[quote who="edpfister" reply="24" id="2755474"] The elemental spell books (earth, air, fire, water) will get moved out of character creation and into the tech tree so that players can determine what spell books they want. This sounds not so great... I can already determine which spell books I want. The problem is that there is little to no trade off for picking them and not enough difference between the books. Moving the spell books into the tech tree only makes things worse.
Shalkto
Good Job again.
Hey why we are at it lets blame them for hearts of iron 3 and silent hunter 5....oh and all the other software they have on impulse which they don't develop...seriously Dudus need a wake up call slap around with a fish.
Tutorial would be nice my 14yo daughter wants to play and gets frustrated with having to ask dad every 10 minutes for help.....dad is getting frustrated too ;)
eHarmony...where the e stands for elemental...
Thank you cale_knight for a well thought out post
Rock On....what else can you say.
I'm enjoying this my money was well spent and i know that it will get better.
hehe draken you revied a 2 year old post
yeah i cant change it here on sins gcii or from stardock forums...joe user worked though
you guys do realize that he didnt say they were gone for ever...just not initial release... this drama queeness is so unnecessary
NIT Pick alert...the description on the staff in the shopkeeper says its a think wooden staff i think it should be THICK.
bah i missed beta by 2 days so those of you playing beta :P :)
Yes i also have the two check boxes my guess is it isnt open beta anymore?>
hey thanks for the tip storm i was soooooooooooo happy when i was able to get this running on my dual boot now i can play sins while working on my linux stuff....woot still have the fonts problem and i cant get full resolution but better than not having sins at all.
any update for 1.05?
Ubel yer not a lone and its not an NVidia thing either. Me and my two friends get in on 1.3a it CTDs about every 5 mins. On 1.2b we got through one whole game and part through a second one saved came back next day and 10 mins in CTD again. It isn't base sins cause i can play that multi till cows come home just fine. I can also play solo fine both 1.2b and 1.3a and no problem it seems to be multiplayer that crashes the most frequently for our group. Love the mod and not looking for an
Carbon i have similar problems as they did vanilla sins runs fine for hours but sins plus crashes every 5-10 mins on multiplayer i've had no problem in singleplayer at all. So the only common thread i have found so far has been sins in multiplayer with computer AIs i haven't tried plaver vs player only. I love the mod and enjoy playing it thoroughly.
i built a custom map in galaxy forge and it had 2 star systems 1 team of 2 players in one star system 1 team of 2 players in another. Last night we tried to set the AI to Hard Aggresive on team 2 and for some reason when the game started it swapped places with team 1. Meaning team 1 had team 2 homeworld and vice versa. However if we set the difficulty to Hard Random the homeworlds were fine. This is on a custom map i built in galaxy forge and modded to 1.03 by changing the versionnumber=1
ugh stupid OBOE ertrors....forgot indexes are 0 based
yeah i've tried setting the team index to 1 for both people in the one galazy and 2 in the other galazy tehn set the guys who want to team on team one vs comp on team 2 but it still splits us up into different star systems i will look at the above linked posts and let you know if this solved the problem.
yeah i havent played with forge yet either
ok well ive done that but i don't see how i can specify who starts where.
is there anyway to set the start positions? It seems whenever i team up with friends and we are on the same team it sticks us in opposite star systems. So usually one of us..usually me has to make a dive for the other guys' system so we can coordinate our attacks better.
f I use your theory for WWII, then Germany lost the war and didn't do any material damage to Allies, is it right ? now yer getting it. There is a balance between realism and fun.