PrinzMegaherz

PrinzMegaherz

Joined Member # 2218409
0 Posts 0 Replies 102 Reputation

Some suggestions: I think each general should have it's own spawn portal. He can spend money on that portal to increase the number of troops it spawns and to add different kind of troops, even surpassing the normal portals at the highest level. He can't control those units directly, but he can set waypoints on the map that those units have to pass on their way to the enemy base. Like before, each general should have his own squad of bodyguards. Thos

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I would say it is on equal footing with the last beta. Less items is really a drawback, but I think they will return in a later version. The beast imho is a nice addition, I was getting tired of seeing the same 3 Demigods again and again, especially as I really don't like regulus. The new Map is nice even though it has longer walking times if you try to get back to your base for healing. Overall I would say that it is not as big an improvement, but last beta + this beta combined would ma

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I had it in two different games on the mine map, that the forces of light got stuck in the second line of defense seen from the bottom. It started with two giants tring to pass trough at first, then the other bigger units (catapults) stood behind them. Smaller units had no problem passing through, but the big ones never made it to the frontline

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