Yeah. Halo. Or Iain M. Banks. Or, I don't know. RINGWORLD. Niven people. Niven.
satoblaize
OK, that answers everything except why I don't see any effect from population growth boosting abilitiy, trade items, approval rating, or even the wormhole event. So, if anyone knows, please reply.
Mormegil: Well, I assume the homeworld answer has to do with changing your initial colony into your civilization center. Except, my initial colony on my first world, my homeworld, is, well, an initial colony. To explain further: The initial colony costs 12 bc maintenance and gives something like 12 mp and tp. The civilization center has no upkeep cost has double the output of the initial colony. It seems that all of my worlds only have initial colonies, but when I conquer someone,
I've noticed a few gameplay issues I thought I should point out. The biggest is that the population growth ability, aphrodisiac, and having 100% approval ratings have the same effect on population growth: None. With or without any or all of these, as long as approval ratings are over something like 30%, the population will always grow by exactly 200M (0.2B) per week until the food limit is reached. Population growth and aphrodisiac say they affect this and don't, while the 100% ap
Whenever I see combat on the full-screen map, the game slows down. This happens to varying degrees, from a minor slow down to something approaching a full stop. This happens no matter the size of the galaxy or the number of ships, about 90% of the time. I mean that this will happen even if it is my survey ship in the first few rounds blowing up an enemy colony ship, or I happen to see an alien killing another alien. I can hit the window key and the start menu will pop-up AFTER the combat sud