RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
7 Posts 434 Replies 29,808 Reputation

Fair points about the organisation of things. I mean, already the topic is is a pretty long read through, so perhaps one approach is to focus on one thing at a time, unless we can be doing something and reading/discussing something else at the same time. I might have started the ball rolling but I'm quite happy for someone else to set assignments and stuff. Because it is a lot of XML to go through, especially if we're re-organising improvements and techs as we go.<

2,020 Replies 6,658,157 Views

Yeah I agree with you on the Yor Maintenance Grid. Their approach to economy is different to the other races, so forcing them to use up that one tile on every planet, costing them maintenance (hey, every bc counts!) kind of sucks. I can't say that I foudn the Torians to be hugely successful on AIP 8, so AIP 11 sounds like a good fit, especially if it takes advantage of approval boosting buildings. I actually find that the Drengin can be a powerhouse on AIP 8. T

2,020 Replies 6,658,157 Views

Project origins There was some discussion on the Steam forums as to how to get an update to GalCiv 2 out there. Draginol popped in and suggested that an update incorporating the expertise of the fanbase would be the best way forward. A bugfixing update would soon be on the way. I sent a message to the other tech tree modders, and luckily secured the assistance of Gaunathor, and later MabusAltarn, as well as some dedicated members of the community

2,020 Replies 6,658,157 Views

[quote who="Belanos" reply="9" id="3496021"] How's the shipbuilding in the game? Will there be any need to pester Kryo to make another one of his great shipbuilding mods? That was a must have for me in GalCiv2. It was about the only mod I used actually. That and Formis's excellent alien animations. [/quote] Actually, since you mention it, there is something in GC3 which is a little bit like KHSM - you can offset various parts on the X Y Z axes, meaning that you don&#

17 Replies 40,266 Views

Yeah in all seriousness, GC3 is in beta and doesn't have a mod section, while Rimworld is in alpha and has mods abounding. Of which I am responsible for Space and Prison Meals! , Lantern and Tougher Pawns . *takes a bow*

17 Replies 40,266 Views

Hmm, this seems to be a running gag then. In GC2, it was Kona that would snidely comment about humans being up on their rear legs.

26 Replies 189,925 Views

1. What specific features of diplomacy do you traditionally like the most? Even though it's a given, having some way to quickly balance the two sides of the deal. So for example, in GC2, the bc needed to make things equal would be picked out. In Civ, asking 'What will it take to make this deal work?' I like long-term co-operation with other civs, as opposed to just taking everything by force. And if the terms of co-operation change throug

158 Replies 714,103 Views

[quote who="DARCA1213" reply="25" id="3491283"] Exactly! but at this point we aren't here settling for modds but influencing the game. [/quote] Play it and tell us how it affects the game. That will be informative and productive. and add some new points to the discussion.

41 Replies 93,626 Views

So I may have accidentally made a mod that gives you access to the Ages of War and Ascension without needing to amass a fixed number of tech points. You still need to research along the desired path, but you aren't held back by ages so far as I can tell.

41 Replies 93,626 Views

So I had a peek in Prefs.ini: MaxTextureAtlasResolution=4096x4096 It seems a little excessive and indeed perhaps one of the reasons why the display stops working when click-panning is that too much texture is being crammed in at once. Additionally, I had a peek in debug.err and it reports: Display Memory: 2809 MB This is for an AMD Radeon HD 5570 which only had 1GB of memory so... maybe a problem there?

4 Replies 14,126 Views

Um. Well, in the two games that I have played, I was quite a bit into the Age of War before I was even remotely done with the early bits of the Altarian tech tree. I guess that if I hadn't bothered researching Defences (which are apparently useless!) I might have run into a bit of a wall.

41 Replies 93,626 Views

The only part which isn't funny is that people fall for this rubbish. Not my mum though. She cuts them off saying she already has a computer expert to help her out. Well hey, it's true. Yesterday I even crawled into my boiler cupboard with a torch to help her get her new boiler working again (it's the same model, so that's the best way). That's real technical support right there!

34 Replies 165,149 Views

I like the idea of a point-buy system for customising a homeworld. Great suggestion. Rather than having a unique entry in the XML for the civ capitol for each race, the stock races should load their own set bonuses on top of the basic capitol. That way, it's being dynamically generated for each race when you get in-game. Much more friendly to customisation and modding, in my opinion. Whether the bonuses for the stock races should all be available when you

4 Replies 7,942 Views

You can mod the data files in the game's installation folder. But I really wouldn't recommend it, unless someone comes up with a proper mod manager for that - to save you from having to manually backup and rename files. The good news? When modding is properly implemented, I've got a life support mod standing by for you to try out. :)

9 Replies 17,759 Views

I've been playing the Rimworld alpha (it's a colony sim) and something I really like about it is this encouragement to personalise the settlement by giving it a name. Something I would like to see in GC3 at the very least is some sort of event which prompts you to choose a name for a colony - three are randomly chosen and presented, or you can enter your own. With a toggle in the options for people to turn it off, of course. And maybe on top of that, some stories

3 Replies 6,073 Views