An ship editor which can auto-save designs when you exit would be cool for multiplayer.
RemingtonRyder
Bear in mind though that asteroids will still be available, unless you turn them off. I don't know any way to mod their output.
Minors can be much less of a pushover if their tech development is accelerated.
[quote who="AgentRamenRice" reply="53" id="3409109"] i demand to know the release date![/quote] I'd find out for you but my DeLorean time machine got clamped. ;)
If there are still going to be bonus tiles on planets, I have to say that it would be nice to be able to see them (and whether they have an appropriate improvement sited) without cycling through every single planet.
I'm posting a few screenshots of my latest test game on Steam: http://steamcommunity.com/profiles/76561198038074163/screenshots/
One of the most interesting implications of hexes is that the map need no longer be square-edged, and indeed you could have a more disc-shaped galaxy.
If only you could get Richard Ridings in to read the technology descriptions. ;) "Your minions have discovered a lost technology in the next room. You will find that this low broad downing soft item of furniture has the power to cure fatigue and restore vitality."
There was an auto-upgrade feature in later versions of GC2, however the module prioirty list didn't persist on reloading. If you didn't want a particular module to be built there was no way to uncheck it. Basically there needed to be a Starbases governor.
The new design for the Arcean tech tree means that I'm able to field some defence fighters with Fusion Beams at about the time that the Terrans start building their military up. I've got Space Cannons built and the improved Cathedral of Valour in play, which should help if anyone decides to invade. I've yet to fill in the description for the Fusion Beam. Huh. I could swear that I did that. Oh well. :) The newest test game should be fun. 
Well if you ever decide to go for a fantasy themed squad-based magic combat game set in Elemental you could name it ECOM Enchantress Unknown. ;)
Hypothetically, if you were going to take a new tack and depict channelers in a completely different world (for instance, one where magic takes the form of advanced technology) you probably wouldn't use the name Elemental. It would be confusing.
Brad, in all seriousness, I think if you want to rebrand retroactively, there's no reason why you need to use the same brand for each title. In fact, it gives you a lot of freedom in future iterations if you aren't stuck with some weighty name. Yeah I know, that narrows it down to like, practically anything. :D
Personally I like the Telenanth or alien artefact events more than the rest. There's a bit of excitement when suddenly one race becomes a bigger threat that they were before. I also like the events which mess with tourism and trade, making them as important as tax income. I'm not particularly wild about the Jagged Knife event. I liked the Dread Lords event but I never get to duke it out with them anymore. :P As for new events, I think that it migh
You could call it Draginol's Tales: Legendary Heroes. :)
The GalCiv 3 forums are separate, although some (usually announcement) topics are posted on all Stardock sites. Welcome and enjoy the forums, such as they are. There's a few of us still active, playing or modding, or modding and playing, and so on. :)
There are some reported problems with the Radeon 4850 and black screens, judging from a quick Google search. it might be worth looking over some of the troubleshooting other people have done just in case. Your motherboard has an AMD chipset so I think it's unlikely that there's a hardware incompatibility. I seem to remember that when I had to install DirectX9c, the redistributable package (containing all the updates) works best. It might also be worth updat
I was playing a modded game of GalCiv 2 last night and discovered for myself what happens if you rush too many colonies too soon. I ended up 2000bc in the red with a shrinking approval due to prolonged debt, and having to keep taxes low enough to keep approval hovering at about 50%, with just enough income to eventually get out of the red. I managed that after snagging 25 colonies but not researching far enough to get any economic buildings. Thing is, this can happen to
Played a new test game tonight, managed to get myself into the red with the colony rush. Oops. Being in the red for too long places you in the precarious position of needing to raise taxes but with approval so low, population growth can slow down quite dramatically, so you can't raise them too high otherwise you'll make things worse. Things turned around, but the other races have been spamming colonies like crazy while my production and research have been on hold
My own exploration strategy for a scattered cluster galaxy: Use the survey ship initially for scouting, use cheap scouts once you have a second colony to build them from. Avoid going too far out - the bigger the search radius, the greater the chance that another race will get to one of the nearby planets before you've even seen it. Also, the further you have to send a colony ship, the more chance you will not have a very contiguous empire. If you encounter an
[quote who="Wintersong" reply="115" id="3407462"]Stardock has another two announcements to make. Based on certain thread, one can try to guess some of the stuff but I remember one pic missing there rigt now that seems to belong to one of the other two iOS games they are making.[/quote] Well okay. I guess we'll see what happens soon enough!
Okay, Fixed version is up. Let me know if there are any problems with it!
I also noticed that I must have missed PlanetImprovements.xml when I last uploaded. Huh. So I think I'll rub out the download for version 5F, just in case it screws something up.
There we go, all fixed. :) I'll put out a new version in a bit, just in case anyone else was annoyed by it.
There's a tag which has got itself turned on. In the original file these aren't used, except maybe in the older version of the game I'm guessing. :P Yet another reason to never never use the supplied editor. Completely my bad for not spotting it sooner though.