Do loyalty and resistance affect anything else besides flipping? It would be nice to be able to set them to a very high value and disable flips without screwing up morale, population growth, etc.
Eilarais
I thought the Civilization approach was best. The palace was always available, and if you built it in one city it got removed from another. When you captured someone else's palace, it just disappeared. Probably capitals and super projects should work this way, but trade goods and achievements can be left alone.
I've noticed that, as of 1.31, you still don't get your PQ bonus applied to invaded or culture-flipped planets. Also, in 1.0 only your home planet got a PQ bonus. Now, every colonized world except your home planet gets it.
I might be wrong, but that setting might be buried somewhere in the UI file, which means you could actually change it yourself. If not, a good workaround is to use quicksave instead of save. There's no ambiguity, and it's faster.
If any developers are still looking for features for DA or later, how feasible would it be to extract selected calculations from the code and make them editable in a configuration file? I know that Diablo II did some of this in the 1.10 patch, where the arithmetic was expressed as a set of variables in text format. I'm thinking that if this were possible, it would make alternate-world mods much better, instead of just being a set of logos and custom stats. If the developers wanted to go
With all extras being added to GC2:Dark Avatar, my comment is to be very careful about feature creep and bloat. GalCiv2 is without a doubt a fantastic game. Don't break it by enhancing it, so to speak. Before the obvious rebuttals to that comment come, please understand: I want cool new features too! I just think care needs to be taken to refine what is there before taking
When you reload a game, the system resets to the basic influence zone which is barely around each star system you uniquely control. It resets to normal within a turn. If the game is going to do this, than it really needs to turn off all influence-related mechanics for that turn. It caused fewer problems when it loaded with the game, even though t
It's now politically correct to be extreme about being politically correct. Ridiculous. This is way too deep for me. Is it politically correct to object to being extreme about being politically correct just because it's politically correct, or is it politically correct to justify being extreme about being politically correct because it's not real
Have you noticed that the only thing it's politically correct to hate is Microsoft? Then just for the record I also hate golfing, T.V. news, and peanut butter. I would hate for people to think I was politically correct.
First off, I love the lego-sytle ship feature, and I've probably spent more so far time making designs than playing the game. It strikes me as odd, though, that my impressive and mighty-looking ships always square off against such strange-looking AI designs. What I'd love to have in DA is an invisible piece of jewelry that will act as a mounting type for the AI's autoplacement. Every time the AI places a piece, it will try to first put it on 1) a compatible mount, 2) a regular hardpoint, then 3)
I love it I truly hate Microsoft I'm dreading Vista I really, really, hope that they've upgraded themselves into irrelevance with Vista. Their latest round of 'features' doesn't even pretend to be good for users. I might eventually migrate to a cracked version, but I won't even consider using the kernel-protected internet-verifyed piece
The -worst- copy protection is my opinion is Valve's Steam engine. What an intrusive piece of #$%^. I have an untouched HL2 DVD sitting on my shelf because of this horrible little program. My favorite part was when Steam started causing problems with the sound in the game, which was confirmed about a thousand times by users and flatly denied by V
I do not quite get your line of argument. In my opinion, the code "cheats" whenever it provides resources (typically information or production boost) to AI that is denied to the player. Usually it is done purposefully to provide challenge to the player (this includes "cheating" to make the game "work") but sometimes it is unintentional (as it appears to be the case with th
I think this mechanic is already supposed to exist in the form of the maintenance cost, which is great because it shares the resource used for economic and research development (money), which means you have to find a balance between all three. The problem is that the maintenance cost is negligible compared to a strong economy, so you get 7-doom-ray ships. I don’t remember off-hand, is the maintenance cost of components included in gc2types, or is it internal? Note: I just thought, to i
I like it, this has the potential to be a real genre-breaker, like Hegemonia could have been. Hopefully they keep the focus on the RTS part, though.
It's worth mentioning that you can 'fix' the problem yourself by changing the sizemods of every component to 0 in gc2types.xml. It makes a big change to the game, though, so you might not like it as much as you think.
Knowing the location of a resource without exploration certainly qualifies as AI cheating to me. The fact that this is done to provide challenge to the player is beside the point. I couldn't really call this cheating. It's a real trick that the AI is even capable of not knowing everything about the map, almost every 4x or RTS game ever made does
I don't think this will work, unfortunately. First, the code assumes a certain number of raceIDs, ending with the Dread Lords. Second, minor races are placed based on the size of the map and the distance between each player, specifically to avoid doing what you want to do. It would be an interesting scenario, though.
I think you can just delete your old ships, the game keeps a copy of your ships in the save file. As far as I can tell, the files are only used to transfer ships between games. The easiest thing to do is make a batch file that clears the contents of the ships directory before launching the program, this will keep each game separate and your old games will still work.
I notice there are a lot of unanswered posts on this topic recently, maybe someone could post a tutorial on dealing with meshes and hardpoints? Or, maybe Stardock could post some information about how they make them?
I don't see why they would still revolt, their only reason for revolting is because they think the high influence empire is so much better than their own they would like to join it. If they know they can't they'll stay with their current empire, they don't dislike their own empire, or if they do they can perform an unhappyness revolt instead of a culture one. </ta
Personally, I'm glad at the lack of multiplayer in GC2. There are design problems involved with trying to make games work both ways, and it usually compromises the gameplay. For example, RTS games are mostly multiplayer, and so mostly the AI sucks in those games. However, the unit balancing sill has to accommodate the crappy AIs, so both sides lose out.
I am working on a bugfix mod that will finally fix the broken hardpoints on ships (i.e. rotated 90 degrees instead of flipped, shifted left, etc.) It will also set all hardpoints facing straight forward, and contain a set of improved shipcfg files for the AI. As of 1.3, I need a tool that will convert the binary files back into plain text so I can edit them. Is there a way to do this using free tools? If not, what was actually changed in the new meshes? Request: In DA, can someone add
Simple, the leader can just refuse to let them join his empire. By letting them know this beforehand any incentive to revolt should be removed. Maybe then they could still revolt, but join another empire instead. This way there would be an unpredictable cost (or benefit) associated with rejecting a planet. In the diplomacy screen, there
Building your own PC costs about $600 and a little time/effort compared to paying four times as much for Mommy Dell to sell you an equivalent machine preloaded with garbage software. You can get a top-of-the-line machine for that price too, if you're willing to recycle non-CPU components like the HD and monitor. Now that consoles are nudging up