jpf190279

jpf190279

Joined Member # 2360620
1 Posts 3 Replies 8,890 Reputation

The difficulty and the intelligence of the AI can be made different and so offsetting one another. I've had it where I set an AI to one level but since I didn't set the difficulty to that level it thought I was facing a weak enemy, its also worth considering the average difficulty of all your opponents. If one is set to Genius and the rest to dumb then that might average out at Cakewalk. Signed: Emperor Jovien Kai of t

2 Replies 3,359 Views

I think he means knows where the planets are in that they both start with stellar cartography technology... Signed: Emperor Jovien Kai of the Kaiidan Imperium Bloody interest match, I think the Altarians will win the technology and arms race, but the Torians will win with the population and economy. Each play to its advantages.

10 Replies 4,474 Views

The AI isn't that impressive, considering that even at the hardest levels it is easy to fool and exploit. At which level of difficulty does the AI start to get economic bonuses? I want to fight the AI 100% - Economic Bonus to see just how good it is. I did try the absolutely highest setting the other day, and to be fair it did all but defeat me since I quit. The fact I recognised the fact that regardless of how hard I

11 Replies 19,547 Views

Damn so thats why I keep getting low scores. I'll have to remember to keep hitting turn turn turn when I've all but beaten the enemy. Thanks Trespasser. -J

20 Replies 15,370 Views

I'd also like to do this. At present you can only create a 25%-50% full galaxy, the amount of space wasted is quite a lot. But then again I play only MV games now. So unless this was supported by SD theres not much point to it. LOL -J

21 Replies 9,035 Views

You think thats odd???!?!?! The other day I had a 36 shield ship go up against a Beam 5 ship and was getting hammered for 5 every few shots. Something is a bit fubar'ed there mate. Imagine my surprise when my battleship barely survived the encounter with a fracking fighter. -J

7 Replies 5,037 Views

Hi, I've noticed this bug a few times now and have simply put up with it but now it is annoying. No matter what planet settings I use I always get 5 planets per system. I have yet to see any systems without 5 planets I am perplexed to why this is happening, it has been doing this on and off since I have gotten the game. I had it start shortly before the first patch and it has continued ever since. The only mod I use id kryo mod fo

1 Replies 2,765 Views

I too would like to see the ability to threaten erm I mean warn the AI about various things. I'd like to see a option like warn and the ability to select the object you are warning them about like SB, Ships, or Colonies. Otherwise the AI isn't going to know what you are angry or threatening them about. -J

16 Replies 7,122 Views

I find normal just about right for ownage. But for some fight back I recommend trying tough, it certainly made a noticable difference for me. They actually invaded several of my worlds and really fought back to the point when I thought I might lose. But luckily I didn't. -J

5 Replies 6,378 Views

Play.com is based in the Isle of Jersey which is excluded fro mcertain taxes, this allows companies based in Jersey to underprice pretty much all their rivals on the mainland. This is great for the customers but wholely unfair to any UK mainland business. I think the tax is the VAT tax at 17.5% which is why they can undercut everyone else selling by a massive amount. This is also kind of unfair on us as customers as the number of businesses now based in Jersey using this loop hole mea

11 Replies 9,607 Views

Yep I've played my last 4 game as populists with additional morale bonuses and economic bonuses and I can say you can easily win over the rest of the AI in less than a hundred turns on the money front. I usually aim for 70% morale rather than 100% since it gives you insane tax returns. Having a double pop growth is only good till you hit that magic population ceiling, then its morale hell from there on up. I once had a population at 20 billion and beli

12 Replies 15,440 Views

I played a custom setup game yesterday using my now perfectly tuned hand picked race. I started a game in a tiny region with 2 normal opponents and a lot of habitable planets. First turn I realised I was in serious poo-land, I had the Drath to the south of me and the Iconians to the North West, right on top of the Iconians was another system, with only 4 systems in the game whoever got that system was guaranteed a nice advantage. Unfortunate

0 Replies 3,776 Views

Basically this game can pretty much be decided in the first 20 turns on a tiny region game. I've played 2 games last night, both in a tiny region with abundant habitable planets but few planets and I won against 2 random empires on normal with little problem. For your first game get a tiny region, put everything to occasional and have 1 opponent not Dreguin. Try this and you'll have enough time to explore and get a grip with the game mechan

4 Replies 4,969 Views

Me's want combat tactical, me's want to order suicide run into enemy battleship. ME's want to tell fighter to flank evil Torian slug and stab in back. But alas no such luck Tactical combat would make GC2 a whole 1 star better in my opinion, and it is already good. I can't want to get my hands on Space Empires 5 tactical combat, NOW thats goin

10 Replies 13,023 Views