Eilarais

Eilarais

Joined Member # 2150706
1 Posts 14 Replies 645 Reputation

[Quote]Now I realise the first thing someone is going to remind me of is that impulse is not an DRM at all. I'm quite aware of that, but it feels and acts just like one. And that I just can't stand.[/Quote] I would agree with you if Impulse wasn't a value-added service, but it stays on my machine because it offers things that have nothing to do with DRM. For example, I can install the latest fully-patched SOASE in about a third of the time that it takes me to install it from CD.

22 Replies 18,686 Views

I am trying to convert the 1.16/1.02 entity files to txt, but the tool included in Forge Tools 3 doesn't work for me when trying to convert some files. 1.16 hangs on CAPITALSHIP_PHASEBATTLESHIP.entity and 1.02 crashes on PLANETMODULE_PHASEORBITALCANNON.entity. I thought I would get around this by using the reference files included with Forge Tools, but these files cause Entrenchment v1.02 to not start. Is there any way to get the correct entity files for the most recent vers

3 Replies 4,948 Views

[quote who="sbradfor" reply="17" id="2135688"]I'd like to be able to turn off AI surrender. It happens to me all the damn time. Very annoying. [/quote] Same here. I see the point of having it but it's definitely not a feature for everyone. Having you demand surrenders from the AI instead of getting them handed to you would be a much better solution.

29 Replies 56,940 Views

Didn't this exact same feature happen with GalCivII? Forum posters complain, devs change game, entirely different set of forum posters appear and complain, devs add option. It's too bad for us single-player types too, because we don't dominate the forums and patches get to be like minefields after a while. It would be nice is there was some kind of patch archive we could use after devs stop focusing on the single-player game. Any word yet on w

18 Replies 5,779 Views

1. Improved AI fleet composition/retreat tactics. 2. Antimatter toggle low/medium/high for ships, so autocast will not use more than 33/66/100% of total antimatter. 3. Pirates attack random planets.

35 Replies 53,268 Views

I don't know what this word 'blame' means that I keep reading. The point is that the patch process could be a lot smoother if fans brought more focus into the process. Ideally, I'd like to see forum work out proposed changes among themselves and submit official requests through either modding teams or the forum moderators.

18 Replies 10,297 Views

I'd go for it, the code is better and if the unit stats bother you enough then you can just change them back (after getting the 1.03 reference data from the downloads section). [quote]1. Galaxy Forge isn't 100% compatible anymore (the maps are funky if they work at all in 1.03...update is coming I've no doubt)[/quote] The only differences I noticed were that versionNumber is now set to 1 and the browseName parameter was added. I've been able to get GalaxyForge maps to work by o

6 Replies 9,140 Views

[quote]I don't' know which of us said we wanted badly nerfed illuminators(besides the newbies) or who said they wanted these market prices so cheap and the credit:resource prices be 3:1 not the 3:2 we had before.[/quote] No one asked for it, but no one considered whether it would have to be done in order to accommodate their suggestions. That's why you can't achieve design by consensus, and every RTS game forgets this at some point. You end up with DoW every time. (Off topic here, go se

18 Replies 10,297 Views

Unfortunately I have to agree with the topic. Most of the changes in v1.03 were a direct result of the feedback on these forums. It did wreck the balance of the game, and that's as much a lesson for the fans as it is for the developers. I read an interview with a well-known game designer once (I forget his name), where he said: Always listen to your fan base, but not too closely, because they don't really know how to make good games.

18 Replies 10,297 Views

Most of the time, when an AI is calculating whether it can win a fight, there should be some kind of 'as good as it gets'-type flag. If we're not likely to get a better match-up against this group of units in the near future, we fight regardless of the odds and devote all resources to replacing the units we're about to lose. For Sins, I suppose it would work to only use this logic when determining odds in high-resource systems, that would result in behavior very much like how human players act i

29 Replies 49,461 Views

Massive sensor ranges made the game crash for some reason, so the cap was introduced. I've done some different kinds of experimentation, and I haven't noticed any problems with big sensor ranges in the game. There is a slowdown factor when your own ships are moving, but the AI seems to process everything okay. I haven't tried giving the AI a larg

10 Replies 6,187 Views

By the way, I found a way to block IntelliTXT ads in Firefox: http://greasemonkey.mozdev.org/ (a scripting Firefox extension) http://www.fibble.org/archives/cat_greasemonkey.html (a JS script that does the job, at least until the bad guys change the method they use to serve ads) But how will you be informed about all the great products

97 Replies 65,477 Views

Nope. You'll need to have Stardock Central installed on the other PC in order to reinstall from an archive. That's too bad, I guess I'll just have to wait until I'm connected at home again. Thanks for the info.

9 Replies 6,121 Views

On a loosely related side note, X3 Reunion is being re-released without Starforce Protection, http://www.computerandvideogames.com/article.php?id=148505 Hey, this is great, I really wanted to pick that one up too. I like it that at the same time big publishers are driving hell-bent into DRM, a lot of smaller companies (with better games) are gett

12 Replies 14,306 Views

I posted this in no-man's land, but I'm shamelessly reposting here because I don't think anyone will ever see the other one, and because it's also relevant for GC2. --- I'm trying to get Space Rangers 2 right now, but my gaming machine has no internet access and I need to transfer the game there. My additional problem is that my only internet access at the moment is through my work machine, and installing games on it would be a bad idea. Is there any way I can get the game fr

9 Replies 6,121 Views

I'm trying to get Space Rangers 2 right now, but my gaming machine has no internet access and I need to transfer the game there. My additional problem is that my only internet access at the moment is through my work machine, and installing games on it would be a bad idea. Is there any way I can get the game from Stardock with this setup?

0 Replies 2,965 Views

I thought Stardock decided to make one of the primary design criteria for Galciv 2 to make it as modable as possible? If that was the case then wouldn't a design review have to have specifically authorised hardcoding something e.g. # trade routes? The game is extremely moddable, given the limitation that the AI must be able to effectively use eve

19 Replies 11,473 Views

Reaccouring anomilies would be interesting Yeah, this would be nice. The game puts a lot of emphasis on anomalies and then they're gone in a year.

70 Replies 35,147 Views

Some of the spelling bothered me too, so I made a whole bunch of corrections to the text a while back. If Stardock is interested, I can post some v1.4X .xml files that correct most of the text in the game.

6 Replies 2,810 Views