[quote who="Xaosinc" reply="5" id="3694483"] Why can't an army just reverse direction without having to rotate? I know this is a bit off topic, but since it has been brought up, Please stop the rotate. Thank you. [/quote] The rotating alone wouldn't be quite so bad if they army didn't prioritize staying in formation while it turns. Not only can you not effectively back away from an orbital, the rotation as a group tends to actual drive the rear of your army fu
davidwmiller
My mousewheel zooming seems pretty smooth, maybe it's a setting somewhere?
[quote who="Freyja_Bjorn" reply="3" id="3657693"] Adding to an army is a really nice way of managing your front lines whilst still being able to micro and building what each army needs over just an overall unit range. [/quote] That's the goal, yes. If you find it convenient as it is to actually accomplish this well, congratulations. I certainly can't.
[quote who="Frogboy" reply="5" id="3657671"] I'm not really sure why I should care what someone who has so little respect for other people thinks. I stopped reading as soon as it got insulting. [/quote] How about because his feedback might represent what people who aren't being insulting also feel? This is pretty light on the insults overall and sure, it'd be nice if people could be polite with their feedback, but it seems like someone who wants to enjoy th
Second this. 13 hours into Escalation and it's still bothering me. Even worse on an ultrawide resolution.
1) This is just bit of inconvenient UI as far as I can tell. The only way to see what's queued is in the list of units in the army, the icon will get a +n indicating the number of units queued for it. 2) No idea, but I've definitely seen odd behavior with the queuing, I can never quite tell what's happening there. This whole feature is a bit disappointing. The updates for instant arrival are great in theory, but I've never found it evenly s
[quote who="BadVoltage" reply="6" id="3635943"] Quoting Frogboy, reply 4 If you want to check out the game's lore, the book, Dawn of the Singularity, just came out on Kindle today: http://amzn.to/1XvLtuo [e digicons]:)[/e]
I do hope you guys don't over commit to the campaign. It's not that it couldn't use improvement, but rather that I think I've played a lot of Stardock games, and while you guys set up some great environments and lore, I've not seen anything supporting a story based campaign being one of your strong points. I'd say it's absolutely worth polishing out the annoying bits of the campaign (intrusive dialog pop ups, irritating camera hijacking), but I worr
[quote who="Frogboy" reply="7" id="3631999"] When I see people bring up SupCom UI I can't help but smile because they clearly don't remember what a mess SupCom was. I was there. I worked with Mike Marr who designed FA and he is the one who brought good UI to SupCom (which he also brought to Demigod). Sins had an unusually good UI out of the gate which has only gotten better over time. [/quote] My best point of reference for good UI is Planetar
[quote quoting="post"]I look forward to a Nitrous Sins game. [/quote] [e digicons]:D[/e] Sorry, but I stopped caring about anything else you said when I saw that. Taking it as confirmation.