sam0t

sam0t

Joined Member # 2355212
2 Posts 5 Replies 616 Reputation

I would like to thank everybody for their efforts to add up issues. Edited the main list for changes/fixes introduced in 1A beta. Dropped the color thing and instead mark new issues with ** **. Work still in progress ps. Gotta thank SD for making choosing abilities screen more clearer. Much better now that selected bonuses add to race own ability score. Tech selection seems to be greyed

44 Replies 24,562 Views

I hate to bring this up but how did MOO2 handle this aspect of the game? Its been so many years since I played it so I cannot remember anymore. Might be that my suggestion below is just the MOO2 system, dont remember really. Yes the system below would increase micromanagement slightly but in my mind it would make the game much more intresting, so bear with me How about have those barrack building

47 Replies 22,575 Views

The main question is, how would you like to change land combat? The current model in the game where all the planets citizens are given laser guns and send to their deaths can hardly be described as deep. I find this even more baffling than borders in space How about a military compound building on planet that could convert tax payers to soldiers? Shallow I know but atleast there would

47 Replies 22,575 Views

Dread Lords should not excist in sandbox games as a AI player. Its a bug plain and simple, so in next beta you hopefully cannot even speak to/see Dread Lords if they are not a Mega Event

5 Replies 3,258 Views

Mumblefratz I find the auto launched forgetting their rallypoints problem really annoying too. Even more than the constructor micromanagement. You also have a good point on when to build constructors, when you do not have anything else to build. But from my perspective hardly anything would change if you would change the system abit. It would need balancing for sure, but nothing impossible. One constructor to build initial star base and the rest would "improve" it by building more compo

27 Replies 19,301 Views

I think the current system could work with enough balancing but check out this thread. I for one find this posters ideas superior to current system in every way. Less micromanagement atleast. Espionage Thread

11 Replies 9,269 Views

I was just thinking about the subject too, but Dano13 has put the subject really well! If DA would get a espionage system like this, it would be heaps of fun. I especially like these ideas: 1) Internal security slider. Currently I don´t like the way you have to nullify agents with other agents. Instead Internal security slider would be a god send. More agents working on internal security the better the chances would be to capture enemy spies. Spies combined with internal securi

23 Replies 12,653 Views

Hello This has been many times discussed but I feel its necessary to bring up while there is good time to do something about it. The simple question here being, do you feel that current constructor system with star bases works fine? In my mind this aspect of the game creates too much micromanagement and I spend almost half of my turns herding my constructors. Simplest fix for this in my mind would be to change constructors work like miner do with asteroid fields. Buil

27 Replies 19,301 Views

I have been a victim of this rather nasty bug for a long time. Iam not sure when it began but its been bugging me atleast from 1.2 to 1.4. I have not experienced this bug with DA beta, not atleast yet.

18 Replies 11,738 Views

Yeps thats whats going on alrdy in Beta. The extreme colonization tech are still pretty cheap and AI seems to focus research on them. No doubt they will be balanced on later builds

10 Replies 6,863 Views

more time has been spent on the Epic Generator than was spent on, for instance, the entire AI of GalCiv II For the love of god CUT it! It does sound cool but I really don´t think post game story is worth this much sacrifice. I mean, would you not rather enjoy more wiser AI when your actually playing the game than a post game report??<br/

125 Replies 172,869 Views

You must keep in mind that this is the first BETA and things are bound to be balanced. Werdell did write about this in a journal entry. But its better to overact than not act at all I like your ideas about the spies, I have no comparison ground since Iam not as far in game to try spys myself. I only think that a super spy (I assume these come with super spy racial ability) could totally disable

33 Replies 12,626 Views

I actually like the way asteroids and minig ships are handled. One mining ship can create multiple asteroid fields and improve them. I really think this is the way star bases should be handled too, would remove awful alot of micromanagement. Maybe with a twist that the mining/star base creating ship would be consumed, but the next ship could improve them while not being consumed. That way you would have to construct ships to build these things but couple more could handle the improving.

33 Replies 11,171 Views