Yeah, Iam hoping SD has whipped the artist good so we can get some nice eye candy. There is a post floating around with high resolution planet skins. Now I think every planet should look like that on default
sam0t
More complex ship/ground battles will appear in GC3 Iam sure. Iam tad dissapointed that ground combat does not get any love at all with DA. Or so it seems with latest beta. New graphics for ground battles would atleast be a start After all ship combat has gotten through many different kind of combat resolving mechanism in the past. I was hoping with DA that land combat would get bit mor
I basicly love everything DA is bringing to the table but I do have gripes about some of the new features or features that did not get implemented. 1. Land Combat is way too shallow for my taste. I was hoping for total overhaul of this part of the game. 2. While espionage is fun and all but it too feels bit shallow. There is not enought stuff to do with them. Just sabotage or counter sabotage. 3. New threaties are nice but I really was looking forward to some deeper di
Great news, latest beta still has couple races hulls based on Human jewelry. Good to hear the final version has unique ships for each and every race.
I like most of your suggestions, hopefully devs read this. I would like to add one more thing to tech trading annoyance list. AI seems to throw all their techs for treaties, sometimes you get ridicilous amount of techs for trade/research treaties.
The pirates one is such an event, since it utterly destroy the AI and almost remove all the point of building ships until you can tackle the pirates Ah exactly this was what I was looking for before. And basicly what I meant by balancing was that the AI does not seem to be recovering from some Mega Events at all. In my couple games with Pirates M
No there is not. This is something I have been toutting out since the beginning of DA beta among other UI stuff. Lets hope the fix comes with DA final. If you like you can check out my UI thread and see if there is any other issues annoying you Maybe we could get devs to fix em: UI thread
I guess people are not bringing balancing stuff up that much anymore. They have all been discussed in lenght after the latest beta was released. Things that I remember are these: 1. Mega events need some balancing work. How often and when they happend etc. Personally mega events seem to be ok to me, however I have not played huge amount of games with latest beta. 2. Some AI players fail to build up even defensive military. There can be players with zero military ships during mi
What about ground forces? This is personally the most intresting feature of DA. If only it will be implemented
Darn!! I do not wish to overplay current beta because of unbalancing stuff etc. Well guess the final is worth the wait, all new graphics and stuff. Going to be long month or so
Well you kinda can ask for money, just ask it in diplomacy screen and give nothing to the opposite party. But I know what you mean, I too would love to tell AI all kinds of things. Most importantly "get your ships away from my zone of control"
Gah I too yarn for a new beta for these particular reasons. It seems that all the AI:s are good in building up their economy and planets, but its like their military thinking has been thrown out of the window Great hopes for next beta, Iam assuming we get one before the final release.
Good find on the speed issue, I did not even realize there was a problem like this. Open beta is definetly a good thing Also I too wonder whats the logic with +10 speed with techs giving +1 speed. I hope these get polished away before DA final. These kinda obvious writing flaws give bad impression on otherwisely great game. Not because really cripple the game, but because as a player I sometimes
Indeed it does. I wish high resolution planet surface maps would be included in DA final. Doubtful they will, but would be nice suprise
Well something needs to be doned, as for me, there seems to be no great consequences no matter which ethical choice I pick. Its more like a little mini game to distract you from the full game, I wish it had bigger impact. Atleast the choices should be more sincere, IE. Good choice "save people" Evil choice "kill 1 billion people, gain 1000BC" or something like that. Gaining 200bc from evil ethical choise can hardly be called beneficial <img src="http://images.stardock.com/gc2/T_DL/smil
Not a bad idea at all. Spy system screams for something like this! And while your at it SD, I really would like to know, which of the AI players are spying me. New espionage system is nice, but shallow, there is no point denying that in my mind.
I do not think the change list ever got released. Or I just missed it too.
I suspect this is something hard to code or something. Maybe not hard to code the exact event but how the AI would react to it, would it remember this "threat" you sended him etc. With just about every strategy game out there, players have wanted diplomacy options like "move your troops away" etc. But atleast I do not know any game which has such options.
Holy heck! I thought there could be only one mega event in a single game. I have had in my every game a single mega event and no more. Perhaps this is due to my game setup, which is always a medium map so games tend to be short. I really do hope SD can pull mega events off and make them balanced. As they are, mega events tend to criple AI and give human player an easy victory. Frogboy is going to have his hands full this january <img src="http://images.stardock.com/gc2/T_DL/s
I never build SB defences/offences either. Too much work for nothing in the late game Maybe the SB defence/offence values should be increased signicantly? @Supreme Shogun I used constructor rally points also some time but it's still too much micromanagement to me, consider me lazy.
Pirates mega event is ok in my book, it does what a mega even shoud which is totally tilts the balance of the game. Now my only problem is that (atleast in current beta) the human player is the only one actively fighting the pirates. I have had couple of these Pirates events and they have killed everything in their path. But I have always managed to wipe them out eventually and win the game. So basicly Iam echoing some of the writers here. I only hope the devs change this mega
Yeah this definetly needs some tweaking/balancing. SD did say that they are doing alot of game playing during this last month before DA comes out. I hope the next beta tweaks things for the better.
In my games I never have time to think if a planet is good or bad. Just have to colony rush everything in the beginning before AI snags them all. Hazardous enviroments brought something new in the table, but did not really change my colony rushing tactic abit Maybe making these techs even more costly or something would help. Also AI seems to be valuing these enviroment techs above all. S
Shuffling personalities would be nice. Good idea!
WWW Link First one on that link.