With the latest version I am getting large spikes and rays extending from all spacecrafts and pirates, peacekeepers and auto attack is not targeting mining bases.
Spyrer
For the record I do not deny that the earth is getting warmer, but if it is part of the planets natural varience, solar activity or as the result of our activity is up for debate. but for some of the events reported like sea level rise or all the glaciers melting that simply is not happening. And I will add to that "yet" Things like the Kyoto Protocol where nations like Africa,India or China are not included are doomed to fail. If it does not include everyone why debate it?<b
For your reading pleasure I present http://en.wikipedia.org/wiki/Global_warming_controversy some highlights of the piece are Between 1940 and 1970, global temperatures went down slightly, even though carbon dioxide levels went up. If greenhouse gases were causing the climate warming then scientists would expect the troposphere to be warming faster than the surface, but observations do not bear this out. Satellite temperature measurements show that tropospheric
I assume you are refering to global warming as a threat to your planets eco system and that it is caused by activity of the planets dwellers? Till that is proven on this planet why even mod it? Despite what Gore may says temperature rise leads to a rise in CO2, not the otherway around. That is a proven fact revealed by ice core testing. His film makes for good science fiction though, please note how many times he says "IF"
I had the same problem and sent in both the debug file and smart exp. file to Stardock error reporting (BTW great responce for a weekend ) In reading the posts of those before me I changed all the backround star density, nebula,planet texture by reducing all by one value. I also reset my custom race settings and saved them anew for 1.6. So far this has worked, the problem is now the spikes e
I am sorry to say the same thing happened to me the main game update went without a hitch but when updating the height maps and DA I got the same error message. A fix that worked was downloading and installing each component without having any waiting in the wings. Do not install them from the program that pops up when Stardock pops up, use the cursor to install all of them one at a time. It wo
My humble suggestions are, Nano plague, a research accident has unless a plague of nano disassembliers, unless a a counter wave of nano bots is quickly produced it will degrade all our planets. This events require a "counter nano plague" tech skill (as part of the basic computing skill tree) if it is not researched planet quality is dropping. Melt Down, a strange energy wave sweeps the universe causing powerplants (fusion on up) to melt down, this destroys said plants and mayb
Back with another update for you all Removed Stardock and replaced it Remove Game(S) GC and DA and replaced it Removed graphic card ATI 9600 and replaced it added updated drivers Changed around ship colors to see if that effected it found BLACK hulls and engines hides the spike effect a bit more Found out do not click on download manager in Stardock lets the heightmap load and install The spikes are still there, as is my positive glow at all the good changes in
It seems to be taking forever to download and install, or it seems to want to downloadd itself twice through Stardock. Granted it is a 250MB file but what are the components in the file so I can double check it is not repeating itself?
I am having the same problems with the new version in reference to your questions Code Critter 1. Do these spikes disappear when you alt-tab out of the game and come back? Yes, also when rotating the screen or in ship designer 2. Do they appear on all ships of the same type or just certain ones. Certain parts like lights or primary colars like engines, also on starbases, they now look like a sea urchin 3. If you save the game, and reload it, do the ships sti
I simply must add to the best Gal Civ (all of them) Dungeon Keeper Two (I love being evil) Stronghold series Red Baron and Scorched Earth 3d ( a good freeware game)
In place of Terror Stars (no let's not start that again) Give all the races an invasion tech similar to the spore ships. Nano destroyers, make it huge to be placed on a large a better hull and instead of using a spore ship invasion effect this just drops planet quality say 90% and destroys every improvement.
Because of the fact I plan to use a digital download for Dark Avatar ( a feature that I love by the way), what is the size of it? this helps me plan a time to download it. I am on DSL but even then it can take some time. When it is installed will the size of it also be known? this can tell me if I need to uninstall/clean up my hard drive. Thank you for any responce, Keep up the great work!
Space sharks are monsters that spawn from space anomilies that attack everything they grow in experience and hit points and move/attack the closest target(s), if they grow powerfull enough they can take out a well armed and defended starbase
The coreships give me a headache, so these are some of my custom ships I build is a scout improved,increased speed and scanners in a cargo hull. Then when I have survey modules I build a survey craft on a cargo hull so I can add more support modules for greater range. I like defensive craft so I build large world protectors with the biggest hull I have at the time, these need no engine,support, or scanners. Just defensive options and weapons. This I call the GUNSTAR cl
NOOOOOOOOOOOOO No Terror stars or Space Sharks???? NOOOOOOOOOOOO
Instead of having Terror Stars a weapon that reduces planet quality, not bad I like that. But it would have to be at the end of long tech tree and be counted by techs that could repair the damage. Or perhaps military starbase that could move on destroy planetary improvements?
Will it for sure have Terror Stars?
If you have a suitable graphic program (GMAX or Milkshape) you can call up the ship models and add in a star backround. However what I use to take shots of my masterpieces (or not) is a freeware program called MW Snap, it is small and just activated with a key press, also very good for battle shots. http://www.mirekw.com http://www.mirwoj.opus.chelm.pl are the links
Terror stars were so named and modeled to avoid any conflict with Lucas films, but they were wonderfull. You could destroy a planet they tech tree to get to them was kinda slow and they where even slower but they were wonderfull!! I was so sad when they where not included in this version (hint hint Mod makers) I also miss the space sharks (space monsters that attacked everything) as a random threat the pirates are not to interesting. I hope and pre
I tried a forum search on this topic but could not find a clue, I love making ships but now have to many, I deleted everything in my documents my games my ships folder but it is still telling me the tech requirements for some of my less then usefull designs. Anyway to stop that? Thanks in advance
Sorry to crush your hopes but Terror Star's are not included (Pretty please in the expansion I hope) but the biggest hull size in the unmodded game is huge