A spell needs the following items: Spell Name Is it Strategic or Tactical? Arcane Knowledge required to acquire Mana required to cast Does it require any shards to be controlled? Spell Effect What Spell Book would it be part of? Notes 1) Breathing Room 2) Tactical 3) Cantrip - so low numbers here 4) Low nu
AceQ
Seriously, great shard idea here. I like it a ton.
The magic system/UI/tree is so bad, I had a very hard time even coming up with a suggestion on how to improve it. Eventually though, I realized the system could be very fun and very strategic if done in a certain way common to other titles. 1) I'll leave the UI out of this and get to a conceptual idea. Magic is lost and being rediscovered therefore, spells should need prerequisites to progress. Similar to Diablo but on a much larger scale. This would have
Just doing my part by reporting. I figured it was pretty common, but not everyone has dual screen setups...
When playing Elemental on a dual screen setup, in Windows 7 64 bit pro, when you click on the off the game screen to do anything on your secondary screen, it minimizes Elemental, which is good. When you go back to elemental though, it crashes with the DX Error. This doesn't happen on the startup screen (checked 4 times). Only when actually in the game play screens where it happens every time. There was no memory dump to upload, the screen shot is ver
This entire concept of expanding the game well after release reminds me of Total Annihilation. Cavedog had a heartbeat on the player base and delivered content that was unheard of at the time. Elemental really looks like it could follow this path. What a sweet thing to look forward too.
[quote who="Winnihym" reply="260" id="2632063"]As a suggestion, withdrawing from combat could cause you to lose prestige for your nearest cities, as a disincentive to do so. If you think about it, the flow of a game is such that if you get into a bad combat that you withdraw from, you'll be rebuilding an army for the next few turns. One way to exact a penalty on that process is to make it (slightly) harder to do so if you withdraw. I don't think winner take all is a goo
Winner. Takes. All. This just hit me earlier today. Why not have a system that accounts for the amount of players in the game and lowers the total turns or even takes tactical out of the picture altogether. The more players, the less tactical the battles become. With 32 players, the battles would auto-resolve, with 2 players the battles can be very tactical to the Nth turn. N being a game option. It's very con
[quote who="Bellack" reply="116" id="2630339"]As far as Controlling the length of a tactical battle goes I would have it as an option. I perfer no time limit and people I would play would also perfer to play with no time limit in MP or SP but I realize that some people like the game to only last 5 minutes so an option would be best that is set up by the host. But please allow an option for no time limit. I perfer to have the battle end when it ends [/quote] I'm one of those guys.
Off topic a bit: As much as I agree with Frogboy about the hardware, I can't help but wonder what the game could be with a community like XBL. The Xbox hardware is inferior but having 10+ million people fire up a single breathing community on a daily basis is just amazing. The fragmentation of the PC userbase has always been and will continue to be an issue.
Wow - everyone worried about not getting 30-50 turns into a tactical combat. Multiplay has to truncate these battles or the game will be unplayable in all but 1x1 scenarios and only if you have 12 hours on Saturday and 14 on Sunday. The one solid point about RTS battles
I've been around the block just long enough to have played many of these concepts out, as part of the game itself or just part of friendly agreement in any given TBS based multiplayer game throughout the years. It's really nice to see a developer taking these things into account. WINNER. TAKE. ALL. It looks as if most people haven't played large multiplayer tbs games online. WTA needs to be in fo
TBS + Multiplayer really is kind of rough. Auto Resolve takes the David / Goliath battles out of it too. Hmm.
If taking a longer beta approach can avoid the fallout Demigod went through, it will be well worth it. Also the 2010 early spring / mid-spring release schedule is looking packed with games flipping into 2010. Gamers have had a peak at the game, maybe one more polished peak over the next E3 / GDC season will spur more sales as well.
Thread was worth it for the 'whore mouth' lolcat alone.
[quote who="Enraged_Camel" reply="2" id="2203525"]You guys are missing the point.[/quote] Yeah it seems most people are missing this idea. This is level 1-4. You are a bit faster and won't be taking any hits if done right, so you'll probably be back at full health to spit again. Did someone have to use an item? An ability? Did they have to change an initial pick to offset the potential of a UB spitter? What if you wanted to pick Pest as Oak but inst
[quote who="TheBigOne" reply="6" id="2203319"]anyone with a dispel will completely nullify your strategy, be that oak with shield or Sedna with his heal or someone with orb of defiance et cetera. Also if you all three are on one lane then you lose map control and waste 50% of the XP you get from reinforcements.[/quote] Though this is true, the time the enemy spends spawning has to be considered. Odds are pretty good this strategy is going to be hard to
[quote who="Toivoton" reply="25" id="2201208"]Always try to get favor disallowed, but if I cant, I'll take the anclet, because its useful all game. I think all favor items should give a scaling buff or even a buff/debuff combo. It would make all favor items useful beyond the first few levels and therefore make them more wanted. With scalable I mean stuff like "+20% ability damage/-20% mana and mana regen" or "removes all harmful effects, can
There is a key strategy here that I rarely see happen in game. Sell some of your goodies for the betterment of the game. I've had to strip my demigod for cats / giants. Yes suddenly I'm not as effective however, the win makes it all feel better. I wish more people would do this or at least agree to some type of joint venture to get the key cit upgrades in a timely fashion.
[quote who="Sonolegolas" reply="14" id="2200902"]Monks, Flemish, Normoth, HoL and the occasional Citadel upgrade in between them.[/quote] I'm just as guilty of a sucker as the rest of us. HoL is what seems to stop most people from building Cit Upgrades or purchasing other items that would have a direct effect mid game. "I can't get that yet, I'm 1200 from HoL!" It's pretty amazing what that one specific item does to everyones mid game mentallity.
[quote who="JudeTepes" reply="10" id="2200990"]I posted the same thing all ready in one of the journal topics, but I think the Bite nerf is too harsh. I think a more appropriate nerf would've just been hitting the mana cost and cooldown, and then slapping a maximum duration on Mist instead of focusing so heavily on Bite.[/quote] It may be a tad early to be calling the nerf overboard. This will undoubtedly change the builds of LE and perhaps we'll see some va
I was wondering the same
[quote who="The_Deathstalker" reply="5" id="2186042"]In regards to AceQ's comment about assasins and liking to be low on kills: Find any general who likes to be, as well.[/quote] True fact about generals too I guess. Clan based (or similar) Pantheon could change that mindset. Then again it's always hard to find a support class in any multiplayer game. Rarely did anyone need another mage in WoW. Flip to a healing class and the party invites rolled endles
Well when you hit the favor button as TB you can select the tab below it on the upper left (with a dagger or similar) to see other items. TB is the current controversy with everyone posting positives and negatives based on individual play style. I've decided to start the long process of figuring out what the best hybrid is for my play style. As a rule, I enjoy the fire circle over the rain of ice. Check. I like the frost nova over the fire nova. check. et
No love for TB-Ice against UB? UB's primary advantages speed and the dreaded spit / run. TB-Ice handles it nicely with a speed debuff and attack debuff. (it's just the rest of the game TB-Ice stuggles with) Also I realize this thread is a look at the dark forces primary players being UB but noticed a tangent and have played quite a few games against him. Anyone remember the early threads about the unstoppable QoT?