[quote who="Oatesy03" reply="6198" id="3012785"] Fight! Fight! Fight! Whaddya mean "that's not helping?" [/quote] This isn't much of a drama. Content was merely misunderstood. Eh, it happens from time to time on the internets. I've done the rage reply, myself. To clarify what I said earlier before somebody else throws a shitfest: we haven't seen any other original work in quite awhile. Many of t
XATHOS
The TEC cannon isn't much of an issue if you have the proper starbases in play with the standard upgrades on it. It can be a hassle if you don't. The Advent cannon is a nuisance at best. Culture rarely works as a way to win unless you go hardcore with the damn thing and build culture structures out the ass. The Vasari cannon is the one I've had more issues with, especially, when they jump in a fleet after you get hit.
[quote who="Stant123" reply="6185" id="3012362"] Quoting XATHOS, reply 6184 I'm a cockbiting ass who hates rather then appreciates. Suck me, beautiful! I feel the releases have been worthwhile, even the minor compatibility updates since you get to continue playing with it, and the fact that you come here and take the time to post as well as change the mod on your own end rather then just making your own mod from scratch proves to me
[quote who="Stant123" reply="6144" id="3007340"] Hey, it's not like there's never been anything released for you to muck around with in the mean time. [/quote] Worth while? Not really... The most interesting stuff has been on my end.
One of the easier things to do is to make the replication ability toned down. I adjusted it so the ship it spawns is an exact copy, but can't replicate on it's own. The original ship is limited to the actual cooldown of the ability.
[quote quoting="post"] I've been tinkering for a while with modifications to dip 1.32 and have downloaded some amazing mods and have gotten them all to work great. I dont really play online at all just mess around with the game at work. I thought itd be sick to add a complete race (ships, tech tree, sounds, effects, and pics) to one of the other mods that im currently running. Ive been digging through the tutorials and these forums nonstop trying to find someone/place that has a tut
The Advent have always been annoying whores. They make good targets for my AC's and phase missiles.
[quote who="ReadyMan" reply="6140" id="3007315"]How's the 1.0 release coming along? [/quote] Still got 6 years of development left. In the mean time, enjoy the next 2 Sins expansions and Sins 2. [e digicons]*_*[/e]
[quote who="SemazRalan" reply="2" id="3005565"]liberal, pluralist, and elitist bias.[/quote]Cause, you know, conservatism was so responsible for all those social movements going on in the 20th century. ;-) If you can't tell, I'm a Progressivist.
Do the following: 1. Use something that is TSOP friendly (by itself or inbuilt). 2. Have very few graphic options on highest (I have just planets). Medium is your friend. Shit looks good upclose, but from afar, it doesn't matter. Bloom will also be a big killer, as well. 3. Strongly consider cutting the fleet supply in half and cutting the strikecraft per squadron down lower. Trust me, the game plays just fin
It's a cloned version of the TEC one right now, isn't it?
Good sir, not to hound your ass anymore than these other folk are, but what's your timeframe/goal on released a beta of the Hypercorp (with working tech tree)? I'm just about good whenever you are.
It's working now. Thank you very much up, gentlemen. If anybody is curious, my mod is a compilation mod that takes the core 3, nephilim, plague, replicators, and norlamins all thrown in into the same base (Distant Stars). I rebalanced all the races (mainly, the maelstrom ones) as much as I can (on top of other changes my group enjoys). It's alot of work to do. Once again, it's for private use. I don't quite have the skill se
Nevermind. I see what you're talking about. I don't mess with modding planets or scenarios. That's why I overlooked it.
If you mean in the respective player entities, yes. And what do you mean by different line? Which file? I'm assuming the galaxyscenariodef.
I'm adding the Nephilim (for LAN group, it's not a public release) into DS. I believe all the counts are correct. Anyway, here's the line bit I'm talking about. planetItemsTemplate templateName "Template:DefaultHomePlanetSetup" subTemplates 0 groups 8 group condition  
Okay, it's not working. All the items are put in properly and all the group/item counts are right. No spelling errors. What would cause this not to work?
Can't believe I didn't think of checking in there. :-X
Gentlemen, I need some help. I have added extra factions into my mod, and now, I'm needing to add them into the quick start/prebuilt option for games. Where is the file/s associated with this option located? Humble thanks in advance.
[quote who="soase-maelstrom" reply="975" id="2991261"] Release 5 of the mod should be happening soon ... just testing the six variants.[/quote] Any of it involve strippers? Just sayin'...
[quote who="Stant123" reply="5987" id="2991854"] It's improved development. There's a special closeness and willingness to work for nothing that comes with it.[/quote][quote who="-Ue_Carbon" reply="5989" id="2991942"] Quoting Draakjacht, reply 5983 I heart you too b-t-dubs.[/quote] Mansex+. Fuck the original. On a side note, this place needs a multiquote button (vB [e digicons]k1[/e]
[e digicons]:troll:[/e]
[quote who="-Ue_Carbon" reply="5980" id="2991705"]fair enough, ass. I still heart you though.[/quote] Mansex. I'm cool with it as long as it doesn't affect development of DS.
The Athena (the TEC Titan) looks pretty good in this picture.
[quote who="Stant123" reply="5902" id="2987045"]Not always.[/quote] In this case, yes.