TheJopa

TheJopa

Joined Member # 2199189
0 Posts 0 Replies 267 Reputation

You would still have PQ, and *everything* else same, you would just get bonus/penalty on PQ if it is different type.

19 Replies 10,920 Views

So you mean when carrier engages in combat it adds 4 more fighter ships for each module, and every fighter ship has its own attack and defense values. I like this idea- it's like you actually built 4 more ships but cheaper and they should recover if destroyed in battle.

34 Replies 30,779 Views

I could type effect for each slider if required... Also maybe some penalties would be good, so too-wartime society gets a penalty on unrest, too-expansionist makes you hard to make good and devevoped planets...

29 Replies 31,991 Views

You mean like Frost tundra planet, hot infernal planet, desert type planet, forest-covered planet.... I agree with this isea to some degree. It is stupid to have all species prefering same planets, and have some planets "good" for all and some "bad" for all. But trouble is, how would you classificate earth? As a desert planet? Or tundra? Or dense jungles and rainforests? Or, most pobably, Ocean wastnes, as 70% of planet is ocean. I want to say, what we classify as "good surface" of this planet t

19 Replies 10,920 Views

Fighter does't have crew quarters, command bridge or Warp engines so it is smaller than smallest ship. And faster and more agile. I'm for fighters in game, and they are not like missles cause missles have to be reloaded, can run out during battle, and also, ship surrounded by fighters can't fight back on your ships, also other ships nearby are occupied by killing fighters and that keeps their firepower away from your capital ships

34 Replies 30,779 Views

Why not following choices: Social Diversity-Social Equality Free Market-Central Planning Expansionism-Centralization Wartime Mobilization-Peacetime Demilitrarization Tight Security-Lax Security Open Society-Closed Society This sliders would be modifided by events as well as by player's choice. War breaks out? Event "Mobilization for war" springs up and moves slider towards Wartime Mobilization. You don't have enemies? Demilitarization

29 Replies 31,991 Views

What if... you DON'T choose your faction? You are whatever population chooses- and your civ. gains that faction bonuses. So you could see if population wants war or peace or more industry or whatever. Also implementing faction weaknesses (Industrialist- higher pollution, environmentalist- higher building maintenance (due to high-tech equipment), war party- higher unrest (due to radical measures in law)...

22 Replies 17,965 Views

What I really want to see is research evolving gradually. I prefer higher number of technologies than lower. I don’t want to see ech “teleporters” all of sudden, followed by “improved” and “Advanced” teleporters. I would like to see tech “Teleporting Theory”, followed by “Industrial Teleportation”, which is useful as (and only as) easy and efficient way of transporting heavy materials and unloading cargo ships. That tech would provide improvement for planet’s industr

50 Replies 33,595 Views

What will be options and advantages of espionage? List benefits with each level of espionage if you have some ideas, and also sabotage options. I also don't know how may 'levels' of infiltration there will be. Espionage: low levels: View every pact and treaty with other empires, view balance budget and intenal politics, view basic info (how many ships they have, how many planets, no. of techs researched, trade routes etc.) Mid levels: See all their technologies, gain vision on all of t

16 Replies 19,138 Views

"You can't assimilate aliens. The differences are just too vast." I tottlay agree. You colud only resign them to occupation. Or unless you are Borg... But they would still be different, but some techs could make your civilization more open society Anyway...You should be given a choice when you conquer a planet: Massacre population (Considered as an atrocity by oth

24 Replies 21,626 Views

I like this: If you choose to create puppet from conquered planets, you gaing tribute from it (You can set percentage) but not all, and dissent is lower. Also it is recognised as yours by other nations and has your color. It is best to make puppets from minors, but you can also puppet major civs planet. But then, if major civilization just enters system and wins space combat, planet is returnet to them without fight (Because you on't have your own troops on that

26 Replies 27,685 Views

I really like PC idea, or, if not strictly +1/-2 noumbers, then at least descriptions (They are annoyed wth our ships violating their territorry, they like our mutal trading....)

10 Replies 11,168 Views

Yeah and you should have different set of diplomatic options for them: Exclusive Trade Rights, Guarrantee Independence, Bring to Alliance, Send Aid... Also some standard ones: Trade Alliance, Impose Sanctions, Impose Embargo, Declare War...

5 Replies 7,777 Views