CKayote

CKayote

Joined Member # 2174095
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I have two custom civilizations (re: parties) I played on Galciv1. The post-singularity nanotechers and the master terraformers. Since PQ picks aren't as significant in GC2, I think I'm going to go with Nanotech people. But I'm going to start with the Iconians. They have good economics and research, lots of starting techs and I can call myself Lord Cthullu. [email protected]

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Communism is about building a classless socierty , and eventually eliminating the state altogether. But first you get a totalitarian one. Then Communism falls, society collapses, and you get stateless anarchy. Then possilbly later, cyberpunk dystopia.

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Big Question: Are these tile bonuses/improvements going to be visible before colonization? It would help in deciding which planets to colonize first in the early game. It might also lead to colonization races and possible wars over planets with Precurosor Librarys and the other Legendary bonus squares. As for Spin Control, it's just a bluff, and it'll only fool the AIs. Human players will see the little pop-up for when a player builds a wonder, and know what's going on. And personal,

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The map screen I have seen, http://www.gamespot.com/pc/strategy/galacticcivilizations2/screens_6132472.html?page=2 , is not something I would want to play off of. In addition, it's just plain UGLY. The best thing I think they could do is have the local planets only show up when you highlight the star. And then they would be in a convienent row or colum next to it. Or they could just allow you to switch to the old GalCiv 1 interface. As for features, here some things I believe are not al

192 Replies 50,752 Views