damoose

damoose

Joined Last seen Member # 210431
4 Posts 8 Replies 1,388 Reputation

Hi... I just upgraded from 1.19 so I can't help with the logistics ability stuff. However, if you go here http://webpages.charter.net/trevorpowdrell/82.htm There's an excellent set of information on the tech tres and what not. Changed the link to go directly to the web site. [Message Edited]

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From what I can figure out it's a combination of things. You must be able to convince the AIs that you are a worthy alliance partner... This requires a combination of population (money), trade, diplomatic relationship, military strength, production capcity and of course a healthy bribe. :D Your alignment does have an effect on your ability to ally with the 'good' races. But it's your military strength that bring the 'evil' ones to the table. This is probably an over simplification I

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[quote]And what if you're actually on good terms with the AI beforehand? That's even worse...[/quote] Hummm... That's call back stabbing. All's fair in love and war. LOL [quote]whatever's left of the race is absolutely thrilled to join the Terran Expansionists and find employment in our factories[/quote] Oh... A benevolent dictator. :D [Message Edited]

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[quote]terror stars should drop morality and make the other races more wary of you[/quote] So using a TS should change your alignment and diplo? I can understand diplo, probably even agree. But alignment... Again given the game premis you're not using the TS on your people. [quote]but aren't they making that harder in the upgrade[/quote] Are you talking about the TS alpha strike here? If so... nope it just takes longer. :) [Message Edited]

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[quote]Hey damoose, is your preferred title "Fuhrer"? I just want to make sure that you're proposing the Nazi version of ethics.[/quote] Sorry... I'm confused. Happens on occasion... I said [quote]Morality is tied to how you treat the members of your own race/empire.[/quote] in response to Luminae's comment on the game. In terms of the game mechanics the morality events make sense. They are tied to how you treat your own people not how you treat ET. <br

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Wonders and trade goods affect the empire's abilities as well as the plaents abilities on which they are built. Wonders and trade goods can never be built again. It's been my experience (and I remeber reading this in another thread but I can't find it) that if the planet is invaded that build the wonders or trade goods only that planet retains the benifits.

31 Replies 1,000 Views

[quote]Morality events are nice and all, but to me it doesn't makes sense for the game to rate players as 'pure good' when they spend most of their time rubbing their hands together and muttering "Excellent..." while plotting underhanded ways to stick it to the alien scum [/quote] Think of it this way... Morality is tied to how you treat the members of your own race/empire. Not how you treat ET. The question you are answering is... Does the end justify the means? You are after all fi

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[quote]--fixed the invisible ship bug Is this the bug that caused ships to randomly disappear and you had to reload a saved game to fix it? I remember you said the bug would be too hard to fix because it was deep in the database.[/quote] Yes. Our Holy Lady spent quite a while finding the bug in the graphics routines, I believe they are called pear. Cari supplied a good esplination of what, where and how in the that thread. If I remember correctly she had to modify the game to

39 Replies 1,841 Views