eriku777

eriku777

Joined Member # 2252824
0 Posts 0 Replies 43 Reputation

I really love this game but I have some suggestions for some simple UI improvements. Such as: 1) When launching a ship from a planet, have that ship become THE active ship. I can't tell you how many times I have launched a ship and then ended up moving a completely different ship in the wrong direction. This is a real problem with beginning players such as myself. 2) The rally points are awesome but the text box where you name them needs a little work. If I want to

150 Replies 105,864 Views

I think there will be enough work to do without selecting specific missions. I think a better idea would be broad categories of destablization: military, political, economic, cultural. This would modify the event pool for the affected player in the even of success/failure. The event would refer to a mission along the lines outlined in the first post in the thread. Thus. the game would take into account the amounts being spent in each category and modify the likelihood of destabilization even

16 Replies 19,125 Views

Sounds interesting but I imagine its a bit late in development to add them. On the other hand maybe not, I suppose they don't have to be playables. Or did you mean that the minors would become one of the current major's not already in your game? The Scottlingas embark on a golden age and become known as the Torians maybe? At that point they gain the Torian

45 Replies 23,548 Views

How about having an option to start the game with a couple of "mystery" major races? These races would start off as minors, but if they exceed a certain power threshold they are revealed as being a major race and all the full diplomacy options are enabled and the special abilities assumed.

45 Replies 23,548 Views