Spearthrower

Spearthrower

Joined Member # 2351367
0 Posts 1 Replies 5,778 Reputation

Ok, I made a picture to explain it better. http://img229.imageshack.us/my.php?image=explanation0go.jpg Number 1 is the rally point creator - to automate fleet creation near the frontier. Number 2 is 2 of my ships stacked in 1 parsec, see how they are both highlighted blue - click them once to select/deselect them Number 3 is the Creat Fleet button That's all you need!

2 Replies 2,894 Views

When they are in a stack together, you need to click one ship (in the panel at the bottom of the screen) then another ship - this will clearly highlight them in blue on that panel. Pressing create fleet will then put both of those ships into a fleet. You can also set a rally point (look at the top of the action panel on the far left above your cash and population numbers) to create fleets. Then point your production planets to that rally po

2 Replies 2,894 Views

Does that event make all planets (even the ones that were not habitable to begin with ) habitable, or only one that hadn't been colonized yet (ie: habitable, but not colonized)? It made only the PQ 0 ones change when it happened to me. All other colonised planets (and presumably uncolonised but highe

5 Replies 8,256 Views

Yeah this event generally causes a lot of people to get frustrated. Normally the AI finds it tougher than the human to fully exploit this event, so the player snatches a large number of planets - bear in mind that all the class 0 planets become PQ 13!!! thats a lot of planets up for grabs. I only had it happen twice and both times I was already in the lead so it wasn't a major effect.... but it can seriously destabilise any galactic balance

5 Replies 8,256 Views

And Spore... deary me. It's been in development for YEARS, and all we've got is a bit of promo and a whole lot of 'it will be the bestzor!!!!1' from THE DEVELOPER. I'll wait on some actual results before I judge Being in development for years is not a bad thing in my books! <img src="http://images.s

6 Replies 7,776 Views

They should be in the tab next to hulls - called Extras. You don't need to research anything. *stops milliseconds before hitting submit* Hmm thinking about it, maybe it's a problem with some of the tech descriptions - some of them seem to indicate that they open up new parts. Maybe that's some left over text from a design change. In my game, the jewellery I get at the start of the game is the same as I have if I research the entire tree

8 Replies 3,921 Views

Is it research? Hmmm, I thought it was morale!!! I imagined all the people were happy to see the pretty sky! hehe Moons also give a small production bonus (10%?). You should be able to see the effect in either summary or details tabs at the bottom of the city screen.

7 Replies 8,318 Views

Yes you do! It's especially important if you play in a very small galaxy or a medium one with rare suns, planets and habitable planets as you really need the boost then. On those settings, I tend to have only 1 or 2 worlds of my own and will normally put 4 econ starbases around. On a gigantic map, I focus first on the prime planets, getting 2 starbases up to cover as many in the system and neighbouring systems as possible.... then slowly work down the

2 Replies 7,780 Views

I do both. Make economic worlds - usually High PQ worlds get specialised to either income or research, especially if they have bonuses to morale or even food. These get a mimimum of 1 farm, maybe more depending on their size and my other morale sources. Every planet over PQ9 gets a farm and an entertainment centre. The reason is 2 fold. 1) Because I want more population and therefore more influence and tax. 2) Because it makes it

8 Replies 12,469 Views

Oh my god, what an arrogant wanker! And the moral of this story is - please people remind me of this in the future! Never argue with idiots, first they pull you down to their level, then they beat you with their experience!

126 Replies 54,019 Views

It's great in concept.... and it follows the basic idea I have for an empire management game.... but it would take an awful lot of work. Eventually people would be saying - hey, there's only 3 possible outcomes for each of the first decisions, you need to put in more.... And so on. Basically it's great but a huge huge project.

9 Replies 9,037 Views

To include things like Asteroid fields and Nebulas would be... just ridiculous if they took up more than 1 square. At least, from the perspective of anything vaguely resembling reality. Hehe why not? Planets and ships both take up 1 square...... all the things in this game have very little to do with

38 Replies 29,067 Views

It's definitely recommended to make your own ships. You can specialise them to their roles and you can make them much more powerful than the core ones available. Compare the initial scout ship to a cargo hull with all engines and sensors. The scouting radius and speed of one player designed ship makes up for maybe 10+ of the core ones. Even if you can't be bothered to make them look nice, it's still worth designing your own to tak

22 Replies 8,767 Views

There is such a game coming.... in fact, the scope is vastly greater than that!! In the game Spore, you start as a really basic blob in the organic soup of life (pacman-ish). Eating things lets you gain experience and lay an egg. The egg lets you build new adaptations to allow you to eat more things and defend against others. This happens until you reach a critical size where the game becomes 3d. Here is the same deal except you

6 Replies 7,776 Views

Link You can add both logistic and miniaturization to the ability list on customization Don't know if Interest Rates, Crime, Cabinet, or Goverment do anything ingame but they could be added... I might just make a new thread detailing the steps if it's needed Either Syneris is getting c

38 Replies 29,067 Views

It's definitely not in the game which surprised me when I started playing.... I kept looking for it!! The one thing though if they do put it in is it needs to take into account potential exploits. Anyone remember in Civ 3 how you could offer massive gold per turn for enemy techs then declare war straight away basically meaning you got everything a

5 Replies 2,881 Views

Rly? Please tell me how I can transfer saved ship designs from one game to another? I've been bummed out because I spend a huge amount of time making these ships and I can't reuse them after one game. Um..... it's already in the game..... long ago as you can see from the date of the last p

14 Replies 7,353 Views

asteroid fields are rather tiny things on a galactic scale, even if they made up the entire orbit of a star they are still pretty tiny considering the galaxy sizes. Gas nebulas and such are really the only things large enough to really fit on the map in a meaningful way. Sometimes absolute realism do

38 Replies 29,067 Views

personally I don't like the idea of chokepoints, space is open and any obstacle can be easily circumvented, unlike in a civ type game where there are mountains and such You are right in terms of realism. In space you could just as easily go over as go round.... but given the limitations of the game a

38 Replies 29,067 Views

Missed a point to my asteroid field idea and it wont let me edit it. Asteroid fields would also effectively block routes but would be scripted never to block someone in. This means that a possible scenario is that you are playing in the corner and have two asteroid fields loosely surrounding your sectors. You have a choke point. You can put a military starbase in the gap between the asteroid fields and become a defensive kingdom. The Ai would need to understand that (they already unde

38 Replies 29,067 Views

I personally don't see any point playing on any difficulty above cakewalk. the bonus points you get as you increase difficulty is not enough compared to the increased difficulty. Its like on Freespace 2, the points you get per kill and mission is based on your difficulty level, but i have learnt that the bonus point

25 Replies 26,594 Views