Cikomyr

Cikomyr

Joined Member # 2129601
9 Posts 105 Replies 21,060 Reputation

[quote]I know less about the great wall of china than Hadrian's wall. I know that hadrian's wall was a sting of forts connected by walls to create a very well protected and defined border. THe great wall of china seems more like a wall interconnecting watch towers in order to prevent calvary armies from the northern plains to enter China. Some of hadrian's walls forts were massive, and towns in their own right. Great wall of china didn't seem to have that, or at least much less. Again I don't

35 Replies 19,902 Views

[quote]People wouldn't advocate renaming mundane weapons, because it'd be silly. We'd wind up with one faction using "swords", another using " pointy blades ", and a third using "lasers", all of which are identical.[/quote] Pointy sticks. The Emperor's Pointy Sticks

232 Replies 347,973 Views

[quote]1G is long gone internally[/quote] 1G? I guess it's something somebody who plays the beta would know... So.. what happens if housings gets destroyed and you don't have ennough for your population?

99 Replies 135,169 Views

[quote]But yeah - let us name our currency. I can't think of a game that has done this, and it would have hilarious implications for stories, plus it'd be unique.[/quote] Indeed. When you develop the tech "currency", you'd get to pick up a name. But what I meant, initially, is that you don't necessarely want to have a currency based on precious metal. You could have a currency based on magic elements, or monstruous body parts. Or food. Or slaves.

232 Replies 347,973 Views

[quote]Creating walls I mean walls the radiate out past the fort, that allows players to create a hadrian wall type structure. So could have a huge wall with forts connecting them inbetween. This should be expensive and time consuming to create. You'll need a population at the fort, plus maybe a proper "engineering" type building at the fort. Only advance factions with money to burn could errect one.[/quote] Hadrian wall? What is that? What you describe look like th

35 Replies 19,902 Views

[quote]Mmmm, nice juicy targets in a war of attrition.[/quote] Think of the power involved in a spell that mass-destroy improvements, or cause draughs. A nation with large farmlands will do everything in its power to prevent raiders to pillage on the countryside. You will need mass cavalry, just like Rohan.

99 Replies 135,169 Views

[quote]Of course, they're pretty vulnerable if they're not protected by a city but it's one of those "interesting" choices.[/quote] So you will actually allow pioneers to go Conquering the Wild West Food plains of Kharek Tar? I gotta buy this game..

99 Replies 135,169 Views

[quote]I like it. It's very simple, fun and realistic. It's also very intuitive and lets us avoid the whole "starvation" thing that is tedious. It makes housing a strategic choice rather than simply a tedious part of building up every city. You would no longer start a city and pop out a bunch of huts because a) you couldn't -- you don't start with any global food resources so your first move would be more likely be a garden or something else which is more realistic (if

99 Replies 135,169 Views

[quote who="stevelamperti" reply="110" id="2571028"]What's valuable in the world of elemental? Shards. What if the currency is actually bits or chips of magical shards? In this case, the names bits or chips would be possible, or something to do with shards, like an earlier poster suggested. It also brings up the possibility of alchemy being useful, as a certain amount of money can directly be converted into magical power. [/quote] I don't know how it works

232 Replies 347,973 Views

Since we are post-cataclyst, how about Steel coins, like in Dragonlance? The more the world recovers, the more we re-open mines and the like, and the economy can gradually phase in precious metals. Also, I like the idea of having some sort of currency and the relation between the different nations. However, by doing that, you are including the inflation concept in your game, and trust an old EU3 player, you are not sure you want inflation. Hmm.. I guess you could desig

232 Replies 347,973 Views

[quote]I kinda like letting forts be able to gather nearby resources, they can provide a bonus to morale (assuming Morale is put in) as well as make the fort less dependant on being close enough to your territory that they won't be cut off from supplies. After all, nothing sucks worse than Fort 354 on the front between you and the guy you are warring no longer be able to produce Doomy Knights of Doom because the enemy looped around and cut off your supply line of Death Ore.[/quote] He

35 Replies 19,902 Views

[quote]Example: A volcano in the countryside is fluff. A volcano in an important city's radius would force a player to re-optimize the city (good). A volcano which destroys a city would force a player to re-optimize his empire (even better).[/quote] After downloading FFH, I can say that I have been directly affected by that very thing in my 1st game.. Khazad, as a God-Emperor, with my capital producing about 45% of my empire's production and many, many, many wonders there.

32 Replies 70,937 Views

[quote]That's why I was thinking of different kind of citizens. Only prestige and no housing ? You will attract a lot of people, but they will be angry [/quote] These are called "refugees". Lots of crime among them. They don't contribute to the society they're in, etc..

99 Replies 135,169 Views

[quote]4. But the main reason housing isn't going to go away is that it provides a means for players to decide which cities they want as their big population cities WITHOUT monkeying with sliders (there will be no sliders in Elemental thank you very much).[/quote] Have the food be distributed by % of housing built in each city. Or have a slider in each city determining the % of their own internal ressources they should invest into housing to accomodate the new arrivants or build up th

99 Replies 135,169 Views

Solka Truesilver lovable soundrel sorcerer, master of Mind Magic, who travels the world trying to both avoid and stir trouble. Not an evil person, just a free soul travelling in search of fun, not wanting to own any long-term allegiance (except if it REALLY sounds fun and interesting). He usually is found in company of one or two powerful but simple warriors who he beguiled with his magic. He helps them keeping out of trou

93 Replies 175,009 Views

[quote]In fact, there was a season of MP gaming (perhaps a fad) where having "living world" was almost a Must for our games (living world means that the amount of random events is doubled). Another occasionally popular choice is "Last Days" which makes Armageddon happen faster, although sometimes Last Days can be taken to an extreme which is unfun for most player.[/quote] I think I'm gonna try to find a copy of FFH... Personnally, I'm all in favor or a little randomness thrown

32 Replies 70,937 Views

I am sorry to interrupt you, of mighty FFH players, but it comes down to this comment: The randomness element present in the game added a uncertain flavor to each game. Sometimes, it was for good. Sometimes, it was for bad. But the game just could be replayed again with a feel of unknown ahead of you. am I right?

32 Replies 70,937 Views

[quote]You want to say that America's foreign policies are bad for the world,[/quote] That's the conclusion YOU draw from my arguments. You just want me to come out as anti-american, because it would be easy to dismiss what I say. [quote]Here let's get a response from something a little near and dearer to your heart: http://news.yahoo.com/s/ap/20100317/ap_on_re_eu/eu_russia_arctic_claim [/quote] Actually, I would like to see Canada and the U.S. es

71 Replies 22,021 Views

[quote]You are correct, however a sizable Hispanic and non-Hispanic portion of the population, that can vote, is supporting "rights" for illegals. If that were not the case, this would not even be an issue[/quote] Well, that is a legitimate political claim, don't you think? They want the illegals to become legal for reasons X Y and Z. I am not saying that it's a claim that is actually desirable for your country, nor that I support it. Just that it's something that can be accep

116 Replies 257,559 Views

[quote]You now it is difficult to teach someone that is unwilling to learn.[/quote] don't use innuendos if you wish me to learn something! *checks* Oh my, I guess the KGB was quite effective [e digicons]:beer:[/e] Have they ever found the leak(s)?

101 Replies 28,858 Views