XATHOS

XATHOS

Joined Last seen Member # 206277
1 Posts 64 Replies 11,540 Reputation

Quite simply put: it would be too much of a fuckfest and nobody would want to play because of that. Not everything in this world will benefit from being an MMO. I don't see why some people can't learn this. Marketing a game in that venue isn't very profitable due to the exceedingly large market share that WOW has.

9 Replies 12,910 Views

[quote who="myfist0" reply="3" id="2919981"]I can't understand your question. \Window\Player[RACE].playerPictures TXT pictureCount 8 LargeScreenPicture textureName "Player_Portrait_Large.tga" TXT pictureCount 8 LargeScreenPicture textureName "Player_Portrait_Large.dds" What I was refering to in my 1st post was if there is no extenstion on the file name. textureName "Player_Portrait_Large" t

5 Replies 7,596 Views

[quote who="Nightraid3r" reply="2" id="2916989"]news flash: they do not care about us.[/quote] Then why waste your time posting on here, son? Go away. Besides, this game is best LANed. I wouldn't play it online when most of my games are pushing 4-6 hours.

39 Replies 31,602 Views

Where do you edit it to force it to use, say, the TGA format, then? I've already been down the window specific race files, but their all set to use DDS, but yet, if I remove the TGA already, it fubars the display of portraits when I remove the one DDS format.

5 Replies 7,596 Views

Why do some of the mods I've seen have a Player_Portrait_Large in both TGA and DDS format? If there is any way, how do I get it to use one and not both? Seems redundant to have both when they both have the same content.

5 Replies 7,596 Views

[quote who="Stant123" reply="4421" id="2907589"] They make for some great screen shots too.[/quote] And that justifies the lack of any plausible gameplay... how? I'm not saying less is more, but with the right balance of the two and proper scaling of ships for quality will equal something closer to what you want out of the game.

8,423 Replies 15,734,834 Views

Large fleets and ships in the hundreds are only good for lolz. That's why I reduced the fleet supply in my games. I can play 75-100 planet games with 9 players with reasonable amount of late game lag (usually go 2 and half hours before any noticeable lag kicks in). Granted, I have numerous other tweaks on, but you get my point (and all I'm using is distant stars with a transparent hud, no other inbuilt mods besides what's there). Works well in my LAN games.

8,423 Replies 15,734,834 Views

[quote who="DavidFalcon" reply="4411" id="2907023"] Quoting Stant123, reply 4410 They can do that?!?!? Lord have mercy![/quote] That's nothing, I've seen pirates raids in the hundreds and in the thousands on the pirate world during the course of a game. Keep in mind, my game has fleet supply scaled to 1000 to keep the lag down. :-X Of course, that was before I scaled the cap ships/cruisers (for quality), slot counts (some), and raid info. Sti

8,423 Replies 15,734,834 Views

There is a quick and dirty way of doing this (at least, using distant stars), you can make a moon class planet of the type you want and just have the position of it so it overlaps with the other gravity well. Ships can move back and forth with each one. Each will count as a different planet and have their own stats and such. Of course, you'd have to place it using the Forge, but it's possible. I normally play randomized maps and this came up once or twice before.

312 Replies 730,693 Views

[quote who="Nacey" reply="4373" id="2904870"] Interesting every count I do of the lines no matter the version I always get 7112. As Stant mentioned if there is an error in the string file it wont cause any crashes but would report an error to the log files I've not personally had any with quite a few hours of testing. Thanks for confirming the count also Stant, I thought I was going crazy there lol.[/quote] I fubared on my string count method. I use Word to count

8,423 Replies 15,734,834 Views

[quote who="palidins" reply="4370" id="2904743"] Keep getting a minidump when i activate the full version u sure this is compatible with 1.19 f.[/quote] Could be because the string count is off (not a guarentee, could be a miilion different things). All I applied was the patch, not redownload the whole thing.

8,423 Replies 15,734,834 Views

[quote who="myfist0" reply="1" id="2822524"]WOW another thread, must be 10 now all with does this work and no one actually posting "Hey this works". so I am assuming its crap[/quote] Good to know that you can actually read. I asked to see if this could be adapted. I didn't say I actually tested this out. This utility was actually adapted from the Supreme Commander version. Gives credit to me asking. I don't think simply renaming the Sins .exe to run throu

10 Replies 15,094 Views

The boys over at Fallout 3 Nexus made up a mod to address the issue of hitting the 2gb limit or similiar issue. (http://www.fallout3nexus.com/downloads/file.php?id=6510). Is it possible to adapt this over for Sins to aid the game in going over that limit?

10 Replies 15,094 Views