Saber Cherry

Saber Cherry

Joined Member # 2247911
0 Posts 4 Replies 380 Reputation

I agree (with Ben). The circles are shown now (before you build), but I'm never sure whether a circle will affect a planet or not. Is it OK if just one pixel of the tile is in the circle? Does the center have to be in the circle? The whole tile? How can you even tell if a tile has a corner-pixel or two in the circle? Actually, it would be better just to highlight the affected tiles, rather than highlighting a circle, so there is no uncertainty.

11 Replies 10,856 Views

Will the demo be updated to 1.1 when 1.1 is finalized, and other versions subsequently? This may sound like a dumb question (since I own the game) but it's actually pretty important, so I'd appreciate a response, if you've made a decision.

19 Replies 13,734 Views

There are four big differences between a GC2 barebones "orbital ship" and the defenses in SEIV (mines, satellites, fighters, weapon platforms) or MOOII (planetary shields, missile silos, fighters, orbital starbases). Specifically: 1a) In GC2, you get one ship . 1b) In the other games, you get as many ships as you can build, plus all the static defenses, at once . 2a) In GC2, you pay upkeep on defens

11 Replies 5,858 Views

Mind if I mention Scrapped Princess? It's an SF book, but in Japanese, so possibly nobody in this thread will ever read it. Fortunately there is an anime adaptation, with English subs, that is quite excellent. Oddly enough, I can't think of any American SF book -> video transitions that went well... for example, Total Recall, Minority Report, and Blade Runner were all based on Philip K Dick books (or short stories), but none of them were nearly as

79 Replies 73,817 Views

I've also seen it. Before 1.1B, there were various techs. After the patch, with tech trading on or off, everyone chooses a single offense and a single defense. Last game (trading on) it was lasers/armor. Before that, TT off, it was mass drivers/?. I don't know what the defense was since they never used it. This was on Painful and Tough.

15 Replies 13,134 Views

What is blind exploration suppose to do? I keep it turned on, but I can still see stars on the minimap... BTW, beef up your military early with cheap ships. The AIs will all declare war on you if you sit around being peaceful with no navy. Having a navy, even a small one, will make them stop hating you so much. A tiny hull with a single weapon orbiting each planet will make everyone happy. "Good walls make good neighbors."

12 Replies 8,727 Views

I recommend Hyperion. Just the first two, unfortunately. Vernor Vinge's "A Fire Upon the Deep", and David Brin's "Uplift" trilogy (the first one) are also very good.

79 Replies 73,817 Views

I've had so many ideas for modding GC2, largely with regards to balance and combat mechanics, but I cannot start them yet. Because starbase HP cannot be changed, and the major changes I plan for combat mechanics / technology would break the game if it stayed constant. What is the problem? Here's an example. GC2 has various problems stemming from the use of small integers. For one thing, Laser, Laser II, Laser III, and Laser IV

7 Replies 8,298 Views

There are some good change suggestions in here, but I'd still love to get the Space Empires IV / Master of Magic feel of stepping out into the unknown when exploring... rather than just heading for the nearst stars. Hyperspace isn't necessarily something that maps to realspace 1-to-1, so there's no reason why star locations should be known through astronomy. If anyone figures out how to hide stars on the minimap until they have been uncove

33 Replies 22,989 Views

I don't recommend that you save the game for the metaverse. You lose a full turn. In singleplayer it's no big deal (though very annoying), but unless you have to turn off your computer (or use it for real work), don't save and exit in a game when you intend to post the score. If you absolutely have to, do it when you're at peace with everyone and not racing to build a Galactic Achievement before some other empire, or you'll regret it.</fon

6 Replies 5,071 Views

I agree that currently space seems pretty empty. I love stuff in space... even giant amoebas and crystals. Black Holes, nebulas with hidden pirate bases, and contagious deep-space fungus would all be good fun.

15 Replies 6,591 Views

Yup. I now put exactly 1 ship on auto-explore, and the rest I move manually (super pain). Otherwise they follow each other like ants. It's cute, but not very effective. Definite one to fix, especially as it wouldn't surprise me if the AI uses this behaviour. It seems to, sometimes. I often see AI scouts operate in pairs. However

17 Replies 10,337 Views

I had a similar experience. I finished a game with the lowest score in most categories, when I was the best. For example, I killed the most in ground combat (19B versus enemies ranging from 7B to 17B), but got the lowest score. I killed 438 ships and lost 30, compared to enemies losing 100-300 and (universally) killing fewer, since they were all at war with me, but my military score was way lower than anyone else's. My tech score was lower, but the

8 Replies 7,717 Views

i havent played enough to get a final conclusion on the defense issue, but i completely agree with amanasleep on this one: I sometimes find amanasleep "trolling" and harsh, but often I agree too. Amazingly, incomprehensibly, MOO1 really is still the gold standard for 4x tech trees. And I don't

100 Replies 49,202 Views

I believe they are supposed to give +HP to ship hulls. Unfortunately... in the 1.1B patch, at least, I got a +40% to "Ships" planet. Wow! I'll never, ever choose "Good"! I made it a pure industrial world, and then... pumped out ships exactly like ships from all my other planets, with the same 10 HP for "Small" vessels. So, yeah - I think it is broken right now. I also wonder about +Weapon and +Defense bonuses. If a 1/1 ship

3 Replies 5,287 Views

Miniaturization tech does let you fit more onto the ships. Not so hard. There's better things to complain about than the miniaturization mechanics. Perhaps you could read the thread before posting? As Narog said: <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class

19 Replies 18,632 Views

I could name a bunch of titles from russian devs that are far superior (than) their western (counterparts). Can you? I sure can't. Please, go ahead. I do know of a case where the US intelligence secretly planted bugs in software that the Soviets were attempting to steal. The USSR used this software to control their own gas pipeline, which e

40 Replies 123,551 Views

I also noticed that despite the "No more sweetheart deals" AI change, the Drengin kept offering me "Advanced Propulsion" for "Ion Drives" (like I would ever accept a prereq that I no longer needed!). I refused, of course. Then I tested them, and tried to offer them Ion Drives for Advanced Propulsion. ...as expected, they asked me if I had been drinking, and even +500 BC wouldn't change their minds. So, sweetheart deals

8 Replies 9,953 Views

Splitting population gives you way more tax revenue, because tax grows with the square root of the population. So splitting your population across 4 planets (evenly) gives you 4X the upkeep costs, but also 2X the tax revenue. Since tax revenue is generally greater than upkeep (at least, with +econ and +growth picks), splitting your population typically gives you more money... or without +econ picks, at least it doesn't hurt you very much.

18 Replies 22,496 Views