Here are some thoughts on integration of the three: 1) A race with a commercial advantage ought to get a bigger bonus from trade (as in the past) 2) However, at a certain point, not only should they get an advantage, but it is a drain on the race they are trading with. Think of the Italian city states vis a vis the Byzantine Empire of the Middle Ages. They developed such a commercial advantage that they sucked the empire dry. Or the Western
Grifman
I would add a suggestion here - you have a choice of orbital bombardment or not. No bombardment gives you a developed planet, but increases casualties, while a bombardment decreases casualties but destroys improvements. Adds a tactical decision to an invasion.
Never mind, it was a serial number problem. Still don't understand what's going on for sure. I have an email from my GalCiv2 purchase with one serial number - that one didn't work. But just for kicks I requested my serial number again via email. For whatever reason, that has a totally different serial number! And that one worked . . . Anyway, the game is really looking nice, look forward to trying it out further.
Give peoplle the choice - as they already do. You are forgetting fun and playability. While it might be more realistic for fewer life supporting stars, I'm not certain that would be fun. The way Stardock currently has it is best - you get what you want, I get what I want. Why should you limit me and how I wish to play? I'm not asking for your option for fewer stars to be taken away, so don't ask mine to be taken away.
Sorry, but I am unable to start the game. I can download the game, but can't start it. I've checked the serial number under tools and also in the popup box when I try to start the game. Why does it ask me for my serial number if I already have included in my Stardock Central profile? That said, I've also gone into my firewall program and told it to let Stardock Central do what it wants. FYI, I also have the latest version of SD Central installed. Can anyone help? Grifman
The above isn't needed. Stats such as underemployed or starving (if they even exist in this game) would reside at a planetary level, not for a particular tile. We don't need any more micro management.
Well, I just reinstalled the original, ran it, it then asked to be updated, and everything works fine now. Just use the link in the original email you got or use the original exe installation file you had to d/l.
BTW, I have XP Home Edition, if that helps. Would it be possible to get a link to redownload SDC to try starting over again?
Please check SDC > Help > About and make sure you have successfully updated sdc itself to build 84. It sounds like wcfiles.dll has been updated but your sdcentral.exe hasnt. Well, since SDC won't run, I'm afraid that is an impossibility <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmidd
I think how speed is increased is sort of irrelevant - we can come up with any technobabble to justify it. The point is it shouldn't detract from gameplay. As I remember it, the longest it took to fly across the galaxy in a huge MOO game was maybe 7 turns, give or take a turn, at the highest tech level. That was fast enough to not drag the game out, but slow enough to allow you to respond militarily if necessary.
I've got the same problem - and rebooting doesn't help. Any suggestions? Thanks.
Ok, I couldn't remember. Thanks.
This isn't a biggie, but I remember it adding alot of flavor for me. In MOO, there was unique music associated with each race that played when they approached you for diplomacy. I recommend this for GalCiv2. It wasn't big like I said, but I always remember that I never liked dealing with certain races, and/or in certain games I had certain races that were creating trouble for me - and I always hated when their music came on because I knew they were going to be a p
Yes, Evil Roy, went back and that was it. Thanks.
No problem, just noting things as they occur to me.
I find myself designing ships in the ship design section - naturally - but then having to go click on a planet to build it. It would be nice and save time/clicks if I could select build from the design screen, and a popup appear giving all planets eligible and how long it would take at each one. Would save some manuevering between screens.
Tried to invade an AI planet but I CTD. That's not a bug, that's a new defensive technology!
Mainscreen 59.9 Mapscreen 55-60 Shipscreen 45-60 3.0 Mghz Pentium CPU 1 Gig of RAM ATI Radeon 9600 128 megs RAM Running at whatever the standard resolution the game is in Most of the time the game is hovering just short of 60fps, only drops initially when switching to a screen or doing something within a screen. Runs very smoothly.
Feedback so far based upon what you are looking for: 1) No problems running the game, no crashes like those previously reported 2) Tech screen has a problem. The number of turns left for completion is not updating. I was researching a topic and it stay ed at the same number of turns without changing - unless I clicked on another category, then it updated on the original category. I "think" it was keeping the correct count all along but I'm not sure - but for the longest ti
much, do you?
then go play Starfleet Command or Nexus - Jupiter Incident. The idea of a galactic empire having only a dozen ships as suggested by one poster is crazy
his genre because of it's simplicity and elegance. Too many "cool" and "great" ideas can kill a game under their weight. Keep it simple and fun.
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I realize that probably for the various campaigns, you've locked in ship styles for each race because of cutscenes, etc, but in "sandbox" play, could you allow us to choose the shipstyle for our race? I hate to play my favorite race and get stuck with what I think is a crappy looking style for my fleet. MOO had this option and I had a favorite style or two that I always used for my badass fleet <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALI
ust decrease the number of tiles overall - it make no sense to have a gaia type planet and have 75% of the tiles unusable at your highest tech level.