See I dont expect that one unit always wins because its a higher tier They best example for good balncing are ghost in AOW 1. Tier 3 and invincible to normal attacks. However a single tier 1 unit with magic/ holy attacks wins in many cases against a single ghost. However 3 ghost will always win against a single tier 1 or 2 unit. In AOW: SM there are some (mostly ork) units that will win against even more and higher lvl units.
Chip56
Off coures i know that there are incredible differences in gameplay between the races. And I know that a simple "I have more units" is not a safe win. Oh by the way I played AOW 1 and AOW:SM on the highest difficulty levels and won with every race. (Yeah I know I m a AOW freak) However Considering that those little leprechauns take longer to build and are more expensive you should think that you win with 3 of them if one lvl 3 warlord attacks them (I was hiding in a forest).
I prefer AOW 1. Was a lot better balanced than AOW: SM. The best example: In SM play halfling and build 3 leprechauns and send em vs one ork warlord. Its really frustrating to loose 3 lvl4 units vs one single lvl3. ANd such things happen all the time.
1) a second quick save slot. There is nothing more annoying than this: strg-s crash to desktop a corrupted quicksave last autosave 45min ago 2) a button to hide obsolute weapons/ engines/ defenses in the shipbuilder
What if you could simply pay some money to upgrade a starbase without having to senda new constructor every time you want a new module? I dont like that unnecassary micro if i want to upgrade my 5+ bases with a new module after i reearched the tech for it. Why not make it like one of the folowing ideas: 1) you have to pay 150 bc for a new module then a little freighter would start from the nearest planet once it reaches the base, it will get upgraded <br
@ onomastikon yeah i know it is not realistic for the next patch. However it would be very nice for 1.3 or if thats not possible either I would like in 1.4.
What if you could simply pay some money to upgrade a starbase without having to senda new constructor every time you want a new module? I dont like that unnecassary micro if i want to upgrade my 5+ bases with a new module after i reearched the tech for it. Why not make it like one of the folowing ideas: 1) you have to pay 150 bc for a new module then a little freighter would start from the nearest planet once it reaches the base, it will get upgraded <br
What if you could simply pay some money to upgrade a starbase without having to senda new constructor every time you want a new module? I dont like that unnecassary micro if i want to upgrade my 5 mining bases with a new mining module after i reearched the tech for it. Why not make it like one of the folowing ideas: 1) you have to pay 150 bc for a new module then a little freighter would start from the nearest planet once it reaches the base, it will g