Path of X says that it unlocks traits for the sov that relate to it... which are they? Actually, can we have a development tree showing all possible sov trait and which requires what?
taltamir
Steal spirit sacrifices a champion's life and has your sov eat their soul to steal one of their spellcasting ranks. Awesome spell, deliciously abusable (but not practical outside of sandbox style play) But for some odd reason its a LIFE spell rather then a DEATH spell. Meaning only "good" sov's can use it. Every other "sacrifice" type spell is a death spell and so should this one be. Speaking of, I am going to try a sov with only book of life and see if I can min max i
I see no mention of any of the bugs I reported for v0.951 https://forums.joeuser.com/430224/page/4/#3217396 was any of them addressed? Also, suggestions still all apply.
thanks zubaz. I didn't see it on the dev journal where I did see the last 2 announced nor anywhere else I looked.
Beta 4 = v0.950 Beta 4A = v0.951 I just downloaded and installed via Stardock Central an update to fallen enchantress to v0.952 There has been no notification of it being released, and the manual download on the website still shows v0.951 as being the latest.
Beta 4A = v0.951 I just got via Stardock Central an update to fallen enchantress to v0.952 But I am seeing no mention of said update being released (nor does it show up in the manual download location for fallen enchantress).
The corrupt save I submitted (100% crash on end turn) no longer crashes. Also the bugs I submitted about 5+ essence cities being limited to 4 spells and celerity being castable only 3 times have also been fixed. Interestingly, when I first loaded a beta4 save in beta4a it reduced my sov's current celerity casts to 1 from 4 (3 counted and 1 not counted). Bugs: 1. There is still the bug (which I haven't reported) where sometimes city zone of control will break (p
[quote who="shadowtongue" reply="155" id="3215795"]Well MoO3 with Bhurics patches and one of the good mods on top is where the game actually becomes enjoyable.[/quote] People keep on saying "this and that mod fixes MOO3" and it is never true. Mods cannot change the core program which is where the broken is.
[quote who="seanw3" reply="189" id="3214689"]Playing Pariden is all about making good mages and setting up a solid tank unit. Leht Staff is immensely powerful, even if people do not realize it. Lighting has no solid counters. It is extremely effective. Put a few tanks in front and fill your back lines with lightning mages. Then add a powerful hero with 4-5 elements. Now you've got a magical army. Now, you can try to play as a standard warrior army, but you are wasting your potential. 
Indie should not mean ridiculously cheap. It costs as much as two meals instead of 1/10th of a meal. This is not a bad thing.
[quote who="BlackRainZ" reply="186" id="3214499"]Derek I hope you get a chance to read this. PLEASE make factions develop in a way that plays to their strengths. Queen Procipinee of Pariden SHOULD NOT be leveling up as a warrior, nor should her faction play like that. She is a sorceress and should be focusing on magic. Her units should be mostly magic related, etc. Other factions should play to their strengths, etc.[/quote] Queen procipinee is the only viable warrior out there. she is
[quote who="Cauldyth" reply="147" id="3214017"]I can only speak to my own personal experience with the game, not that of others. For me, it's a truly remarkable game, and my favourite space 4X since MoO2. That's all the more impressive when you consider that it's made by one person.[/quote] I agree, but that doesn't change the fact that the game is a mess. I personally submitted several dozens crash and bug reports, including having uploaded saves a
So the persistent issues described here: http://www.matrixgames.com/forums/tt.asp?forumid=792 Don't happen? even though person after person adds that this is how it happens? Like the private sector committing suicide because its a singular centrally managed entity run by the AI rather then actual private sector? (EX: the private sector builds a ton of unprofitable mining bases, loses too much money,
I just looked at their forums and the game is still broken as hell. The expansions added features but new bugs are added faster / as fast as they are solved and the game is a mess. Its a shame, I wanted to play it again.
Farmland is best, by far. Soil is a bit odd to increase via cultivation of wheat farms. (since its the other way around) And soil is related to wood production too which is "materials" in the this game. Food should remain as food.
[quote quoting="post"] I just have to say that the most hated words in this game for me are: "when idle"..... I am building an empire, I dont want my cities to be idle!!!!![/quote] This would actually not be at all bad if it wasn't for the stupid "3 turn minimum to build anything" requirement.
[quote who="CdrRogdan" reply="5" id="3211234"] Don't make it 1 turn, make multiple items completable in a single turn, so big cities with attached resources/spells etc. can compete with many smaller cities.[/quote] Agreed with the sentiment, your phrasing was off. Don't JUST lower the 3 turn limit to 1 turn limit. Allow as many items to finish in a turn as you have production for. If I make 50 hammers in a city and I queued 3 items costing 20 hammers
QUEEN PROCIPINEE is not a summoner. 1. Summoning sucks. 2. She is the perfect combat mage (edit, I meant tank) thanks to her crown. I created a gender flipped version of her, stacked him with every single buff spell in the game, and had a great old time winning everything with nothing by my sov. 3. amarian blood is awesome for combat too as you gain a monopoly on shards the bonuses far outpace the drawback.
Its best to just let every champion have a combat level and a Governor level. CXP is gained in combat, gives combat levels, and those allow combat related upgrades (including the free per level increases in combat related stats that don't require you to pick a perk). GXP is gained by governing a city, gives governor levels, and those allow city management related improvements. And yes, a level 20 governor who is level 1 combatant should be a pushover in c
[quote who="DexCisco" reply="1" id="3211374"]Why would you want to build one in the first place? [/quote] Your godly sov is off soloing the world. adventurring guilds let your useless champions level up so they can gain spell casting so you can harvest their souls to boost your sov
So, i sent a bunch of crash reports and corrupt save files. Should I expect a reply or what?
Why do people insist on calling the window 8 downgrade an upgrade is beyond me.
The game is still unplayably buggy... it doesn't crash as often, and saves don't become corrupt as often... but it still crashes and saves still become corrupt. I have yet to finish a game because of that.
I wouldn't downgrade to windows 8 unless I was paid a minimum of 2000$/month for my suffering. This metro thing is not a joke, its the biggest failure in MS history. And MS success is built entirely on the solid GUI experience they provided.
[quote who="Heavenfall" reply="89" id="3210045"]In-game in the Hiergamenon. Click the question mark in the upper right corner.[/quote] It does not specify which spell belongs to which school and which tier. Nor does it give a list of the spells included in each tier. Some bugs: 1. The game still crashes way too often and saves become corrupt way too often. Managed to play some today before I couldn't proceed anymore with corrupted saves and constant crashes. Happen