[quote who="Stant123" reply="5900" id="2987024"]Pirate version sent via PM.[/quote] Pirating, FTW?
XATHOS
IE You did something with your settings. Log in through an account with administrator access and you should be fine.
Three things: 1. Will there be LAN? That is required for me to be interested in the game. It's a deal breaker, for me, as I know too many games are going away from it and relying on crap like Steam. You want the game to be a classic? Don't deny what made PC multiplayer gaming great to begin with. 2. Will there be a simultaneous turns option (ala CIV)? Unless turns really fly by, this will help broaden
How come your files don't convert very well when I'm using harpos txt binner? I can convert everything else fine and I have the most recent version of it. Any reason?
What's the timeframe/plan for making this compliant with 1.31?
I mean less overhead since I didn't have to go through a hassle like I did with Notepad++. I also didn't have to configure everything, I could use it right out of the gate. Regardless, as I said, I appreciate the option. It's just not my first pick to use. [quote who="ZombiesRus5" reply="147" id="2975791"] 7DS [/quote] HA! That really hasn't made it anymore stable. Not saying it's your fault, but they want t
[img]http://i79.photobucket.com/albums/j145/Jvchequer/failed_troll.jpg[/img]
Okay, I've done a good look through on the program and your video, but I'm more inclined to use Notepad++ (mainly, due to the less overhead). I'll still hang onto it as an option, but Harpo's tools and Notepad++ is enough to suit my needs. This is good for bugs in the code, though.
That did it. I guess the usual download didn't do shit. You need the SDK. Thanks, good sir.
I can't say I saw it. I can run it in the command prompt, if that's what your asking. Doesn't accomplish anything, though.
C:\Program Files (x86)\Java\jre6 That's what I got? Do I need a different Java version, if so, what?
Why is eclipse not working? It keeps on coming back with an error saying that it can't find javaw.exe. Does this thing not autodetect it? JDownloader works on java and it runs just fine. Any help?
I'd copy over the vanilla settlers ability and buff files. I'm not sure which one they fixed, but it looks to be the main reason for the patch.
Just to clarify: the uploaded version is compliant with new 1.31 patch that was released today.
Sticky double post.
[quote who="KrdaxDrkrun" reply="2" id="2970473"]There are so many threads already up on this subject.[/quote] People constantly bitching won't help anything. Being patient is only thing anybody should do. Now, if it's been quite some time and they haven't delivered any news on it then, by all means, complain away. Quite justified at that point.
Stop whining like you're six. They already know and will fix it as soon as they can.
[quote quoting="post"] i was playing sacrifice of angels 2 multiplayer with my friend and i have come across some serious bugs. we were building our empires strong and then all of a sudden these stupid rebel scum come out of nowhere and topple all of our planets, how the hell do you get rid of them, we had full culture on all our planets and their fleets became sooo big that my entire millitary fleet and full upgrades was smaller then they were, THATS BS. the
[quote who="DavidFalcon" reply="5523" id="2969187"] When they get done playing SINS 1.3 first! [/quote] Cheap answer.
I was in the middle of making a compilation mod based on DS when they released the patch. :-X I have a whole bunch of work ahead of me now. Anyway, when will you boys get the next DS update out that is 1.3 compliant?
[quote who="Wrath89" reply="112" id="2963944"] We're talking about how it is in standard online multiplayer, not about how people could mod to balance what they think needs to be balanced...[/quote] I think most of the multiplayer involves laning. With that being the case, you can fix it.
They can only target structures. If you seriously think it's an issue, than change the damage value or gameplay.constants value on their bonus.
[quote who="Malanthor" reply="337" id="2960674"]I say focus on your own mod first and get it done well and proper. Bridging can take quite some time aswell so.. [/quote] He's already done another release of Fallen. Working on the bridging mod should be the next thing done. Plus, how do you know the timeframe if you don't do mod work yourself? Last time he released the updated version of Fallen, he had and updated, as needed, the bridging mod thereafter.
Maelstrom has 6 races and it runs quite good (overkill on the new races's tech, but nonetheless). Have a shot at it. I generally use DS as the basis of my Sins's LAN group (I usually make changes to suite their tastes, though). It took about 5 hours of work to balance all the races (with my previous work) on the last new release of Maelstrom. I had my work cut out for me. :-! If you use some of the pirate elements (meshes, sounds, etc) in the game to fo
What's your timeframe to get the R3 bridging mod for DS done by? Any idea will help.