/quote] I want both companies to succeed (in whatever form is best), but Ironclad should have learned from Stardock's mistake with Demigod, and they were even early to the MOBA genre with only DOTA being the only thing about. I believe there is a reason why Stardock isn't publishing Sins of a Dark Age...

1,681 Replies 4,230,033 Views

[quote who="UnleashedElf" reply="1573" id="3415848"] Still, it's pretty good that Ironclad/Stardock are updating still. At least it means that there's ample development going on. [/quote] Eh.. far moreso Stardock than IC. IC has been too busy making their upcoming failed endeavor (it will in a MOBA market flooded with LOL and DOTA) Sins of a Dark Age. Rebellion has been primarily a Stardock Entertainment game then, and will be in the future. I wish the

1,681 Replies 4,230,033 Views

[quote who="DoktorvonWer" reply="8415" id="3416565"] Itching to try this mod - finally sat down and started to get into Sins Rebellion, and this mod is highly acclaimed. As a modder of other games, I'm really keen to try... Hoping that the update for 1.8 compatibility arrives soon! Just my luck that I'd go looking for a mod like this just as it's waiting on compatibility updates, damn! (literally bookmarked this page and occasionally hit f5 in the hopes of getting

8,423 Replies 15,737,379 Views

[quote who="rjhughes67" reply="8411" id="3415972"] Oh Really?.....I played Distant Stars mod for Rebellion v1.80+DLC's yesterday for about 45 minuets. Got to hunt down 1 more error coming from a particle file and I will have a Beta release this weekend... [/quote] Many of them still don't know you're updating the game.

8,423 Replies 15,737,379 Views

[quote who="anhpphaha" reply="2" id="3415876"] i played yesterday and no new planets such as barren and version info is just 1.80 forbidden world ignored? [/quote] Is posting confusing yourself? If so, stop while you're ahead. All you're doing is posting incoherent nonsense.

6 Replies 9,950 Views

That was great to know that almost none of my work on SupCom stuck. HOORAY FOR WASTED TIME. [e digicons]:thumbsup:[/e] Probable going to shove that aside, and get my ass in gear on Sins. I've been neglecting it like a deadbeat dad for the last 4 months. Barely put any work into it. It'll be worse once the Starbound beta drops. Oh God, the horror that'll do to my free time. [e digicons]:(O[/e] [quote who="rjhughes67" re

205 Replies 885,233 Views

[quote who="GoaFan77" reply="57" id="3410164"] Quoting XATHOS, reply 56On a side note, my birthday is tomorrow, and I just got a 3DS XL and Pokemon X. Might end up eating up most of my free time. You won't be doing much else for at least a week, maybe 2. [/quote] That's why I'm trying to wrap up my SupCom mod work tonight.

205 Replies 885,233 Views

http://www.tomshardware.com/news/mouse-lag-windows-8.1-dpi-framework-call-of-duty,24789.html Yet another reason why I will wait for 9. They already are moving up development on it. [quote who="Anthony R" reply="127" id="3407988"] About as popular as New Coke or Obamacare.[/quote] A lot of that is because of spin doctoring. If you ask people wh

171 Replies 470,375 Views

I know they're cambering for an updated version of DS, but I'd just focus on your expansion, first. I'd work on rebuilding DS afterward. [quote who="rjhughes67" reply="51" id="3407293"] Anyone intrested in helping let me know..... "Just trying to do what I can to keep mod options available."[/quote] I'll give it some thought. I've been out of Sins modding for too long (aside from the occasional poke around). I did a core rebuil

205 Replies 885,233 Views

[quote who="ARESIV" reply="2" id="3399952"] That is not entirely true. Staying at game speed of 1 helps lag.[/quote] Well, of course. This applies to any games, really. I figured that was a self evident fact.

4 Replies 3,322 Views

It doesn't matter, and you're understanding the problem wrong. The game design is overambitious for the Iron Engine (game engine). The game is constantly becoming cluttered up to the 2 gig limit, and creating instability, crashes, and slowdowns. Aside from that, the game is only capable of utilizing one core of a processor. The game engine was written in the mid 2000's when multicore processors weren't the norm for PCs (they were still separ

4 Replies 3,322 Views