davidwmiller

davidwmiller

Joined Last seen Member # 2199501
0 Posts 106 Replies 363 Reputation

[quote who="Xaosinc" reply="5" id="3694483"] Why can't an army just reverse direction without having to rotate? I know this is a bit off topic, but since it has been brought up, Please stop the rotate. Thank you. [/quote] The rotating alone wouldn't be quite so bad if they army didn't prioritize staying in formation while it turns. Not only can you not effectively back away from an orbital, the rotation as a group tends to actual drive the rear of your army fu

6 Replies 57,835 Views

[quote who="Freyja_Bjorn" reply="3" id="3657693"] Adding to an army is a really nice way of managing your front lines whilst still being able to micro and building what each army needs over just an overall unit range. [/quote] That's the goal, yes. If you find it convenient as it is to actually accomplish this well, congratulations. I certainly can't.

5 Replies 53,486 Views

[quote who="Frogboy" reply="5" id="3657671"] I'm not really sure why I should care what someone who has so little respect for other people thinks. I stopped reading as soon as it got insulting. [/quote] How about because his feedback might represent what people who aren't being insulting also feel? This is pretty light on the insults overall and sure, it'd be nice if people could be polite with their feedback, but it seems like someone who wants to enjoy th

9 Replies 80,622 Views

Second this. 13 hours into Escalation and it's still bothering me. Even worse on an ultrawide resolution.

3 Replies 13,957 Views

1) This is just bit of inconvenient UI as far as I can tell. The only way to see what's queued is in the list of units in the army, the icon will get a +n indicating the number of units queued for it. 2) No idea, but I've definitely seen odd behavior with the queuing, I can never quite tell what's happening there. This whole feature is a bit disappointing. The updates for instant arrival are great in theory, but I've never found it evenly s

5 Replies 53,486 Views

[quote who="BadVoltage" reply="6" id="3635943"] Quoting Frogboy, reply 4 If you want to check out the game's lore, the book, Dawn of the Singularity, just came out on Kindle today: http://amzn.to/1XvLtuo [e digicons]:)[/e]

7 Replies 62,733 Views

I do hope you guys don't over commit to the campaign. It's not that it couldn't use improvement, but rather that I think I've played a lot of Stardock games, and while you guys set up some great environments and lore, I've not seen anything supporting a story based campaign being one of your strong points. I'd say it's absolutely worth polishing out the annoying bits of the campaign (intrusive dialog pop ups, irritating camera hijacking), but I worr

7 Replies 62,733 Views

[quote who="Frogboy" reply="7" id="3631999"] When I see people bring up SupCom UI I can't help but smile because they clearly don't remember what a mess SupCom was. I was there. I worked with Mike Marr who designed FA and he is the one who brought good UI to SupCom (which he also brought to Demigod). Sins had an unusually good UI out of the gate which has only gotten better over time. [/quote] My best point of reference for good UI is Planetar

38 Replies 193,706 Views